Model portfolio (Satchmo III)

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Satchmo III

Well-Known Member
Hello four-oh-fivers.

As of the start of this thread, I'm new to the world of computer modeling but have set up this model portfolio to have a place to share and exhibit my work. Models will be uploaded to one of the reserved posts at the thread's beginning and I will create a new post to identify when a new model is uploaded or an existing model is revised. Creators and unfolders will be identified with every model. These models are provided for use in building paper models and are to be used per Microsoft's game content usage rules (http://www.xbox.com/en-US/community/developer/rules) only. All model meshes are original works based on image source material and are in no way back-engineered from game software (unless otherwise noted).

My approach to modeling is to capture major details. For the sake of pepakura some details (typically the smaller ones) may be omitted/revised to help in putting together the paper. The intent is that the smaller details can be added in or cut out at later processes of a build.

PLEASE REMEMBER TO CHECK MODEL SCALING AND MODIFY TO SUIT YOUR NEEDS PRIOR TO PRINT/ASSEMBLY.

Any and all feedback (positive and negative) is welcomed and appreciated. All modeling suggestions will be considered (see the request log in the following post). Thank you.

A special thank you to Bungie/343i/Microsoft for providing the Halo universe to play with and to Isaac Hannaford (Space Ship Guru: 405th Infantry) for providing such wonderful concept artwork as source material.
 
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Model summary and request log

MODEL SUMMARY...

The following model summary list identifies completed and updated models and provides quick links to download files from a OneDrive account. The list is organized alphabetically by model name. The models and unfolds contained in this list are by me and with other collaborators as noted.

Detail info and screen-shots for each model are located in the beginning model detail posts of this thread. Each new model and detail info will be added below the most recent previous upload (new models will always be at the bottom of the detail posts). Each uploaded model will be numbered chronologically and that identification number will be cross-referenced at the left of the alphabetical model summary.

ID# MODEL / LINK ....................... UPDATED .. (NOTES)
-----------------------------------------------------------
35) Ghosts of onyx forearm SPI ......... 2012-06-12
54) Ghosts of onyx abs SPI-TC .......... 2018-07-04 (Art by Tekka-Croe)
55) Ghosts of onyx bicep SPI-TC ........ 2018-07-04 (Art by Tekka-Croe)
56) Ghosts of onyx butt SPI-TC ......... 2018-07-04 (Art by Tekka-Croe)
57) Ghosts of onyx foot SPI-TC ......... 2018-07-04 (Art by Tekka-Croe)
58) Ghosts of onyx forearm SPI-TC ...... 2018-07-04 (Art by Tekka-Croe)
85)
Ghosts of onyx helmet SPI-IH ....... 2019-04-14 (Art by Isaac Hannaford)
86)
Ghosts of onyx helmet SPI-IH (STL).. 2019-04-14 (Art by Isaac Hannaford)
49) Ghosts of onyx helmet SPI-TC ....... 2018-05-11 (Art by Tekka-Croe)
84)
Ghosts of onyx helmet SPI-TC (STL) . 2019-04-09 (Art by Tekka-Croe)
59) Ghosts of onyx hip SPI-TC .......... 2018-07-04 (Art by Tekka-Croe)
60) Ghosts of onyx knee SPI-TC ......... 2018-07-04 (Art by Tekka-Croe)
61) Ghosts of onyx shin SPI-TC ......... 2018-07-04 (Art by Tekka-Croe)
62) Ghosts of onyx thigh-L SPI-TC ...... 2018-07-04 (Art by Tekka-Croe)
63) Ghosts of onyx thigh-R SPI-TC ...... 2018-07-04 (Art by Tekka-Croe)
64) Ghosts of onyx torso SPI-TC ........ 2018-07-04 (Art by Tekka-Croe)
76) Halo 2A bicep hoplite .............. 2018-12-30 (Unfold needed)
77) Halo 2A foot-plate hoplite ......... 2018-12-30 (Unfold needed)
71) Halo 2A forearm hoplite ............ 2018-12-09 (Unfold needed)
70) Halo 2A hand-plate hoplite ......... 2018-12-09 (Unfold needed)
69) Halo 2A helmet hoplite ............. 2018-12-08 (Unfold needed)
82) Halo 2A helmet ODST ................ 2019-01-19
83) Halo 2A helmet ODST (STL) .......... 2019-01-25 (High detail for 3D print)
78) Halo 2A hip-guard hoplite .......... 2018-12-30 (Unfold needed)
72) Halo 2A knee hoplite ............... 2018-12-10 (Unfold needed)
73) Halo 2A shin hoplite ............... 2018-12-15 (Unfold needed)
75) Halo 2A thigh hoplite .............. 2918-12-27 (Unfold needed)
74) Halo 2A torso hoplite .............. 2018-12-16 (Unfold needed)
68) Halo 3 helmet recon ................ 2018-11-04 (Asset mod, unfold needed)
47) Halo 4 helmet air assault .......... 2014-03-22
38) Halo 4 helmet daemon ............... 2012-06-24
32) Halo 4 helmet deadeye concept ...... 2012-05-28
41) Halo 4 helmet defender ............. 2013-03-29
43) Halo 4 helmet EOD .................. 2013-07-06 (AZTLAN unfold)
33) Halo 4 helmet locus concept ........ 2012-06-06 (zhanpakto unfold)
46) Halo 4 helmet oceanic .............. 2014-03-10
42) Halo 4 helmet operator ............. 2013-04-07
21) Halo 4 helmet spartan IV ........... 2012-04-27 (Original model by harnor)
40) Halo 4 helmet warmaster ............ 2013-02-24
67) Halo 5 helmet deadeye .............. 2018-10-24 (Asset mod, unfold needed)
48) Halo 5 helmet goblin ............... 2018-04-29 (Asset mod)
53) Halo 5 helmet interceptor .......... 2018-06-10 (Asset mod)
50) Halo 5 helmet intruder ............. 2018-05-24 (Asset mod),
FOAM UNFOLD by danielix 96
51) Halo 5 helmet intruder (STL) ....... 2018-05-26 (High detail for 3D print)
52) Halo 5 helmet void dancer .......... 2018-06-04 (Asset mod)
79) Halo 6 helmet E318 ................. 2019-01-06 (PerniciousDuke unfold)
66) Legends helmet fred ................ 2018-09-07
65) Legends helmet john ................ 2018-09-02
25) Legends helmet kelly ............... 2012-05-06
45) MGR helmet cyborg ninja ............ 2014-03-02
44) MGS2 helmet cyborg ninja ........... 2014-03-07
11) Reach belt elite ................... 2011-08-27
09) Reach bicep elite ranger ........... 2011-08-22
01) Reach data storage unit ............ 2011-07-26
12) Reach foot-guard elite ............. 2011-08-27
06) Reach forearm elite ranger ......... 2011-08-18
05) Reach hand-plate elite ............. 2011-08-16
20) Reach helmet commando concept ...... 2012-04-28
23) Reach helmet concept #1 ............ 2012-06-22
87)
Reach helmet concept #1-V2 ......... 2019-04-29 (Art by Isaac Hannaford)
22) Reach helmet concept #2 ............ 2012-05-03 (harnor unfold)
91)
Reach helmet concept #2-V2 ......... 2019-05-25 (Art by Isaac Hannaford)
24) Reach helmet concept #3 ............ 2012-05-05
90)
Reach helmet concept #3-V2 ......... 2019-05-18 (Art by Isaac Hannaford)
37) Reach helmet concept #4 ............ 2012-06-23
89)
Reach helmet concept #4-V2 ......... 2019-05-12 (Art by Isaac Hannaford)
39) Reach helmet concept #5 ............ 2012-07-13
88)
Reach helmet concept #5-V2 ......... 2019-05-05 (Art by Isaac Hannaford)
07) Reach helmet elite officer ......... 2011-08-19
03) Reach helmet elite ranger .......... 2011-07-31
31) Reach helmet elite ultra ........... 2012-05-26
28) Reach helmet EVA ................... 2012-05-13
26) Reach helmet EVA emile ............. 2012-05-12
29) Reach helmet HAZOP ................. 2012-05-20
27) Reach helmet noble six concept ..... 2012-05-13
81) Reach re-entry unit ................ 2019-01-14 (PerniciousDuke unfold)
34) Reach shin concept ................. 2012-06-10
36) Reach shin marine .................. 2012-06-16
80) Reach shoulder S-III concept ... ....2019-01-08 (Unfold needed)
13) Reach thigh attachment marine ...... 2011-09-04
10) Reach thigh elite ranger ........... 2011-08-21
08) Reach torso elite ranger ........... 2011-08-20
14) Reach torso marine ................. 2011-09-04
17) Reach weapon concussion rifle ...... 2011-10-15
16) Reach weapon cncsn rfl ammo ........ 2011-10-15
18) Reach weapon cncsn rfl sliced ...... 2011-10-20
04) Reach weapon focus rifle ........... 2011-08-02
30) Reach weapon fuel rod gun .......... 2012-05-24
02) Reach weapon needler ............... 2011-07-24
19) Reach weapon plasma repeater ....... 2011-10-22
15) Star wars droid R2D2 ............... 2011-09-13
-----------------------------------------------------------


