Current Exotics:
Suros Regime
Mida Multi-Tool
Invective
Active Exotic Bounty: Toland's Legacy (Bad Juju)
Helm of Saint-14 (Titan helmet)
Light Beyond Nemesis (Warlock helmet)
Crucible Loot system is still a busted P.O.S. (had someone who literally did NOTHING, no kills, no deaths, no assists, no captures) be the ONLY person who got any loot on our team, and that was after a "Decisive Victory." On the positive side, I did manage to get enough engrams decrypted to push my rank up, and one of the items I got in the postmaster's package was the Thunderdevil shader I've been hoping for.
What faction were you leveling in order to get that shader?
Also, yeah, I think it should fix it so that it awards you based on activity or something. You died 30 times? Well that counts as doing 30 things, enjoy your engram!
But then again, that wouldn't be fair to the campers....
Bladedancers are broken...
There is some balance on them, the Titan Striker's ability, but the chances are, when the Bladedancer activates their ability, the Titan isn't ready and/or doesn't even see them coming.
Actually, maybe Bladedancers are not broken, Titans are just extremely underpowered.
• Gunslingers seem pretty balanced, their 1-Hit Kills can be a bit annoying, I think it might be better if they had fewer shots but their ability stayed active longer and when it ended allowed you to switch and reload weapons rapidly for 2.5 seconds. This is just for PVP though, I'd say they should get extra shots in PVE.
• Bladedancers need their overshield to be reduced, having the ability generate more on-screen noise might be nice as well as a counter to the speed of the ability. Being able to hear them coming would really be great.
• Voidwalkers' ability is a bit OP in the sense that it is impossible to jump away from. Also the fact that you can shotgun-melee them in the face while they are activating their ability and them not dieing from it is a problem.
• Sunsingers are pretty balanced, their overshield can absorb a little too much damage, but other than that it's great.
• Strikers suffer from lack of range, meaning that they either have to camp/anti-camp with their ability or use it as an oh-s*** button, the latter of which doesn't work that well because you'll probably be dead before your animation finishes. The Titan's ability should consistently be able to take out 3 enemies if they are there. But trying to run into a room with 3 enemies and trying to activate it between them all doesn't work. You are already dead at the entrance of the room.
• Defenders, I complain about them below, so refer to that for my opinion on using them.
I really wouldn't mind if all the abilities were nerfed but Bungie made it so that they would reactivate more frequently.
I really don't mind level advantages being disabled, but Bungie tried to hard to balance things, giving everyone the same armor and damage in the standard pvp (not Iron Banner).
Whether or not the Melee ability is active, Titans should 1-shot Hunters when they punch them.
Honestly, the balance between classes in Transformers Fall of Cybertron should be the model that Bungie should have looked at for Destiny.
Like I said, I don't mind that level advantages are disabled, but class differences should still factor in.
Sunsingers with their Radiance ability active require 2 sniper shots in the face to die. That's like more than a full clip of an Auto Rifle. The same thing goes on with Voidwalkers and Bladedancers, they get a massive overshield when using their ability.
Titans, even with the Unstoppable perk (if I've remembered that correctly) still die from like 3 shots while using their Striker ability.
It also seems like they Ninja nerfed the Armor of Light upgrade to the Defender's Shield. I could originally sit in my bubble and be hit by anything and live, that doesn't happen anymore and I've noticed that people have been finding ways to knock me out of my bubble as I'm standing there which doesn't seem quite right. The solution wasn't to nerf the Armor of Light, I got maybe 3 kills with it ever in a match, your foes learn to not go in the bubble, end of story.
The second your bubble goes down, you are sure to die anyways since you effectively have the same number of hitpoints as a Hunter.
Don't bother trying to take a step out of your bubble either, you will last 0.05 seconds as someone shoots you with a maximum of 2 bullets before you die.
Defender's bubble = 3 kills in a match and that's if you are lucky.
Bladedancer's ability = 5 kills per use.
Something doesn't quite add up.
Bungie seems to be trying to use the same modifiers for PVE as they use for PVP, and they shouldn't be. They need to tweak and tune each one separately but while still keeping them fairly similar so that they are not completely divergent from one another.
As for the Defender's bubble, my suggestion is primarily that they should allow players to shoot out of it, but, I honestly wouldn't even mind if other people could also shoot back into it. But if you do that, Bungie needs to make it more of a buff ability rather than a point-defense ability and up the armor buffs that you get. As an alternative to either the 2nd point or even both the points, you could have the bubble move with you, but reduce the player's foot speed (not the weapon speed) to 50% (but only if you are allowed to shoot out of the bubble). With these, I would suggest keeping Armor of Light and Weapons of Light, but Blessing of Light needs to be changed to something else, possibly a bonus to regeneration, though I'm not sure what. You could regenerate health rapidly, or even your grenade/melee abilities, or you could also use it to regenerate ammo for your equipped weapon (with the time to replinish ammo dependant of what weapon you are using, obviously heavy ammo would take much longer than Special or Primary). All of those things would be great.