my first major undertaking - pepakura unfolding - Infinite MKVI G3

rickrtickr

Active Member
Member DIN
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First off I am going to start with, that unless express permission is given to me I will not release the result of this endeavor.

MoeSizzlac I am wanting to create a Pepakura unfold of your Halo Infinite Torso. And I know that doing so will require a not insignificant amount of model manipulation given the absolutely massive number of triangles. Secondly, as the Model is your creation I wanted to have your approval to release the Unfold after I am done.

I will do my best to document my progress here and if permission is given I will also stick the completed file here as well.

Here goes nothing!

Sticky for file: pending...

Sticky for Foam version: pending...
 
so the first update is fairly easy.

I have removed the unwanted interior fill required for 3d printing and am left with just the exterior faces.
delete insides.PNG

I also decided to make the ab plate strictly a foam template for mobility's sake.

I then was left with the unfathomable tasks of the original mesh. (453,663 remaining triangles)
Which is far too unreasonable for pepakura to manage.
original mesh2.PNG
original mesh.PNG


So it is time to Decimate some triangles.
a few minutes in Blender and I have two significantly more reasonable files to work with.
First up is what I am calling the high-detail version, which is just 10% of the original mesh.
Hi detail version2.PNG
Hi detail version.PNG


Then the Medium detail version at just 5% of the original mesh:
Med detail version2.PNG
Med detail version.PNG


I think I am going to try working with the Medium detail version first and see what kind of end result the Pepakura model results with.

But this is the progress for now!
 
so the first update is fairly easy.

I have removed the unwanted interior fill required for 3d printing and am left with just the exterior faces.
View attachment 354476

I also decided to make the ab plate strictly a foam template for mobility's sake.

I then was left with the unfathomable tasks of the original mesh. (453,663 remaining triangles)
Which is far too unreasonable for pepakura to manage.
View attachment 354482
View attachment 354481

So it is time to Decimate some triangles.
a few minutes in Blender and I have two significantly more reasonable files to work with.
First up is what I am calling the high-detail version, which is just 10% of the original mesh.
View attachment 354478
View attachment 354477

Then the Medium detail version at just 5% of the original mesh:
View attachment 354480
View attachment 354479

I think I am going to try working with the Medium detail version first and see what kind of end result the Pepakura model results with.

But this is the progress for now!
If you are looking for the basic model without subdivision, I would use this:
 

Attachments

  • MoeSizzlac - Halo Infinite - Master Chief - Chest 1.stl
    8.3 KB · Views: 21
  • MoeSizzlac - Halo Infinite - Master Chief - Chest 2.stl
    297.5 KB · Views: 15
  • MoeSizzlac - Halo Infinite - Master Chief - Chest 3.stl
    18.1 KB · Views: 20
If you are looking for the basic model without subdivision, I would use this:
that is wonderfully helpful!

It will save me a great deal of trouble with the simplification I would still need to do with the model I had been working with!
 
with the files from MoeSizzlac. I have made quite a bit of progress on the unfold.

I have been working through as much optimization as I can before the actual unfold process can begin.

I am about 1/3 of the way through marking and defining where major cut lines on the unfold should be. (orange lines are defined cut lines)

It is going pretty smooth so far but I know it will slow to a crawl over the holidays. so this is probably where it will sit for a while.

cut lines 1.PNG
cut lines 2.PNG
 

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