MODELS COMPLETED THROUGH 2019-01-14...

This a rendering of all (or most) models contained in this thread through the date listed above. I refer to it as arsenal. Please note, I've decided to apply some filters in the rendering software to smooth out the polygons of the models...this makes the rendering look cooler. Although assembled paper will contain some polygonal angles, these can be smoothed out and detailed after paper assembly with bondo and other methods.

untitled42.png


REQUEST LOG...

The following list identifies models that have been requested within this thread. There is no guarantee I will work on any or all of these models nor is the order listed below indicative of order of completion. If you are interested in contracting me to produce a model please send me a PM to discuss.

> REQUESTED MODEL ................ REQUEST DATE ... REQUESTING MEMBER
------------------------------------------------------------------------
> XXX
------------------------------------------------------------------------
 
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Model detail #1

01) REACH DATA STORAGE UNIT (THE PACKAGE)
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2011-05-27 ... Model completed and unfolded
.......... 2011-07-26 ... Cleaned up tabs in pepakura


The package is one of my first modeling attempts. It's fairly simple and is sort of an exercise in symmetry. I believe Cortana's data-chip is meant to float at the center of the canister by some force-field...since this is not conducive to things like pepakura I've modeled the field as a cylinder (I think it'll also help to support paper).

Reach_package__Satchmo_III__pe.jpg


02) REACH WEAPON NEEDLER
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2011-07-24 ... Model completed and unfolded


Even though it's a strange weapon, ever since Halo:CE I have thought the needler is neat. I've been mulling over weapons to accompany my armor build and wanted Reach's iteration of the crystal-shard-chucker thrown in the mix for sure. The actual needles in the model are none too fancy...I'm considering them as place-holders to be worked on during the finishing portion of a build.

Reach_weapon_needler__Satchmo_.jpg


03) REACH HELMET ELITE RANGER
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2011-07-31 ... Model completed and unfolded


It's large and not really set up for human use (though it could be modified) but the ranger elite helmet is pert cool.

Reach_helmet_elite_ranger__Sat.jpg


04) REACH WEAPON FOCUS RIFLE
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2011-08-02 ... Model completed and unfolded


Ready...focus...fire! I think I've used the focus rifle while playing Reach for a sum total of 45 seconds, and that was when I was messing around with it to get a sense of its scale (I settled on 35 inches from tip to tail for the unfold provided with the file). Even so, I think the weapon is pretty cool and really like how the barrel operates when steady fire is maintained. I decided to omit some of the detail on either side of the barrel but may add it in later. The model is not sectioned, though depending on how it builds I may modify it to be later.

