Pipninja's Ultimate Gungnir Helmet!

pipninja

Well-Known Member
Member DIN
S770
So I have started the journey to make the ultimate Gungnir helmet! I am going to be 3d printing the helmet, with a vacuformed lower visor, and camera system, as well as an assisted audio system, like my current helmet! I also plan to mold and cast the neck gasket in rubber.

I pulled some orthographic views of the in game model from blender, and am modeling in fusion 360. I have been learning a lot of the surface and form tools, and so far it's coming out! The first step I made was the hood.

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This is where I have got in the past two days of work! I am so happy with how it is coming along, and this is going to be a truly epic build!

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Not really a super big update here, other than a scheduling one. This build will finally start moving again in January! I am getting the rest of my parts for my computer at the start of the year. For now, I have already gotten the case, and stenciled it!

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I also wanted to lay down a bullet list of all the important features I want in the helmet.

• Modular assembly with heat pressed threaded inserts
• Vacuformed lower visor that gets bolted in
• Multi-part helmet for easy part painting and replacement/repair
• electronics rig that can be easily taken in and out
• 12V power supply
• pushbutton switches for fans and lights
• Modular helmet attachments
• casted rubber neck gasket
• Camera vision system
• Built in voice amplifier
• Assisted hearing
• Modular padding system
• Visor blower fans
• cheek breathing fans
• interior helmet indicator lights for fans and lights
• Lense for screen
 
She’s gorgeous! Would you be good with showing the modeling process here?

Edit: To clarify, HOW to. For someone who doesn’t know how to model. Or a link perhaps on how to?
 
She’s gorgeous! Would you be good with showing the modeling process here?

Edit: To clarify, HOW to. For someone who doesn’t know how to model. Or a link perhaps on how to?
I can try? It's not the easiest thing to show in pictures.
 
Another update!

For starters, I finish the vacuforming buck! This one is sort of a weird one, because no matter which way I place it, it has an underhang. I think if I try to form it face up it may work the best, but it's a tall one.

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Next, I started to clean up the interior of the helmet, and getting ready to start electronic design! This is going to be quite the project to tackle.

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Finally, I want to talk about a few extra things I've been brainstorming!

First of which is I am brainstorming the display, to see if I can get it to run on the single battery back. Next, I'm also limiting the number of switches I have to turn off the helmet. I want the voice amp and hearing to always be on when the helmet is on, and I want a switch to turn on the light on the side, and a switch to toggle the fans, and I want them both in a position where I won't accidentally hit them while wearing the helmet.

Finally, I'm thinking of making a nice padded helmet liner that is removable. It would be washable too!

My goal is ultimately to have all the helmet parts be modular. I want to be able to unbolt, and take it apart completely and be able to replace parts easily and reassemble.

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Another update!

For starters, I finish the vacuforming buck! This one is sort of a weird one, because no matter which way I place it, it has an underhang. I think if I try to form it face up it may work the best, but it's a tall one.

View attachment 342273

Next, I started to clean up the interior of the helmet, and getting ready to start electronic design! This is going to be quite the project to tackle.

View attachment 342274

Finally, I want to talk about a few extra things I've been brainstorming!

First of which is I am brainstorming the display, to see if I can get it to run on the single battery back. Next, I'm also limiting the number of switches I have to turn off the helmet. I want the voice amp and hearing to always be on when the helmet is on, and I want a switch to turn on the light on the side, and a switch to toggle the fans, and I want them both in a position where I won't accidentally hit them while wearing the helmet.

Finally, I'm thinking of making a nice padded helmet liner that is removable. It would be washable too!

My goal is ultimately to have all the helmet parts be modular. I want to be able to unbolt, and take it apart completely and be able to replace parts easily and reassemble.

View attachment 342275
This takes build your character to a new level, modular and with electronics. Insane. I’m exited to see how this one pans out and hopefully learn a thing or two from it.
 
So small update, I got some of the electronics in the mail, and the first of which is the updated camera system. This uses the same principle as my last helmet of having the car baby monitor, but this one is easy to take apart, and runs off my normal 12v pack, unlike the last display!

Here is the link for the monitor I used
Amazon.com

you can see it breaks down into only a few parts, the monitor, control board, optional button panel, and the camera. I did take apart the camera housing, however it's pretty tightly packed in and all glued into place, so it's housing is the best form factor already.

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Okay so here goes another progress update!

First off, I finished modeling the neck guard and sent the neck guard, and the visor buck off to the printers. The visor buck, I printed with 8 walls, 8 top layers, at .1mm, and no bottom layers with a gyroid infill. This was so I can drill into the interior of the print under the underhangs, and pull the plastic into those corners.

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I finished printing the neck guard, and threw a quick layer of filler primer on it, and tested the fit once that was dry. The regular printed neck guard fits perfectly around my head with very little room for movement when putting it on. I can get it on easily without pinching my ears, though the PT flex one is going to be way better, and easier to get on and off.

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Next I finished up this first plate on the back of the helmet, and cleaned up some of the interior of the hood!
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Unfortunately I'm at a point where I have to completely finish the modeling to print another part. I have to integrate so many things into the interior of the helmet, so it will be quite the challenge to get that done.

Also, unfortunately I broke my current helmet, so I have exactly a month to completely finish this helmet in time for Washington gaming expo to replace my reach helmet. Wish me luck!
 
Okay, another big update!!

First things first, I got all my electrical components modeled in fusion

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After that, I arranged them into the helmet, figuring out where I wanted to put stuff

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Next, I build the first chassis for electrical components!
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Now I can not only start the printing of the chassis, but I can also start printing the jaw now!
 
Today's update comes with a ton more electrical rigging! First things first, I printed and tested the first electrical chassis, and I had to go back and tweak it to fit better with the components!

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After that, I started work on the rest of the hoods electrical components, the first of which being the eyepiece speaker system. The sound from my voice amplifier leaves through the eye piece, it has little groves to allow the sound to pass around the lense portion!

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From there it was setting up a place for the helmets assisted hearing setup!

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Finally it was time for the big part, the display and lense!

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Time for the next update!

First things first, I got the updated chin rig printed and it works much better!

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Next I did all the internal wiring planning on the hood. All the little freckles holes are torus shapes that I am going to put zip ties through to hold the wires!

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While modeling that, the print for the screen rig finished printing! I had to make a V2 with better tolerances, so that's on the printer now!

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The next step was getting all the internals modeled for the side light! This separates in two sections to make my life substantially easier on assembly!

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Finally the last bit of progress is that I made the electrical schematic for the internals, so I can keep track of plugs and connections!

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