GremlinLord
Member
Hey guys, so I feel the itch again and decided to do an CNC'd ODST. Last time around life, trucks, and inertia kind of got me off course. Now nearly a year later and with new improved skills in Blender, a fresh tune up on my router, and I'm ready for round 2.
So far I've been reworking a couple models from Kirrou, bumping the res and adding in details while waiting for my long reach endmills to arrive. But time is running short and I need to get the torso vest part done asap. I've taken a good look at the handful of ODST vest/torso out there but they all seem to be missing some important stuff (like the front). And then there's Hugh's. Normally I PM and wait for the original modeler to respond before importing into Blender then into my CAM software but since this is technically being used like Pep, think of the mill as a big craftrobo (^_^), I beg for mercy this one time (time is very tight).
I was thinking EVA foam for the core as to keep it flexible and for speed of construction but I'm no pattern maker so I reworked Hugh's files from Pep (scaled them down, altered the unfolds, removed tabs, that sort of thing). Then exported as a EPS file (so it keeps the scaling) and imported into my CAM software for 2.5D work (VCarve Pro).
In Vcarve I set the materials size to match 2 sheets of EVA foam locked together with a 2 inch no milling area where they interlock (benefit of owning a big router). Then I went about deleting the internal structure as the EPS output gives you a mess of polygons and fugly open vectors , but it keeps the scale. Once the cleanup was done it's a simple adding of a profile toolpath and pocket toolpath for that one little pocket in the back and done. If I got crafty (chipped my vcarve bit on a hold down (._.)), I could also do all the little impressions on the inner vest.
She goes on the router tomorrow if I don't get forced into working OT. First time milling EVA foam so it should be interesting.
Preview from VCarve Pro:
Thank you to the original artists. I did minor adjustments to their files, I'm a engineer they are the artists.
Original 3D Artists:
Helmet: Kirrou
Stomach Plate: Kirrou
Shoulders: Kirrou
Forearms: Kirrou
Torso/Back/Straps: Hugh Holder (and whoever did the original unfold too)
Shins: JTM1997
So far I've been reworking a couple models from Kirrou, bumping the res and adding in details while waiting for my long reach endmills to arrive. But time is running short and I need to get the torso vest part done asap. I've taken a good look at the handful of ODST vest/torso out there but they all seem to be missing some important stuff (like the front). And then there's Hugh's. Normally I PM and wait for the original modeler to respond before importing into Blender then into my CAM software but since this is technically being used like Pep, think of the mill as a big craftrobo (^_^), I beg for mercy this one time (time is very tight).
I was thinking EVA foam for the core as to keep it flexible and for speed of construction but I'm no pattern maker so I reworked Hugh's files from Pep (scaled them down, altered the unfolds, removed tabs, that sort of thing). Then exported as a EPS file (so it keeps the scaling) and imported into my CAM software for 2.5D work (VCarve Pro).
In Vcarve I set the materials size to match 2 sheets of EVA foam locked together with a 2 inch no milling area where they interlock (benefit of owning a big router). Then I went about deleting the internal structure as the EPS output gives you a mess of polygons and fugly open vectors , but it keeps the scale. Once the cleanup was done it's a simple adding of a profile toolpath and pocket toolpath for that one little pocket in the back and done. If I got crafty (chipped my vcarve bit on a hold down (._.)), I could also do all the little impressions on the inner vest.
She goes on the router tomorrow if I don't get forced into working OT. First time milling EVA foam so it should be interesting.
Preview from VCarve Pro:
Thank you to the original artists. I did minor adjustments to their files, I'm a engineer they are the artists.
Original 3D Artists:
Helmet: Kirrou
Stomach Plate: Kirrou
Shoulders: Kirrou
Forearms: Kirrou
Torso/Back/Straps: Hugh Holder (and whoever did the original unfold too)
Shins: JTM1997