Reach_weapon_focus_rifle__Satc.jpg


05) REACH HAND-PLATE ELITE
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2011-08-16 ... Model completed and unfolded


The Elite hand-plate (and I think maybe the belt) is the only piece of their armor that is consistent across each class. The model as unfolded is more...human-sized, I thought it'd be cool to add the Elite hand-plate as a potential alternative for Spartan armor builds (though the model can be up-scaled for more Elite-sized builds if desired).

Reach_hand-plate_elite__Satchm.jpg


06) REACH FOREARM ELITE RANGER
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2011-08-18 ... Model completed and unfolded


Six pages...21 pieces...you do the math. The unfold as provided is human-sized. I'm approaching the sizing of Elite armor as scaled to a (more) typical human rather than the full-grown Elite alien species. The scale can always be altered by the end-user with the use of Pepakura Designer. At each opening I've added a lip that extends back inside the model...my intent is for the lip to serve as a catch for sloshed rondo if used to harden the model (the lip can be omitted if desired).

Reach_forearm_elite_ranger__Sa.jpg


07) REACH HELMET ELITE OFFICER
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2011-08-19 ... Model completed and unfolded


The Elite officer helmet was made at the request of my friend, BLACKULA727. It's to be used to compliment his stellar Elite bust sculpture (http://www.405th.com/showthread.php/33645-Halo-Reach-Elite-Sculpt-(Well-Hopefully)). Check id oud! The file as provided is scaled for the sculpture.

Reach_helmet_elite_officer__Sa.jpg


08) REACH TORSO ELITE RANGER
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2011-08-20 ... Model completed and unfolded


If I had two sets of mandibles I'd use them to yell out in the name of good battle (wort wort wort). The Elite ranger torso model isn't crazily imbued with detail but the prominent ones are present. I've sized the provided unfold based on some Spartan armor torso opening measurements I've used in the past so, again, this model is sized more with an eye toward humanity rather than our future alien enemies (which wind up, spoiler-alert, as our future alien allies). Since Elite physiology is different than ours there is potential for things to not fit 100% correctly (and the neck opening is probably too small) so please take this into consideration should you chose to tackle this beast (before I do). If you'd like to provide any feedback in this regard I'd be very appreciative and may make modifications if needed.

Reach_torso_elite_ranger__Satc.jpg


09) REACH BICEP ELITE RANGER
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2011-08-21 ... Model completed and unfolded (A4-sized paper)
.......... 2011-08-22 ... Revised model slightly and unfolded on letter-sized paper


Another piece that I think would be sweet if combined with a Spartan build is ranger bicep/shoulder. I'm not sure if the bicep armor is the same across Elite classes with differing should guards (as is the case with the Spartans) but in any case I've modeled the bicep and shoulder together instead of separate. The unfold provided is human-sized.

Reach_bicep_elite_ranger__Satc.jpg


10) REACH THIGH ELITE RANGER
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2011-08-21 ... Model completed and unfolded


I think the front and back guards of the thigh armor are intended to be attached by strap. Although I've modeled this I think it would work better in the real world if a real strap was made up.

Reach_thigh_elite_ranger__Satc.jpg


11) REACH BELT ELITE
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2011-08-27 ... Model completed and unfolded


The Elite belt...the negative cod-piece.

Reach_belt_elite__Satchmo_III_.jpg


12) REACH FOOT-GUARD ELITE
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2011-08-27 ... Model completed and unfolded


The foot-guard rounds out the completion of the three common Elite armor pieces (the hand-plate and belt being the other two) and all armor pieces possessed by the ranger. The first four pages of the provided unfold contain the two toe pieces.

Reach_foot-guard_elite__Satchm.jpg


13) REACH THIGH ATTACHMENT MARINE
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2011-09-04 ... Model completed and unfolded


The marine thigh attachment was modeled at the request of digitalskylight for potential use for the fan-film, Genesis. It looks like the project is starting to pick up steam and several talented 405th members are actively contributing to it. Check it out (HALO Pitch Trailer).

Reach_thigh_attachment_marine_.jpg
 
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Model detail #2

14) REACH TORSO MARINE
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2011-09-04 ... Model completed and unfolded


This is what I will call the base marine torso (without any packs or attachments). I may look into the various add-ons later. I did not model buckling/strapping as, in my mind, these things should be added at a build-stage after pepakura. I also left out the full belly-plate since the front-packs obscure it and, in-game, it appears to be independent of the rest of the torso. The model was created at the request of digitalskylight for potential use for the fan-film, Genesis (HALO Pitch Trailer).

Reach_torso_marine__Satchmo_II.jpg


15) STAR WARS DROID R2D2
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2011-02-21 ... Model completed and unfolded
.......... 2011-09-13 ... Cleaned up unfold


I haven't had much time to model lately but I was looking through some files on my computer, came across this guy, and thought I'd include him in this thread. This very basic R2D2 was my first modeling attempt back in February (2011). At the time I posted it in my Noble Six build thread with a pretty poor unfold. I've done a quick re-unfold of the model which is quite a bit more straight forward than it was originally.

As it did back in February, the unfold as provided stands about 10 inches tall and took me somewhere around three hours to assemble (with the poorer unfold). The intent of the model was for practice and because R2 rocks. It's by no means an accurate model but it is recognizable as R2 and although there's room for much improvement, I like to think of it as a good start.

Star_wars_droid_R2D2__Satchmo_.jpg


16) REACH WEAPON CONCUSSION RIFLE AMMO
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2011-10-15 ... Model completed and unfolded


Upon full discharge of the concussion rifle's energy ammo...the empty cartridge can be thrown as a projectile.

