Sounds good. Sorry you didn't get any feedback from anyone on what would be a preferred grouping method.
I thought it best if I stayed out of it because I thought since I suggested an alternative, that my decision might be biased.
Any chance we will see the base of the models getting uploaded?
What I mean by this, is having a the model that connects all the armor pieces. Not necessarily the undersuit, but that is mostly what it would consist of.
You know, kind've something like this:
Minus the helmet and the shoulder/bicep armor of course.
I'm sure that Reach and H3 are probably disjointed like in that picture, but if I remember correctly, the Halo 4 model has the entire body mesh for what is under the chest piece. I think the Halo 4 model was also divided into an upper body and lower body and had a pivot around the midsection.
Also, per the arms/legs, are you uploading the FP (first person) models or just the ones from the full body package?
I ask because the FP ones are of a much higher level of detail.
I'm excited to see you adding the textures / bumpmaps.
Do you know if we need a script file to tell the texture how to wrap itself around the model?
I tried to find some information on how to add bumpmaps, but I mostly just found how to create them.
Keep up the good work Arcanine!!! As always, let us know if you need any help.