Okay these are my works in progress from Bioshock 2. It includes my pep. Subject Delta costume and my molded bunny splicer mask.
Subject Delta - note: this is also in the thread about bioshock 2 armor
HERE
heres the model after I cleaned it up
Delta_Cleaned_By_Jeddychan.obj
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okay I'm going to try adding supports myself because I just learned that in order to make faces you select exactly 3 vertices and then you can just hit "F" to create the face... youtube has been the most help to me so far for learning milkshape...
EDIT: would anyone like to look at this attempt at supports and tell me if Im doing it right? suggestions on where to put them and how to improve it are welcomed... remember, I only did one support on purpose... its not done yet...
EDIT: -I removed the older file with supports since my finished one is well... finished.-
EDIT: and on a sidenote, when I unfold this for myself Im only going to do it in letter, since I dont have much time on my hands... if someone wants to unfold my .obj file feel free, but some credit would be appreciated since this is my first project where Im actually working with models...
EDIT: I have a problem with the first support I made... I opened it in pepakura to test it and parts of the supports arent connected the way they should be and Im not totally sure how to fix it in milkshape. Heres the image showing the problem... As you can see, the red lines on the 3D view show that the faces arent connected, so even if wanted to divide those joints and connect them with tabs, I couldn't...
EDIT: Im just saying hell with the supports and just making them flat and then Ill just glue cardboard to the back of them... that should make it a LOT simpler and I have plenty of cardboard lying around anyways...
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Okay Im just going to make a new post since I finished modeling the helmet. The supports are flat because Ill just glue cardboard to them for the sake of time... and yes, I did go crazy with the supports, and thats because I really dont want this to mess up and warp after I put all the effort into it when I pep it...
here is a link to the finished OBJ file for anyone whos interested:
Delta_Cleaned_With_Supports_By_Jeddychan.obj
Ill be unfolding and finishing it as soon as I can...
and a view of the .obj file in milkshape 3D
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ITS FINISHED!
NOTE: I figured out how to make an image act like a hyperlink, heres what to do: (url=
link to file here)(img)
link to image here(/img)(/url) just instead of parenthesis, ( ), use brackets, [ ]
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Okay I finished pepping it, but there's one problem... the shoulders don't fit me right... in order to fix them I tried making a body-cast of myself to use as reference, which failed miserably... so I duct-taped together some things and ended up with a mannequin that my animation class helped name Vläd... Vläd helped to show me where I needed to cut and overlap parts of the helmet in order to make it fit me correctly, without making it loose the correct looking shape...
Heres some images showing the finished pepping, me trying to fix it, and Vläd:
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ok so i know this is kinda old but, i noticed that you have a pep file on there that has every peice of the helmet on a seperate page, therefore making it easy to put together. may you please tell me what file that is and if you may possibly be able to give me that file?
i tried your first pep file you put up and the problem was that it was too big and it was falling off the page, the last picture of the pep file on your computer is the one i would like to try to build myself.