Reach_weapon_concussion_rifle_ammo.jpg


17) REACH WEAPON CONCUSSION RIFLE
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2011-10-15 ... Model completed and unfolded


This may be a slightly tricky model to put together.

Reach_weapon_concussion_rifle_.jpg


18) REACH WEAPON CONCUSSION RIFLE SLICED
Model .... Satchmo III
Slices ... Satchmo III
Log ...... 2011-10-20 ... Model sliced


I'm not entirely sold on the slice-method for building models but I wanted to see if creating a sliced model was something that I could do. For a length of 36" I recommend 1/4" thick material for the slices. If another length is desired you'll have to do some cross-multiplication to figure out a decent material thickness to maintain the model's proportions (math class nay-sayers listen up...that kind of stuff does occasionally come in handy).

Reach_weapon_concussion_rifle_2.jpg


19) REACH WEAPON PLASMA REPEATER
----------
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2011-10-22 ... Model completed and unfolded


I didn't put the teeth-like ridges in the model so as to avoid pep-work with small pieces. The charge-canister is separate from the weapon-body (although I don't think it's removed in game I thought it'd be easier to build separately and neat as a stand-alone piece if desired (the canister is contained in the last three pages of the provided unfold)).

Reach_weapon_plasma_repeater__.jpg


20) REACH HELMET COMMANDO CONCEPT
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2012-04-28 ... Model completed and unfolded


Earlier this week I decided I wanted to build a commando helmet. I checked into Ruze789 (*The Official* Halo Reach Pepakura Files Thread) and jtm1997 (jtm1997's reach pilot, emile, recon, odst, deadmau5, Scout, and daft punk helmet peps) who have each done great work with the helmet but upon searching out a PDO for the visor attachment (which I think is a critical add for this helmet) I stumbled upon a bit of concept artwork that featured some lines which I prefer over the in-game model. I booted up Blender Saturday morning, unfolded and printed the PDO Saturday afternoon, and finished assembling the paper sometime Sunday morning (BUILD LINK FORTH-COMING)...I dug the process flow. The visor attachment is part of the model.

ReachconcepthelmetcommandoSatchmoIIIpepref.jpg


21) HALO 4 HELMET SPARTAN IV
Model .... harnor (Modifed by Satchmo III)
Unfold ... Satchmo III
Log ...... 2012-03-24 ... Model completed (Original post)
.......... 2012-04-27 ... Model modified and unfolded


If you haven't yet gazed upon harnor's modeling work you are missing out. The detail he's able to pump out with little reference info is stellar. He has allowed me to modify his original Spartan IV model to account for some new references from the RvB promos and to simplify some of the line work to make paper assembly a little smoother. Thank you harnor for allowing me to share the modification and unfold.

There are a few Halo helmets that I find off-putting the first time I see them that I eventually start to warm up to...this helmet is in this category. I have put the paper together for this model and will be starting a build thread for this helmet soon.

Halo4helmetspartanIVharnorSatchmoIIIpepref.jpg

22) REACH HELMET CONCEPT #2
Model .... Satchmo III
Unfold ... harnor
Log ...... 2012-05-02 ... Model completed
.......... 2012-05-03 ... Model unfolded


I wanted to continue to delve into the concept helmets. I think this one eventually became the scout helmet but it's difficult to tell. It'd be neat to see someone build this.

I'm asking the community to provide an unfold for this one. If you'd like to participate please send me a PM or post with a link to your unfold. If more than one unfold is provided I'll either select the best one or put links to them all at the beginning of the thread (I will upload the file to my file share to maintain it in the thread). I hope to see someone take up the charge. Thanks four-o-five.

Reachhelmetconcept2pepref.jpg


23) REACH HELMET CONCEPT #1
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2012-05-05 ... Model completed and unfolded (Old PDO)
.......... 2012-06-22 ... Model revised and unfolded


Uno mas casco concepto. There sure are many options out there now-a-days for builds.

Reachhelmetconcept1pepref2.jpg


24) REACH HELMET CONCEPT #3
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2012-05-05 ... Model completed and unfolded


Uno mas mas casco concepto. It's fairly easy to see this helmet is the precursor to the pilot helmet. I take that back, I see parts of the pilot helmet along with elements of Emile's helmet in this one.

Reachhelmetconcept3SatchmoIIIpepref.jpg
 
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Model detail #3

25) LEGENDS HELMET KELLY
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2012-05-06 ... Model completed and unfolded


New day...new EVA type. I like the unfold for this one...at 27 I think it a low helmet piece quantity PR for me. There are a couple of inconsistencies, some were choices and some I didn't realize until grabbing the reference image shown below from youtube (after having spent some time outputting the unfold)...still, a good model (as far as my take at least) with a stellar unfold.

LegendshelmetkellySatchmoIIIpepref.jpg


26) REACH HELMET EVA EMILE
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2012-05-12 ... Model completed and unfolded


New day...new EVA type. I have and will probably upload a version without the skull carving but I wanted to do something new with this helmet. This one is based off a combination of concept art and reference images from the game. I enlarged the neck opening in the hopes that not too much modification would be needed to allow users to don the helmet.

ReachhelmetEVAemilepepref.jpg


27) REACH HELMET NOBLE SIX CONCEPT
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2012-05-12 ... Model completed and unfolded


I really dig the concept work for the Noble Six character. The image below is the only one I could find for this early version of Reach's main character. I'll say it here...a big thank you to Isaac Hannaford and the other Bungie concept artists for providing such great source material. I love looking at their stuff.

Reachhelmetnoblesixconceptpepref.jpg


28) REACH HELMET EVA
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2012-05-12 ... Model completed
.......... 2012-05-13 ... Model unfolded


This is the standard EVA helmet from Reach (sans Emile's skull carving). The shaping of all the EVA dome face-shields has been pretty time-consuming.

