Hi, all, and welcome to the Halo 5 Asset Release Thread. Since most of you are pretty familiar with things by now, I won't bore you all with a long, drawn out introduction. However, I'll take the time now to answer some FAQs for those of you who are new and have some questions:
Q: Why can I only see armour assets, and not weapon/vehicle assets in the Archive?
A: At this time, I'm unable to access general assets - this means that, for the time being, the only raw assets I'll be providing are going to be Spartan armour assets ONLY.
Q: Why can't I find (named asset) in the Archive?
A: Processing these assets takes a lot of time and effort. If you can't find it, the chances are high that I haven't gotten around to processing it yet - be patient, I'll get around to it eventually.
Q: Can you provide me with (named asset) for my machinima project?
A: Put simply: no. I'm processing and uploading these files for use in costuming projects.
Q: I want to know more about how you got these assets. Could you tell me?
A: Absolutely not. Please read THIS post for further information.
Currently the availability of raw assets stands at: 71 out of 78 processed. Please don't pester me to bump your desired set up the queue - this will have the effect of muddling my schedule up and creating the potential for mistakes. With almost eighty sets to work with, comprised of two genders per set, plus a helmet to pair with the set, there are closing on 240 individual models for me to convert, process and manage - accounting also for texture files for each model, the total count for files in need of processing then rises to almost 560 individual files. That's a lot of work to manage, and the only way I'm able to stay on top of it all and keep track of where I am in the queue is to work through in alphabetical order.
Therefore, I would ask again that you please do not send me messages asking me for a certain individual armour set or file. If you have an issue with a pack (missing files, model issues), feel free to shoot me a PM and we'll work to resolve the issue. Bear in mind that some packs feature helmet files only (for example, the Scanner helmet) - these packs will contain a README file explaining which body file that helmet is parented to in-game (using the previous example, the Scanner helmet is parented to the Soldier armour), so be sure to check thoroughly before sending me a question.
Currently, the assets remaining to be uploaded are as follows:
Helioskrill
Operator
Mk IV
Technician
Teishin
Vector
Warmaster
Please enjoy these assets - be sure to leave me a message or comment here in the thread if you have any suggestions or questions. Please also consider leaving a 'Like' if you use the download, and consider crediting these assets when you use them - a lot of time and work has gone into obtaining and processing them for your enjoyment, saying 'thank you' isn't too much to ask for.
Q: Why can I only see armour assets, and not weapon/vehicle assets in the Archive?
A: At this time, I'm unable to access general assets - this means that, for the time being, the only raw assets I'll be providing are going to be Spartan armour assets ONLY.
Q: Why can't I find (named asset) in the Archive?
A: Processing these assets takes a lot of time and effort. If you can't find it, the chances are high that I haven't gotten around to processing it yet - be patient, I'll get around to it eventually.
Q: Can you provide me with (named asset) for my machinima project?
A: Put simply: no. I'm processing and uploading these files for use in costuming projects.
Q: I want to know more about how you got these assets. Could you tell me?
A: Absolutely not. Please read THIS post for further information.
----------
Currently the availability of raw assets stands at: 71 out of 78 processed. Please don't pester me to bump your desired set up the queue - this will have the effect of muddling my schedule up and creating the potential for mistakes. With almost eighty sets to work with, comprised of two genders per set, plus a helmet to pair with the set, there are closing on 240 individual models for me to convert, process and manage - accounting also for texture files for each model, the total count for files in need of processing then rises to almost 560 individual files. That's a lot of work to manage, and the only way I'm able to stay on top of it all and keep track of where I am in the queue is to work through in alphabetical order.
Therefore, I would ask again that you please do not send me messages asking me for a certain individual armour set or file. If you have an issue with a pack (missing files, model issues), feel free to shoot me a PM and we'll work to resolve the issue. Bear in mind that some packs feature helmet files only (for example, the Scanner helmet) - these packs will contain a README file explaining which body file that helmet is parented to in-game (using the previous example, the Scanner helmet is parented to the Soldier armour), so be sure to check thoroughly before sending me a question.
Currently, the assets remaining to be uploaded are as follows:
Helioskrill
Operator
Mk IV
Technician
Teishin
Vector
Warmaster
----------
Please enjoy these assets - be sure to leave me a message or comment here in the thread if you have any suggestions or questions. Please also consider leaving a 'Like' if you use the download, and consider crediting these assets when you use them - a lot of time and work has gone into obtaining and processing them for your enjoyment, saying 'thank you' isn't too much to ask for.