Satchmo III
Well-Known Member
Hail 405th!
This thread will document the process and progress of creating three helmets. The three helmets that will be the focus of this thread are the Reach Pilot, the Halo 4 Spartan IV, and the Reach Commando.
The typical workflow for each helmet will consist of...
1) modeling, scaling, and unfolding activities (these will not be discussed in depth).
2) printing, creasing, cutting, and assembling pepakura activities (these will not be discussed in depth).
3) the application of fiberglass resin to the exterior and then to the interior.
4) the application of rondo to the interior.
5) the application of fiberglass mat to the interior.
6) a series of applying bondo and sanding it to smooth the exterior.
7) various detail work including the installation of face-shields, padding, and electronics where desired.
8) potentially mold work (to be determined later).
Progress updates will typically be posted once a week and will include brief work summaries for each helmet along with a couple of detailed descriptions to highlight specific or interesting portions of the completed work (since the same workflow will be in force for each helmet I will try to avoid reiterating the same types of information).
The remainder of this introduction will describe the models used.
PILOT HELMET (LINK)...
jtm1997's Pilot model is very good. It has a nice shape that makes bondo work go pretty smoothly. I did modify the model slightly to emphasize and remove some of the details before re-unfolding...I didn't ask permission to do this so I hope jtm1997 doesn't take very much offense.
SPARTAN IV HELMET (LINK)...
The Spartan IV helmet is from another great modeler, harnor. He has allowed me to refine this one a bit and I've shared the collected work in my model portfolio thread.
COMMANDO HELMET (LINK)...
A weaker (but pretty handsome) modeler contributed the Commando helmet. There are some great Commando helmet models on the forums but this one is based on some concept artwork which is slightly distinct from the in-game model.
I hope the work detailed in this thread will help others so if anyone has any specific questions please feel free to ask. I welcome all positive and negative criticisms. Do work four-oh-five!
This thread will document the process and progress of creating three helmets. The three helmets that will be the focus of this thread are the Reach Pilot, the Halo 4 Spartan IV, and the Reach Commando.
The typical workflow for each helmet will consist of...
1) modeling, scaling, and unfolding activities (these will not be discussed in depth).
2) printing, creasing, cutting, and assembling pepakura activities (these will not be discussed in depth).
3) the application of fiberglass resin to the exterior and then to the interior.
4) the application of rondo to the interior.
5) the application of fiberglass mat to the interior.
6) a series of applying bondo and sanding it to smooth the exterior.
7) various detail work including the installation of face-shields, padding, and electronics where desired.
8) potentially mold work (to be determined later).
Progress updates will typically be posted once a week and will include brief work summaries for each helmet along with a couple of detailed descriptions to highlight specific or interesting portions of the completed work (since the same workflow will be in force for each helmet I will try to avoid reiterating the same types of information).
The remainder of this introduction will describe the models used.
PILOT HELMET (LINK)...
jtm1997's Pilot model is very good. It has a nice shape that makes bondo work go pretty smoothly. I did modify the model slightly to emphasize and remove some of the details before re-unfolding...I didn't ask permission to do this so I hope jtm1997 doesn't take very much offense.
SPARTAN IV HELMET (LINK)...
The Spartan IV helmet is from another great modeler, harnor. He has allowed me to refine this one a bit and I've shared the collected work in my model portfolio thread.
COMMANDO HELMET (LINK)...
A weaker (but pretty handsome) modeler contributed the Commando helmet. There are some great Commando helmet models on the forums but this one is based on some concept artwork which is slightly distinct from the in-game model.
I hope the work detailed in this thread will help others so if anyone has any specific questions please feel free to ask. I welcome all positive and negative criticisms. Do work four-oh-five!