Hey everybody, sorry for the double post, but I finally have an update that is worth posting.
As I have said many times throughout my previous updates, my time is extremely restricted. Because of this, the costume did not progress any further since the last update (October 23, 2010). However, that is no longer the case. I have once again managed to jump-start this project, and with some luck, it should be completed for October 31st, 2011.
Because the weather here in Canada is beginning to warm up to the point where resin will cure before it freezes, I have started working on version 5 of the main chest plate. The scratch-pepping stage has been completed and I am currently waiting for the temperature to hit a positive number before I begin to resin (pictures of the main chest plate below).
As I continue to wait for the temperature to co-operate with my progress, I have started and nearly finished scratch-pepping the Legacy Effects version “We Are ODST” helmet.
Because there are no pepakura files for this specific variant of the helmet, I took it upon myself to heavily modify an existing file. Kirrou’s HD ODST helmet caught my eye as a favorable base to build from. I pepped the helmet as I would any other helmet, but I left out a few details due to any future modifications of the file that would be needed to produce the most accurate reproduction of the original helmet as possible.
Soon after comparing my reference images to Kirrou’s file, I noticed that I was in for a wild ride. More then 60% of the helmet would need to be completely re-built in order to create an accurate replica of the original “We Are ODST” helmet. All but the dome of the helmet needed to be re-built. However, even the dome will be almost unrecognizable due to a massive amount of bondo sculpting that will be needed to create an accurate replica. Obviously, to be a perfectionist warrants a high price to pay.
The main bulk of modification to the helmet lies within the sides and front of the helmet. A before and after shot should be enough to describe the large amount of work I undertook to insure proper accuracy.
Before:
After:
After removing the inaccurate parts of the helmet and mounting my own scratch-pepped parts, the helmet looks far more accurate at this stage in the game then it did when I first started.
Surely you have noticed a large number of raised details are missing. Rest assured that every detail will be present before I mold the helmet after its completion.
I still have to pep the back of the helmet, the helmets visor, and the details around the opening of the helmet. I will be sure to update on the helmet once it is pepped and ready for resin.
As always, constructive criticism and personal opinions are welcomed and encouraged. I’ll be sure to update again soon.
Until then, stay frosty,
Jake
Xtreme TACTICS 101