well... im still not a fan of it in-game but man it looks kewl in real life! i know its been said before but if you could get a flame effect on that.... well, you know the rest.
oh. i just had an idea. if the bondo doesn't melt until at a very hot tempurature... if you've ever eaten at a chinese restaurant, there are a few dishes that require to be hot all the time. in order to do this restaraunts light like some type of flammable jelly to keep the dish hot. perhaps you could look into this, and try rubbing that onto wherever you want the flames to be? the jelly takes a while to go out too...
You know I'm a collector Doc. If/when I mold this, I wouldn't be against swapping a pull of it for one of yours.
flying_squirl said:
i wonder what helmet ill do next.
well... im still not a fan of it in-game but man it looks kewl in real life! i know its been said before but if you could get a flame effect on that.... well, you know the rest.
I stand by what I said about the HD MK V. I have to say it's my fav of all the perms.
jimmyfu said:
oh. i just had an idea. if the bondo doesn't melt until at a very hot tempurature... if you've ever eaten at a chinese restaurant, there are a few dishes that require to be hot all the time. in order to do this restaraunts light like some type of flammable jelly to keep the dish hot. perhaps you could look into this, and try rubbing that onto wherever you want the flames to be? the jelly takes a while to go out too...
Yeah, having the paper at a high temperature for an extended period of time could burn it, especially if you light it on fire.
not to shoot your thoughts down, but duh.
Really amazing work. like.....its the sistine chapel equivelent (not really but close)
Well since I had few more requests to update and since I just passed the amount of time it took me to smooth my entire CQB helm, here's a small update. Basically just refined the smoothing on predone areas, finished all of the crests and the neck guard. I won't be updating again until the rest is smoothed so it may be a little while.