ReachhelmetEVApepref.jpg


29) REACH HELMET HAZOP
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2012-05-20 ... Model completed and unfolded


Another concept/in-game model hybrid.

Reachhelmethazoppepref.jpg


30) REACH WEAPON FUEL ROD GUN
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2012-05-24 ... Model completed and unfolded


This one took a while to model (curvature cornucopia). This one took a while to unfold (piece plethora). At what I'm to understand is its full size, this 4'-3" long beast has many parts and the provided unfold has many pages. The gel-pack ammo clip is independent of the gun so it can be detailed separately and made to be semi-functional if you're crafty about it. As per usual, I have chosen to modify and omit some details from the model to suit my taste. Good luck.

Reachweaponfuelrodgunpepref.jpg


31) REACH HELMET ELITE ULTRA
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2012-05-26 ... Model completed and unfolded


Well...I figured a big covie weapon needed a big covie helmet to go with it. I tried my hand at some rudimentary coloring with this model. Though it's probably not worth printing with the texture on I do like how the model looks with the color. Be warned, watch your scaling...I think the unfold I've provided is too large.

Reachhelmeteliteultrapepref.jpg


32) HALO 4 HELMET DEADEYE CONCEPT
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2012-05-28 ... Model completed and unfolded


I didn't get much else done today. I'm not sure how accurate this will be or if the name of this helmet is accurate...I think deadeye is the paint scheme but the image indicated that was the helmet. I don't think I'll tackle any of the other Halo 4 helmet until better sources are available.

Halo4helmetdeadeyeconceptpepref.jpg


33) HALO 4 HELMET LOCUS CONCEPT
Model .... Satchmo III
Unfold ... Zhanpakto
Log ...... 2012-06-03 ... Model completed, not unfolded
.......... 2012-06-06 ... Uploaded Zhanpakto unfold


More skull-candy.

Halo4helmetlocuspepref.jpg


34) REACH SHIN CONCEPT
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2012-06-10 ... Model completed and unfolded


It's interesting to look at the concept artwork and see how things wound up in-game. The shin is something that changed quite a bit before the final version was stamped and approved. I've left off any knee-guard but this shin model does have a potential attachment point for one. I've tried to scale this one slightly large...when I unfold I maximize piece size to the edges of margins so re-arranging is easier when down-scaling. As with all my work (from concept art or not) this is my interpretation of the piece.

Reachshinconceptpepref.jpg


35) GHOSTS OF ONYX FOREARM SPI
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2012-06-12 ... Model completed and unfolded


There seem to be two different iterations of the SPI forearm depending on what artwork you're looking upon. I based this model largely on the reference image shown below. I actually like this forearm quite a bit.

GhostsofonyxforearmSPI.jpg


36) REACH SHIN MARINE
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2012-06-16 ... Model completed and unfolded


I left the knee off this model so others could customize the shin with whichever knee model they'd like to. I did include the straps and back areas but I think that after hardening I would trim these sections off and would probably use actual strapping.

Reachshinmarinepepref.jpg


37) REACH HELMET CONCEPT #4
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2012-06-23 ... Model completed and unfolded


While I was re-working the concept #1 helmet yesterday I became intrigued by the fourth concept helmet so I worked up an iteration today. I might look at the fifth helmet as well to complete the set.

Reachhelmetconcept4pepref.jpg


38) HALO 4 HELMET DAEMON
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2012-06-24 ... Model completed and unfolded


I'm not sure that this helmet is named Demon, so I gave it an alternate name of Daemon for the time being. I'm happy with how this one came out. To me it looks like a sleeker version of the standard Spartan IV helmet.

Halo4helmetdaemonpepref.jpg


39) REACH HELMET CONCEPT #5
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2012-07-13 ... Model completed and unfolded


Rounding out the five concept helmets....

Reachhelmetconcept5pepref.jpg
 
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Model detail #4

40) HALO 4 HELMET WARMASTER
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2013-02-24 ... Model completed and unfolded


I'm not on board with many of the Halo 4 helmets. Overall I prefer the style in Reach over Halo 4 but I do like the Warmaster helmet. Please remember to check scaling to suit your needs.

Halo4helmetwarmasterrefpic_zps651e02f4.jpg


41) HALO 4 HELMET DEFENDER
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2013-03-29 ... Model completed and unfolded


I get the sense that many think this helmet is ugly. I think it is a descendant of the JFO helmet from Reach and I like this ugly.

Halo4helmetdefenderpepref1_zps186ea928.png


42) HALO 4 HELMET OPERATOR
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2013-04-07 ... Model completed and unfolded


This one reminds me of Highway to the Dangerzone.

Halo4helmetoperatorpepref1_zpsf1959e01.png


43) HALO 4 HELMET EOD
Model .... Satchmo III
Unfold ... AZTLAN
Log ...... 2013-07-06 ... Model completed (not unfolded)
.......... 2013-07-08 ... Uploaded AZTLAN unfold (A4 paper size)


As is becoming the case for more and more of the Halo 4 helmets in my opinion...the EOD's ugliness is starting to grow on me. Community member AZTLAN has provided the unfold for this model.

Halo4helmetEODpepref1_zpsa3a0b2d5.png


44) METAL GEAR SOLID 2 HELMET CYBORG NINJA
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2014-01-25 ... Model completed and unfolded
.......... 2014-03-07 ... Model revised for accuracy/sizing and unfolded


Olga. I've been tweaking this model little by little since the first iteration uploaded on January 25. I think the new March 7 model (as shown below) is more accurate and easy to put together. It took me 6H 35M to score, cut, and assemble the paper for this model.

MGS2helmetcyborgninjaSatchmoIII2014-03-07pepref2_zps26e2c972.png


45) METAL GEAR RISING REVENGEANCE HELMET CYBORG NINJA
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2014-03-02 ... Model completed and unfolded


Gray Fox. This model is based on the game model as downloaded and modified by Darkside501st (thank you). I've developed several iterations of this model since I started working with it about a month ago and have simplified it quite a bit to where it is here. I've modified the structure to my liking. It took me 6H 53M to score, cut, and assemble the paper for this model.

MGRhelmetcyborgninjaSatchmoIII2014-03-02pepref2_zpse8bc2b74.png


46) HALO 4 HELMET OCEANIC
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2014-03-10 ... Model completed and unfolded


yddaD giB.

Halo4helmetoceanicSatchmoIII2014-03-10pepref1_zps1156b307.png


47) HALO 4 HELMET AIR ASSAULT
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2014-03-22 ... Model completed and unfolded


I tried a couple of new modeling techniques with this model. I don't think you'll be able to tell but I believe they are helping to improve my overall modeling skill. RIP Noble-2.

Halo4helmetairassaultpepref1_zps6513ec08.png


48) HALO 5 HELMET GOBLIN
Model .... Satchmo III (Asset modification)
Unfold ... Satchmo III
Log ...... 2018-04-29 ... Model completed and unfolded


I simplified and cleaned the game asset model so it can be assembled via the pepakura process. The helmet area in front of the visor is a second part, so it can be constructed separately and installed in place over the visor after the main helmet part is put together (see reference image below).

Goblin post window.png


49) GHOSTS OF ONYX HELMET SPI-TC
Model .... Satchmo III
Unfold ... Satchmo III
Note ..... Based on concept art by Tekka-Croe
Log ...... 2018-05-11 ... Model completed and unfolded


Based on a re-imagining of the SPI armor set from Deviant Art user Tekka-Croe (Tekka-Croe on DeviantArt). I tried to keep the lines of the model as clean as possible to emulate the smooth and clear artwork.

SPI helmet post window.png


50) HALO 5 HELMET INTRUDER
Model .... Satchmo III (Asset modification)
Unfold ... Satchmo III
Log ...... 2018-05-24 ... Model completed and unfolded
.......... 2019-11-30 ... Model unfolded for foam by danielix 96 (
LINK)

Kat reborn. I'll give Halo 5 credit, some of its Reach recreations look good. I've reworked and simplified the game asset to make a viable paper-craft model and unfold.

Intruder post window.png


51) HALO 5 HELMET INTRUDER (STL)
Model .... Satchmo III
Log ...... 2018-05-26 ... Model completed


Kat reborn, again. This is my first go at a high detail helmet model and I like how it turned out. The STL file format is common for 3D printing (this isn't paper-craftable). OneDrive, where the above link navigates to, displays an interactive preview of STL files depending on your web-browser.

Intruder post window 2.png


52) HALO 5 HELMET VOID DANCER
Model .... Satchmo III (Asset modification)
Unfold ... Satchmo III
Log ...... 2018-06-02 ... Model completed
.......... 2018-06-04 ... Model unfolded


I'm your private (void) dancer. The simplified visor reminds me of Samus Aran.

Void dancer post window.png


53) HALO 5 HELMET INTERCEPTOR
Model .... Satchmo III (Asset modification)
Unfold ... Satchmo III
Log ...... 2018-06-10 ... Model completed and unfolded


What kind of car did Max Rockatansky drive?

Interceptor post window.png


54) GHOSTS OF ONYX AB-PLATES SPI-TC
55) GHOSTS OF ONYX BICEP SPI-TC
56) GHOSTS OF ONYX BUTT-PLATE SPI-TC
57) GHOSTS OF ONYX FOOT-PLATES SPI-TC
58) GHOSTS OF ONYX FOREARM SPI-TC
59) GHOSTS OF ONYX HIP-PLATE SPI-TC
60) GHOSTS OF ONYX KNEE SPI-TC
61) GHOSTS OF ONYX SHIN SPI-TC
62) GHOSTS OF ONYX THIGH-LEFT SPI-TC
63) GHOSTS OF ONYX THIGH-RIGHT SPI-TC
64) GHOSTS OF ONYX TORSO SPI-TC
Model .... Satchmo III
Unfold ... Satchmo III
Note ..... Based on concept art by Tekka-Croe
Log ...... 2018-07-04 ... All models completed and unfolded


Based on a re-imagining of the SPI armor set from Deviant Art user Tekka-Croe (Tekka-Croe on DeviantArt), thanks to TC for the superb concept art. This completes the full SPI armor set and I consider it a milestone event. The SPI armor has been on my docket since 2012-06-15...and I hate leaving loose ends.

Post window ab-plates.png


Post window bicep.png


Post window butt-plate.png


Post window foot-plates.png


Post window forearm.png


Post window hip-plate.png


Post window knee.png


Post window shin.png


Post window thigh-left.png


Post window thigh-right.png


Post window torso.png


65) LEGENDS HELMET JOHN
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2018-09-02 ... Model completed
.......... 2018-09-02 ... Model unfolded


Don't make a girl a promise if you know you can't keep it. I put together about 60 screenshots from The Package to use as reference for this model (I learned that the comma and period keys moves the youtube player by one frame which came in quite handy). I built in some detail on this one that I'd typically leave out.

Legends helmet john post window.png


66) LEGENDS HELMET FRED
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2018-09-07 ... Model completed
.......... 2018-09-07 ... Model unfolded


Cuttin' it a little close, aren't we?

Legends helmet fred post window.png


67) HALO 5 HELMET DEADEYE
Model .... Satchmo III (Asset modification)
Unfold ... XXX
Log ...... 2018-10-24 ... Model completed (unfold needed)


The Deadeye helmet hasn't changed a great deal between H4 and H5 but it's interesting seeing how the game asset compares with the model I made based on the pre-H4 concept drawing back in 2012 (where does the time go). I'm asking for someone from the community to provide an unfold for this model.

