Next, through my constant tinkering, I ended up starting the next great update to the armor:
FOAM HELMETS!
This is how I started, drawing all those super intricate pieces on some foam:
For reference, here's all the pieces to the top of a helmet laid out next to a completed one:
I wanted to illustrate how I use my hot knife to burn those canals which allow the pieces to bend:
One issue I needed to address from the previous helmets was the fact that my girlfriend had a lot of trouble getting her head into the helmet when her hair was in a pony tail. Remembering the behind the scenes video for the live action Reach commericals, I decided to make the back of the helmet detachable like the one that legacy built:
Now, foam isn't too strong and when I tested putting a visor in there, it started deforming the helmet, so I made the decision to reinforce it with fiberglass and cheesecloth. Amazingly, I think the layered cheesecloth is much harder than fiberglass mat after it's been soaked in resin
interesting side effect: The cheesecloth when soaked with fiberglass generates a lot of heat, and I mean A LOT. It's the most heat I've felt in comparison to Bondo, plain old resin, and fiberglass mat. You can hold your hand near the cheesecloth and just feel the heat rising from it. Unfortunely, when you have a helmet made of a material that warps easily in heat and is held together with hot glue, you can get some potential distortion:
The top was no longer even, and with the cheesecloth set, it was nearly stuck in that shape. I ended up blasting the top of the helmet with a heat gun to the point that I slightly chared it, but I was able to push and bend the surface of the helmet into a more even shape:
Well, that's it for now. Next post I'll update with the progress I've been making on my sister's armor (with a laser cutter!) and the brand new swords I'm making to replace the current set.
P.S.
I think I have an Air Assault problem: