Last time I posted an update on the pelican, I posted a poly count, but because I am an idiot, I didnt mirror it, so that poly count was one half of the model... Well now it is at 3566 Triangles.
Original Halo 1 Pelican is 4469 triangles, so I am aiming to stay under that limit, I don't have to much to do now so i'd imagine it staying under the limit.