I feel like that falls outside the realm of making an asset printable however.... In the case of the models I create, they're completely separate from what can be found in game simply because there's only so far you can go before it becomes a limitation..... After a point, increasing the definition of a model becomes more a question of artistic representation.
As far as making the assets appear as they do in game, once printed. Absolutely, you need to also take textures into account. In my case, this ends up being 50-100 hours depending on the model