quick221
Member
As a part of a re-imagining of a mostly abandoned armour project, I've decided to use my keen 3D modelling skills to make the game-extracted ODST armour pieces into HD, print ready, model fixed .stl files.
The first of the pieces I'm making print ready is the helmet. It's a four step process that goes as follows:
Here's a screenshot of the helmet at about step 2:
Note the companion rendered view.
To emphasize what I meant by using bump mapping, the image below is a demonstration of the references I'll use to sculpt the models.
Next month I should have a 3D printer at my disposal to put into works my new armour project!
Thanks for lending me your ears, (eyes really,)
This is ODST-7221 signing off.
The first of the pieces I'm making print ready is the helmet. It's a four step process that goes as follows:
- The first step is to make it print-ready (in the most basic ways, e.g. giving the helmet an interior that can house a human head)
- Next is to make it HD (sculpting and other methods to give details using bump maps and concepts for reference)
- Then for it to be truly print-ready it needs to be exported to the .stl format and run it through a fixer (I use Microsoft's)
- The fourth (mostly optional) step is to upload it to the 405th's file archive for the community!
Here's a screenshot of the helmet at about step 2:
Note the companion rendered view.
To emphasize what I meant by using bump mapping, the image below is a demonstration of the references I'll use to sculpt the models.
Next month I should have a 3D printer at my disposal to put into works my new armour project!
Thanks for lending me your ears, (eyes really,)
This is ODST-7221 signing off.