Deadeye post window.png


68) HALO 3 HELMET RECON
Model .... Satchmo III (Asset modification)
Unfold ... XXX
Log ...... 2018-11-04 ... Model completed (unfold needed)


U KEN HAZ RECON (if you're stout enough to attempt unfolding the model).

Recon post window.png


69) HALO 2A HELMET HOPLITE
Model .... Satchmo III
Unfold ... XXX
Log ...... 2018-12-08 ... Model completed (unfold needed)


Hippity...

Hoplite helmet post window.png



70) HALO 2A HAND-PLATE HOPLITE
Model .... Satchmo III
Unfold ... XXX
Log ...... 2018-12-09 ... Model completed (unfold needed)


...hoppity...

Hoplite hand-plate post window.png


71) HALO 2A FOREARM HOPLITE
Model .... Satchmo III
Unfold ... XXX
Log ...... 2018-12-09 ... Model completed (unfold needed)


...easter's...

Hoplite forearm post window.png


72) HALO 2A KNEE HOPLITE
Model .... Satchmo III
Unfold ... XXX
Log ...... 2018-12-10 ... Model completed (unfold needed)


...on...

Hoplite knee post window.png


73) HALO 2A SHIN HOPLITE
Model .... Satchmo III
Unfold ... XXX
Log ...... 2018-12-15 ... Model completed (unfold needed)


...it's...

Hoplite shin post window.png


74) HALO 2A TORSO HOPLITE
Model .... Satchmo III
Unfold ... XXX
Log ...... 2018-12-16 ... Model completed (unfold needed)


..waaa...

Hoplite torso post window.png

75) HALO 2A THIGH HOPLITE
Model .... Satchmo III
Unfold ... XXX
Log ...... 2018-12-27 ... Model completed (unfold needed)


..aaa...

Hoplite thigh post window.png

76) HALO 2A BICEP HOPLITE
Model .... Satchmo III
Unfold ... XXX
Log ...... 2018-12-30 ... Model completed (unfold needed)


..aaa...

Hoplite bicep post window.png


77) HALO 2A FOOT-PLATE HOPLITE
Model .... Satchmo III
Unfold ... XXX
Log ...... 2018-12-30 ... Model completed (unfold needed)


...(inhalation)..aaa...

Hoplite foot-plate post window.png


78) HALO 2A HIP-GUARD HOPLITE
Model .... Satchmo III
Unfold ... XXX
Log ...... 2018-12-30 ... Model completed (unfold needed)


...aay! Phew.

Hoplite hip-guard post window.png


79) HALO 6 HELMET E318
Model .... Satchmo III
Unfold ... XXX
Log ...... 2019-01-06 ... Model completed (unfold needed)


My understanding is that the mkVI helmet in the E3 2018 trailer isn't a final version of what will be in the upcoming Halo Infinite game but since the trailer armor at least is a return to (Bungie's) form I felt it was worthwhile to work up. This model is intended for pepakura so some of the small details have been omitted for sake of paper assembly.

E318 helmet post window.png


80) REACH SHOULDER S-III CONCEPT
Model .... Satchmo III
Unfold ... XXX
Log ...... 2019-01-08 ... Model completed (unfold needed)


An alternative shoulder from Reach concept art by Issac Hannaford. Remember Reach.

S-III shoulder post window.png


81) REACH RE-ENTRY UNIT
Model .... Satchmo III
Unfold ... PerniciousDuke
Log ...... 2019-01-11 ... Model completed (unfold needed)
.......... 2019-01-14 ... Model unfolded by PerniciousDuke


Before the mark VI's orbit fall survival mode there was the re-entry unit. For this model, the two cylindrical aiming boosters are separate parts to help ease paper assembly. I've left the back semi open but with structural bracing so you can reach in and still have good support built in. You can add more support if needed and close off the openings after assembly and hardening if you so desire (although an opening might allow one hide a magnum in there).

Re-entry post window.png


82) HALO 2A HELMET ODST
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2019-01-19 ... Model completed and unfolded


The H2A ODST is a revamped versions of the H2 ODST and not the H3 ODST. I think it's lovely the makers made this choice. I'm about half way through play H2A and collected a number of in-game reference photos to make this model.

H2A ODST-helm post window.png


83) HALO 2A HELMET ODST (STL)
Model .... Satchmo III
Log ...... 2019-01-25 ... Model completed


I was digging on the subtle curves of the H2A ODST helmet and wanted to show more love for the anniversary aesthetics so I worked on detailing out the simpler pepakura model for 3D printing. The linked model is in STL format. Scaling and sectioning of the model for a print bed is the responsibility of the user. The upload post for the model in this thread has a few more renders if you're interested.

H2A ODST-helm post window 2.png


84) GHOSTS OF ONYX HELMET SPI-TC (STL)
Model .... Satchmo III
Log ...... 2019-04-09 ... Model completed


It's been almost a year since making the SPI-TC pepakura model. I wanted to detail it out to make it look snazzy and printable. Tekka-Croe's concept work is so awesome I hope I've done it justice. I'm hoping whereisdanielle will use it successfully in her SPI-TC build (see her build log here, LINK). In addition to the single complete model at the main link above, the following two links will contain models for the visor only and helmet sans the visor (LINK and LINK).

SPI-TC-STL helmet post window.png


85) GHOSTS OF ONYX HELMET SPI-IH
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2019-04-09 ... Model completed and unfolded


I couldn't forge forward with new SPI tech without paying tribute to the OG Isaac Hannaford's design. The SPI-IH helmet doesn't have the edge definition that Tekka-Croe built into the SPI-TC but it's iconic.

