Introduction:
Hello, I am both a fan and a blasphemer at once.
I love the creatures and the multiplayer versions of Halo, I have played the game since the first rendition and can hold my own despite 'Being a girl'. However I am super novice and rather… ignorant… with the in game terms and specific class names of things. Heck I don’t even know the names of the main characters or some weapons in it practically. So that’s the blasphemer part in that regard… So be gentle on such things.
I have looked around the site, and read quite a bit. This site is a showcase to the truly skilled individuals making armor and props that look real in multiple facets of the word. I hope that I can stand up with my home taught skills to at least place in the lower ranks and not just be a laughing stock.
I have gone to college for Media Arts and Animation, and have done hours of home research on casting, molding and sculpting, with a couple executions of the skills. I am a slow worker, due to having a full time job, so progress on anything will be very gradual… like watching molasses at times. Nonetheless let's get down to why we are here, the costumes.
Project:
No, I am not making a suit of traditional armor. I am not making a marine, or the computer. I am not going to try to make an Elite, but I am going to try to make a Skirmisher, something that doesn't appear to be done very often.
I am taking a mix of professional and novice materials to put this together, using many different mediums. My end goal is something that looks nice, while keeping the price range in a moderate region, even though my stilts already put me down a huge chunk…
Could I use some tips and help with ideas? Yes. But I am not asking for it. This isn't a forum for 'What do I dooooo' ramblings. Though if you however have any ideas to help ease this, or make it more readily possible? Please feel free. Below are my ramblings, as typing it out helps me think out my process as I go.
Blueprints: ((That aren't so blue))
I recently became the proud owner of Digileg Stilts from Area 51. They give you the height needed, and the leg build for such Digileg creatures as the Skirmisher, Jackal, and Elite. For normal creatures ones arms may seem too short, with the legs far disproportionally long. However Skirmishers from all photos harvested, appear to have very long limbs and thusly the exact look to fit the stilt option.
Using a tablet and Photoshop, I drew over a different photograph in order to see how the armor will place on a human body. The wearer (me) will see from a red mesh on the throat. To allow proper ventilation, sight, and movement of the neck.
Head/Helmet
The helmet is being carved out from NSP clay over a base of a screwed down two by four and tinfoil. The white eye blanks are made from a rubber mold of an X-mas ornament that will be used later on to make clear eye blanks for the final mask. Teeth blanks will be constructed and cast to push into the clay until time of casting.
The snout is crooked, I do see that and I have full intention to just grab the snout and wrench it to the side like I am snapping someone's neck to fix it haha.
Further details are being added, and the entire thing will be as smooth as possible before casting. The top of the head will be cast out and finished, before I then construct the bottom jaw, using the head as an anchor. This will allow the top and bottom jaw to fit snugly together when closed, and be able to hinge open realistically with airbrushed fabric tendons/membranes.
That is all I have thus far, and I will try to update regularly as I go along.
Hello, I am both a fan and a blasphemer at once.
I love the creatures and the multiplayer versions of Halo, I have played the game since the first rendition and can hold my own despite 'Being a girl'. However I am super novice and rather… ignorant… with the in game terms and specific class names of things. Heck I don’t even know the names of the main characters or some weapons in it practically. So that’s the blasphemer part in that regard… So be gentle on such things.
I have looked around the site, and read quite a bit. This site is a showcase to the truly skilled individuals making armor and props that look real in multiple facets of the word. I hope that I can stand up with my home taught skills to at least place in the lower ranks and not just be a laughing stock.
I have gone to college for Media Arts and Animation, and have done hours of home research on casting, molding and sculpting, with a couple executions of the skills. I am a slow worker, due to having a full time job, so progress on anything will be very gradual… like watching molasses at times. Nonetheless let's get down to why we are here, the costumes.
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Project:
No, I am not making a suit of traditional armor. I am not making a marine, or the computer. I am not going to try to make an Elite, but I am going to try to make a Skirmisher, something that doesn't appear to be done very often.
I am taking a mix of professional and novice materials to put this together, using many different mediums. My end goal is something that looks nice, while keeping the price range in a moderate region, even though my stilts already put me down a huge chunk…
Could I use some tips and help with ideas? Yes. But I am not asking for it. This isn't a forum for 'What do I dooooo' ramblings. Though if you however have any ideas to help ease this, or make it more readily possible? Please feel free. Below are my ramblings, as typing it out helps me think out my process as I go.
--------
Blueprints: ((That aren't so blue))
I recently became the proud owner of Digileg Stilts from Area 51. They give you the height needed, and the leg build for such Digileg creatures as the Skirmisher, Jackal, and Elite. For normal creatures ones arms may seem too short, with the legs far disproportionally long. However Skirmishers from all photos harvested, appear to have very long limbs and thusly the exact look to fit the stilt option.
An image of me in the stilts and how the body shape looks next to a Skirmisher Screencapture with all credit to ElectricBlueSkies.com
Using a tablet and Photoshop, I drew over a different photograph in order to see how the armor will place on a human body. The wearer (me) will see from a red mesh on the throat. To allow proper ventilation, sight, and movement of the neck.
The red parts in the image, are the hard pieces of armor that will be attached to the costume. Fiberglass, Paper Mache, or what medium has yet to be decided, but lightweight is a must due to me being... weak…
The Orange is a cloth material, once more of what is undecided. It must be breathable in some regard, overheating a huge issue I'm trying to avoid. It will need to be airbrushed and painted, to give the look of armor with the flexibility around key joints that’s needed. I am leaning towards spandex.
Yellow is other undecided/mixed materials. Such as the dyed pheasant tail mane, and the mesh for the face. Only material I have no goal or ideas for is the hands, as I do not want to sculpt out and cast huge molds for two sleeve gloves of latex that will be very bulky and cumbersome to wear. And expensive! I am leaning towards cloth coated in latex for a snug fit over foam core and plastic claws. For movement and a Reptilian/Avian look. Plaster is not an option, for if I fall the gloves need to be flexible enough that they won't shatter.
The Orange is a cloth material, once more of what is undecided. It must be breathable in some regard, overheating a huge issue I'm trying to avoid. It will need to be airbrushed and painted, to give the look of armor with the flexibility around key joints that’s needed. I am leaning towards spandex.
Yellow is other undecided/mixed materials. Such as the dyed pheasant tail mane, and the mesh for the face. Only material I have no goal or ideas for is the hands, as I do not want to sculpt out and cast huge molds for two sleeve gloves of latex that will be very bulky and cumbersome to wear. And expensive! I am leaning towards cloth coated in latex for a snug fit over foam core and plastic claws. For movement and a Reptilian/Avian look. Plaster is not an option, for if I fall the gloves need to be flexible enough that they won't shatter.
--------
Head/Helmet
The helmet is being carved out from NSP clay over a base of a screwed down two by four and tinfoil. The white eye blanks are made from a rubber mold of an X-mas ornament that will be used later on to make clear eye blanks for the final mask. Teeth blanks will be constructed and cast to push into the clay until time of casting.
The snout is crooked, I do see that and I have full intention to just grab the snout and wrench it to the side like I am snapping someone's neck to fix it haha.
Further details are being added, and the entire thing will be as smooth as possible before casting. The top of the head will be cast out and finished, before I then construct the bottom jaw, using the head as an anchor. This will allow the top and bottom jaw to fit snugly together when closed, and be able to hinge open realistically with airbrushed fabric tendons/membranes.
That is all I have thus far, and I will try to update regularly as I go along.