- Member DIN
- S063
Given I'm currently a bit burnt out on the foam crafting, I've decided it's about time to give the HUD another shot. Here's a VR screenshot I managed to accomplish in 1 day starting on a new app from scratch:
I think this one's going to be more successful long term than my last one given how much simpler the code is
Next steps:
* Improve framerate
* Build out custom assets so I'm not relying on screen-grabs
* Modularize the HUD components so they're not fixed/static
* Build infrastructure for custom HUD elements (e.g. health metrics for the wearer)
I think this one's going to be more successful long term than my last one given how much simpler the code is
Next steps:
* Improve framerate
* Build out custom assets so I'm not relying on screen-grabs
* Modularize the HUD components so they're not fixed/static
* Build infrastructure for custom HUD elements (e.g. health metrics for the wearer)