SPI-IH helmet post window.png


86) GHOSTS OF ONYX HELMET SPI-IHC (STL)
Model .... Satchmo III
Log ...... 2019-04-09 ... Model completed


An elegant helmet for a more civilized age.

SPI-IH-STL helmet post window.png


87) REACH HELMET CONCEPT #1-V2
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2019-04-29 ... Model completed and unfolded


Revisiting the Reach concept #1 helmet to create a shape more true to the gnarly art shared by Isaac Hannaford.

#1-V2 post window.png


88) REACH HELMET CONCEPT #5-V2
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2019-05-05 ... Model completed and unfolded


Not a very pretty helmet, but an awesomely cool helmet. The PDO file has a very simple texture (something I've started tinkering with for effect).

269550


89) REACH HELMET CONCEPT #4-V2
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2019-05-12 ... Model completed and unfolded


For the revamped concept #4 I used a texture paint mode in Blender so I could include the small decals that are part of the concept art. It's nothing hugely intricate but I think it does its job.

269808
 
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90) REACH HELMET CONCEPT #3-V2
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2019-05-18 ... Model completed and unfolded


The #3 helmet seems like a commonly shared ancestor of reach's pilot and the EVA helmets.

269940


91) REACH HELMET CONCEPT #2-V2
Model .... Satchmo III
Unfold ... Satchmo III
Log ...... 2019-05-25 ... Model completed and unfolded

The viper bravos are assembling.

270270
 
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Nice models you've made there :D I notice this thread is really quiet so I hope this will get more attention in the future. People could have use of the package and needler in conventions and stuff, I'm sure of it :3 Great work! Keep it up! :D
 
are their holes in the Needler top for where the needles go in? If so that'd be awesome. I've been thinking of making a needler, with clear acrylic needles that are base lighted from within the body of the gun. But I want to be able to build one that has a few needles already shot out of it for a possible costume set idea.
 
I've been trying to download the Reach Package but when i click on download file now it ends up saying the connection has timed out. And i've been trying for awhile now with the same results. But when i go to download the needler it works fine. I've tried in both IE and Mozilla Firefox.
 
REVISION UPDATE:

I've revised the tabs in the unfold for the package to make it easier to assemble.

People could have use of the package and needler.... Great work! Keep it up! :D

Thanks. I haven't seen these things modeled and thought they'd be cool to have and that others might want them too.

are their holes in the Needler top for where the needles go in?

Currently there are no recesses at the top of the model for the insertion of needles, the needles are just protrusions from the top's surface. It is an intriguing idea to include the recesses with the pepakura, though.

I've been trying to download the Reach Package but when i click on download file now it ends up saying the connection has timed out.

Try again. Sometimes 4shared can be finicky (not sure if it's a bandwidth issue or what). I've tried with Firefox and Safari and have found success.
 
I have been waiting for the needler as I love the thing. It is great for catching someone who jumps around constantly, or evades. I could just snipe them out of the air with a DMR, but its just so funny to see them explode. That is why I love the needle carbine, because Its a DMR, and a Needler! You have inspired me to model the needle carbine!
 
Currently there are no recesses at the top of the model for the insertion of needles, the needles are just protrusions from the top's surface. It is an intriguing idea to include the recesses with the pepakura, though.
Very nice model! I took a look at the pep and I don't think that there would be any reason to include recesses. It would unnecessarily complicate the model when cutting out recesses in the bondoed model would be far easier and produce better results. Keep up the good work!
 
Satchmo awesome files. I was wondering if you are planning on oputting together a reach PLasma Repeater? I have a couple of ref pics (still need at least two more angles). Iwas going to try my hand at an HD version. but i started building my art studio an just fel out of it. I have a reac M6g Hd that I am going ot work on also. kinda want to do that first. anyway if you need an unfold on something send me a PM or if you would like to Unfold any of my 3d models this would be cool. from expeirence you can get pretty burned out working one aspec over and over again
 
ADD UPDATE:

Uploaded elite ranger helmet to beginning of thread.

I have been waiting for the needler as I love the thing. It is great for catching someone who jumps around constantly, or evades. I could just snipe them out of the air with a DMR, but its just so funny to see them explode. That is why I love the needle carbine, because Its a DMR, and a Needler! You have inspired me to model the needle carbine!

Do id up!

The Needler is awesome, thanks a bunch for it!~ Gonna have to make it now. :33

Thanks Kiriku...I'm looking forward to seeing one made up.

Dude...OMG!!!!

Thank you SOOO much for those files!

I can't wait to see what you'll do next!

Much obliged, ACDCrockr209.

Dude... I LOVE how you are so organized :)

Thanks, I'd be lying if I said I didn't try to maintain some order.

Very nice model! I took a look at the pep and I don't think that there would be any reason to include recesses. It would unnecessarily complicate the model when cutting out recesses in the bondoed model would be far easier and produce better results. Keep up the good work!

Thanks for the compliment and input. I agree with you...adding the needles after the model's hardened is how I would go about it.

Satchmo awesome files. I was wondering if you are planning on oputting together a reach PLasma Repeater? I have a couple of ref pics (still need at least two more angles). Iwas going to try my hand at an HD version. but i started building my art studio an just fel out of it. I have a reac M6g Hd that I am going ot work on also. kinda want to do that first. anyway if you need an unfold on something send me a PM or if you would like to Unfold any of my 3d models this would be cool. from expeirence you can get pretty burned out working one aspec over and over again

I think I'm going to be taking a look at the focus rifle next, my brother wants to be able to build one. I'm not horribly concerned with doing things high-def, my personal preference is to add detail during/after bondo-work. I do like to collaborate on things so we may have to link up sometime in the future. Good luck with your studio!

awesome models bro thank you for all your hard work :)

Thanks tumbucu!
 
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