Hello guys!
I recently acquired a pretty sweet Halo 3 Brute Spiker kit made by Smick6 (I picked it up from Sean Bradley who had to part with it, which I'm sure was very hard).
I don't know Smick, his profile here indicates that he hasn't been active in a while but I still wanted to share the detailing work I did on this with the community here and maybe pass along some stuff I tried out.
Without further adieu, here is the start to finish timeline.
Brute Spike Rifle
When I got the kit from Sean, most of the flaw fixing had been done already (I'm not sure if by him, or by Smick, but they did a great job) so other than a few small areas to fill and sanding it was ready for primer pretty quickly.
The blades I gave a lot of attention to. While the main model was mostly sanded up to 600 grit, for the blades I went all the way up to 1600 grit. They came out very, very smooth.
I wanted this replica to tell a bit more of a story- I didn't want it to look pristine like it had just come from the Brute Factory. I wanted it to look like it had been used frequently over a somewhat short period. I decided the Brute that used this Spiker fired or shot it a lot more than he stabbed people with it. This would mean discoloration on the metal on the front of the gun from excess heat due to being fired so much, with lighter wear on the blades.
But before I got ahead of myself with the details, I had to scale back and figure out more about the base colors of how this thing should look.
I started by searching out reference images of the Halo 3 Spiker this kit was based on
I didn't really like the way it looked in Halo 3. I know it sounds stupid, but almost every set of armor or weapon I see has blue lights in it.
So I started to look at the Halo Reach version of the rifle
Bingo.
The Reach version isn't as blue, shows more wear, and has orange lights, so I took it and ran
The next step was drilling out the indicator lights. I grabbed my dremel and a small bit kit I have for it and began going to town. I got a feeling this is what it's like to be a dentist haha
After these holes were drilled, I started to tackle how to get the base color down.
I struggled a lot with this step. The Halo 3 and Reach version of the Spiker are both a shade of Blue. I don't know what kind of blue you'd call it, it's not bright, but it's not navy so I just called it medium blue.
With every prop I work on, I get a little better at painting from learning after all the mistakes I made on the last one :rolleyes
So this time I made sure to get several shades and practice practice practice.
Initially, I tried finding a blue that exactly matched the in game shade. That was a failure. So I came to the conclusion that I'd have to blend a few colors to get the one I wanted.
After some trial and error on random scraps and cardboard, I had my colors:
(Hammered black and Ford Royal Blue)
First, I gave the handle and barrel sections a new coat of flat black primer. Once that was dry, I sprayed a thick, liberal coat of Hammered black. I used hammered paint to simulate wear a little better (this also paid of HANDSOMELY for me in the middle of the project).
For some people, that thick bubbly paint would mean more agony inducing sanding, but I wanted it to look like this.
After that layer had dried, I very gently misted (from a few feet back) a thin layer of the Royal Blue Ford paint (from Auto Zone). My hope was that the black base would stop the blue from being so glittery and I think I nailed it.
I recently acquired a pretty sweet Halo 3 Brute Spiker kit made by Smick6 (I picked it up from Sean Bradley who had to part with it, which I'm sure was very hard).
I don't know Smick, his profile here indicates that he hasn't been active in a while but I still wanted to share the detailing work I did on this with the community here and maybe pass along some stuff I tried out.
Without further adieu, here is the start to finish timeline.
Brute Spike Rifle
When I got the kit from Sean, most of the flaw fixing had been done already (I'm not sure if by him, or by Smick, but they did a great job) so other than a few small areas to fill and sanding it was ready for primer pretty quickly.
The blades I gave a lot of attention to. While the main model was mostly sanded up to 600 grit, for the blades I went all the way up to 1600 grit. They came out very, very smooth.
I wanted this replica to tell a bit more of a story- I didn't want it to look pristine like it had just come from the Brute Factory. I wanted it to look like it had been used frequently over a somewhat short period. I decided the Brute that used this Spiker fired or shot it a lot more than he stabbed people with it. This would mean discoloration on the metal on the front of the gun from excess heat due to being fired so much, with lighter wear on the blades.
But before I got ahead of myself with the details, I had to scale back and figure out more about the base colors of how this thing should look.
I started by searching out reference images of the Halo 3 Spiker this kit was based on
I didn't really like the way it looked in Halo 3. I know it sounds stupid, but almost every set of armor or weapon I see has blue lights in it.
So I started to look at the Halo Reach version of the rifle
Bingo.
The Reach version isn't as blue, shows more wear, and has orange lights, so I took it and ran
The next step was drilling out the indicator lights. I grabbed my dremel and a small bit kit I have for it and began going to town. I got a feeling this is what it's like to be a dentist haha
After these holes were drilled, I started to tackle how to get the base color down.
I struggled a lot with this step. The Halo 3 and Reach version of the Spiker are both a shade of Blue. I don't know what kind of blue you'd call it, it's not bright, but it's not navy so I just called it medium blue.
With every prop I work on, I get a little better at painting from learning after all the mistakes I made on the last one :rolleyes
So this time I made sure to get several shades and practice practice practice.
Initially, I tried finding a blue that exactly matched the in game shade. That was a failure. So I came to the conclusion that I'd have to blend a few colors to get the one I wanted.
After some trial and error on random scraps and cardboard, I had my colors:
(Hammered black and Ford Royal Blue)
First, I gave the handle and barrel sections a new coat of flat black primer. Once that was dry, I sprayed a thick, liberal coat of Hammered black. I used hammered paint to simulate wear a little better (this also paid of HANDSOMELY for me in the middle of the project).
For some people, that thick bubbly paint would mean more agony inducing sanding, but I wanted it to look like this.
After that layer had dried, I very gently misted (from a few feet back) a thin layer of the Royal Blue Ford paint (from Auto Zone). My hope was that the black base would stop the blue from being so glittery and I think I nailed it.
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