Props Models From Halo C E

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I would love to see somebody make a life size cryo tube and go inside it in spartan armor :lol I may actually do this one day, wont have time for it this year but it would make some interesting room decoration in the future!
 
shmalofan said:
AWESOME!!!



do you have other ones?

:lol



Yeah, I have them all, what exactly do you need?





gakkengod said:
whats the scale ize on the cryotube?



If we would suppose MC's height approx. 2180 mm I put for length of MC's bed 2200 mm.



4549119742_7b797438d3_o.jpg




With those dimensions we have got that tube itself isn't small at all.

See the dimensions on the picture:



4549119876_be4dec532c_o.jpg
 
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Oh yeah! I'm going to build Keyes' pipe. :lol Got to admit, Keyes' is pretty awesome.... And I've always wanted a bubble pipe. :lol





Cheers!
 
Damorian said:
Are you exporting these with HMT? I can't tell if you're using the high, mid, or low poly models.



Yes, you're right, I use HMT 3.5 and this head was took from a10.map characters\marine_armored model. This is most detailed head - it has 253 vertices, more than other head models in that branch. And it is too low poly. Details are on texture, not on the model =(







Lil more models:

Pillar of Autumn pilot's chair:

PDO

Press on picture to enlarge

4552381646_a2cb3a0216.jpg
 
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Nice nice... quick question, I figured you'd might know. Do you know any way to export models and still have them keep their UV mapping? It's near impossible, (well, too time consuming) to remap the texture... Also, I can get people Halo 3 models if they need them.
 
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