Thanks for looking, and even more so for commenting.
I can easily understand why most people wouldn't add any extra details to their pieces - depending on the detail it can be easy or it can be a challenge requiring proficiency, and some people seem to barely grasp the idea of pepping itself. Besides, as exemplified by the quantity of completed costumes on the 405th, extra detailing isn't necessary to create a fine-looking costume. But, as mentioned in the first post of this thread, my goal is to build the pieces as close to game-accurate as practical - and that means if I see detail in a photo that doesn't look right (or is absent) on the pep, then it gets added (if I concede that it's distinguishable enough for adding improvement and that the work is feasible). If I was building this for myself rather than for my kid I'd be taking the detailing a lot further, but since this costume will inevitably get outgrown I try to balance practicality against blatant errors simply needing fixed.
I realize that recessed details can be added after hardening, but that means increasing the thickness from the inside to accommodate scribing or cutting (and added thickness = added weight) and I'm also just not too keen on setting my Dremel into pieces that took a fair amount of effort to make. One "oops, dang it" and I'd go from Creator to Repairman. Plus, some areas are so small I wouldn't easily get a Dremel or file in there, and the brittleness of Bondo also adds another degree of frustration as it tends to chip all to hell while working with it (excluding sanding). So, I prefer to do all the detailing with cardstock and mat board. It's much easier to work with and is easily redone as needed without wasting resin and Bondo. And it's
because it's so much easier to model them in than to add them later (combined with sizing concerns) that I decided to re-pep them instead of trying to make the first ones work.
Nobody's asked (you can see yourself the small quantity of comments this thread has actually received), so I assumed nobody was interested in the replacement gauntlet detail (like I got it completely wrong or something). However, I have been considering uploading a .pdo of the replacement detail, BUT it's not an easy pep and the parts aren't straight plug-and-play. Pepakura didn't really like the torpedo shapes and several of the flaps are a bit screwy. I cleaned them up the best I could, but they still need modifying when the parts are cut out. It turns out that some of the parts are better off as mat board than cardstock. I'm still pepping prototypes and revising the unfold as I go, and need to add a few more instructional notations to the file before it's ready for releasing. (And I want to be the first thread with photos of the new detail!)
Honestly, I'm expecting a number of "huh?" moments as I move on to the other pieces. Do you have a build thread of your work?
Thanks for taking the time to post a reply - it let's me know my build is actually (maybe) helping out other people. (As in, your desk just didn't have enough head-prints in it yet! Clear some space, because more head beating is forthcoming...)
Edit: The gauntlet (forearm) replacement detail parts are added to the 405th's File Archive with cleaned-up flaps and include the surrounding faces for easier installation. Now you can simply just replace parts in the forearm model with my detail parts.