spartansonny
Member
This tut is for designer, not viewer. viewer only VIEWS, designer edits
Okay so a little about this, I suck at typing so
1. this is gonna take me awhile :0
2. I suck at typing
3. if there are any flaws please let me know through a PM
4. this is my first ever tutorial on ANYTHING in a forum in my life of 31 years
5. if there is anything someone can add than please by all means, message me and let me know, I would be more than happy to add it in.
6. I won't be unfolding the whole helmet in this, I will just be showing the basics and we will be doing the mouth, rebreathers, cheeks, and search lights
PLEASE FOLLOW THIS TUT STEP BY STEP, THAT IS HOW I DESIGNED IT, IF YOU SKIP A PROCESS AND JUST SKIM IT YOU MIGHT MISS SOMETHING IMPORTANT
So on that note lets get started.
A little about how I got started in the unfold business end of this wonderful hobby that I have come to enjoy so much. I , like everyone else wanted unfolded projects and I searched and searched the web hi and low to try and find a tut and none of the ones I found were very good to me. they were either very confusing or not very detailed, so I had to go through and learn from all these different tuts that I found how to do it myself, I fused together all the stuff I found and learned what did what, and still to this day I find new things all the time. I am by no means a pro at pep, i unfold them how i think would be good for a project to be assembled. I saw all these cool files that weren't unfolded and waited... and waited... and waited, but everyone was busy with life, current unfolds, personal issues that consumed them and some that just didn't want to anymore because people nitpick at everything they do so i set off to teach myself how to unfold and its working out fairly well I think :/ you guys can be the judge of that lol.
Now I am the kind of person that thinks if I want something and its not out there yet, than I have to do something about it and do it myself. No one else unfolded a paper version of monkeyfujs Halo 4 recon, all i saw was a foam version. so thats where i started for my first official unfold release because no one else had even started a paper version that i know of. So i set to do it myself.
But us today, we are gonna start on a much more simple model, the halo 1 MK V modeled by Rundown,
THANKS TO RUNDOWN FOR THE MODEL
Lets do this, so go HERE and download the file from my 4 shared. it is just as it looks in pep ready to go.
When you open an obj or pdo it will be different,First it will tell you what its doing... like XXX data, XXX vertices, XXX objects were deleted for normilization- Click okay Than it will say it may take awhile to assemble-Click okay. After that it will ask you some questions, like flip faces (no) ask which side is the front (color coded, select the proper color for relation to the models face, i usually just click finish and don't change a thing) than it tells you how many edges were merged-click okay.
So basic functions. Right click and hold on on the 3d window (left window) and it rotates the model, hold left and right mouse buttons, this pans it left, right, up, down. Mouse wheel zooms in and out
After all that hooplah you will be left with your fresh model like the above picture shows.
From here i go to the "specify open edge" button at the very top of all the small thumbnails, looks like a cutter
and I specify what edges i want to divide. Pep when it opens the file naturally shows the edges closed, so you get the chance to go through and denote what you want to open first. If you don't do this than pep will open almost all edges (the shapes) in the model. So select the tool and left click where you think you want a general divide aka your initial pattern and it will give you a single orange line now
Double click and it goes through the whole section at where the mark begins and ends
like so
So run through real quick and see what you come up with on the top of the dome and come back, play a little. Nothing wrong with that.
Now that you are back check what you have, i went and double clicked through it, this is what I got
but some of that isn't reasonable to me
inside the square has some divisions that i don't think are necessary
so we single click the lines we want to get rid of and rejoin those edges and I made it look like this
I took some of the orange lines away (where it divides) and added some towards the back to follow the divided lines at the top of the dome.
So after running through double clicking, single clicking, adding and removing this is what I have
when you are happy with what you have read on to the next post. no need to rush though, its not going anywhere
Okay so a little about this, I suck at typing so
1. this is gonna take me awhile :0
2. I suck at typing
3. if there are any flaws please let me know through a PM
4. this is my first ever tutorial on ANYTHING in a forum in my life of 31 years
5. if there is anything someone can add than please by all means, message me and let me know, I would be more than happy to add it in.
6. I won't be unfolding the whole helmet in this, I will just be showing the basics and we will be doing the mouth, rebreathers, cheeks, and search lights
PLEASE FOLLOW THIS TUT STEP BY STEP, THAT IS HOW I DESIGNED IT, IF YOU SKIP A PROCESS AND JUST SKIM IT YOU MIGHT MISS SOMETHING IMPORTANT
So on that note lets get started.
A little about how I got started in the unfold business end of this wonderful hobby that I have come to enjoy so much. I , like everyone else wanted unfolded projects and I searched and searched the web hi and low to try and find a tut and none of the ones I found were very good to me. they were either very confusing or not very detailed, so I had to go through and learn from all these different tuts that I found how to do it myself, I fused together all the stuff I found and learned what did what, and still to this day I find new things all the time. I am by no means a pro at pep, i unfold them how i think would be good for a project to be assembled. I saw all these cool files that weren't unfolded and waited... and waited... and waited, but everyone was busy with life, current unfolds, personal issues that consumed them and some that just didn't want to anymore because people nitpick at everything they do so i set off to teach myself how to unfold and its working out fairly well I think :/ you guys can be the judge of that lol.
Now I am the kind of person that thinks if I want something and its not out there yet, than I have to do something about it and do it myself. No one else unfolded a paper version of monkeyfujs Halo 4 recon, all i saw was a foam version. so thats where i started for my first official unfold release because no one else had even started a paper version that i know of. So i set to do it myself.
But us today, we are gonna start on a much more simple model, the halo 1 MK V modeled by Rundown,
THANKS TO RUNDOWN FOR THE MODEL
Lets do this, so go HERE and download the file from my 4 shared. it is just as it looks in pep ready to go.
When you open an obj or pdo it will be different,First it will tell you what its doing... like XXX data, XXX vertices, XXX objects were deleted for normilization- Click okay Than it will say it may take awhile to assemble-Click okay. After that it will ask you some questions, like flip faces (no) ask which side is the front (color coded, select the proper color for relation to the models face, i usually just click finish and don't change a thing) than it tells you how many edges were merged-click okay.
So basic functions. Right click and hold on on the 3d window (left window) and it rotates the model, hold left and right mouse buttons, this pans it left, right, up, down. Mouse wheel zooms in and out
After all that hooplah you will be left with your fresh model like the above picture shows.
From here i go to the "specify open edge" button at the very top of all the small thumbnails, looks like a cutter
and I specify what edges i want to divide. Pep when it opens the file naturally shows the edges closed, so you get the chance to go through and denote what you want to open first. If you don't do this than pep will open almost all edges (the shapes) in the model. So select the tool and left click where you think you want a general divide aka your initial pattern and it will give you a single orange line now
Double click and it goes through the whole section at where the mark begins and ends
So run through real quick and see what you come up with on the top of the dome and come back, play a little. Nothing wrong with that.
Now that you are back check what you have, i went and double clicked through it, this is what I got
but some of that isn't reasonable to me
inside the square has some divisions that i don't think are necessary
so we single click the lines we want to get rid of and rejoin those edges and I made it look like this
I took some of the orange lines away (where it divides) and added some towards the back to follow the divided lines at the top of the dome.
So after running through double clicking, single clicking, adding and removing this is what I have
when you are happy with what you have read on to the next post. no need to rush though, its not going anywhere