Cainnech McClernon
New Member
Hi all
Need some help, am looking at making a custom helmet using a wolf shaped helmet that I got from thingiverse based on the war-hammer space marines. I have tried YouTube videos which have helped a bit but cant get the amount of detail to reduced down so that pepakura can handle it, I have tried loading a half helm to try and trace around it but am struggling with the manipulation of the plane part and feel really lost and overwhelmed.
The attached pics is the helmet that I am trying to make and the stl/obj file just has to much faces/vertices/vectors, not sure which one and that is what am trying to reduce down, I have tried to un-subdivide as well as a remesh with no success
Any help or tips would be great
(am running on blender 4.2, but also have some experience working with mesh-mixer as well)
Need some help, am looking at making a custom helmet using a wolf shaped helmet that I got from thingiverse based on the war-hammer space marines. I have tried YouTube videos which have helped a bit but cant get the amount of detail to reduced down so that pepakura can handle it, I have tried loading a half helm to try and trace around it but am struggling with the manipulation of the plane part and feel really lost and overwhelmed.
The attached pics is the helmet that I am trying to make and the stl/obj file just has to much faces/vertices/vectors, not sure which one and that is what am trying to reduce down, I have tried to un-subdivide as well as a remesh with no success
Any help or tips would be great
(am running on blender 4.2, but also have some experience working with mesh-mixer as well)