Honestly, compared to how accurate and well detailed halo 3's files were; these are quite a bit lacking in quality and accuracy. they look hastily put together before release as a means of getting "firsties". I dont want to sound like a jerk or anything but I am just expressing my concerns.
...thank you for your concern.
all of the models created for reach are designed by individuals, so they all have different levels of detail
halo 3 is in its 4th year and we also had access to a model extracting tool for it - so as you might be able to figure, we now have super hd models for it.
reach has been out 1.5 months, we have created about 1/3 of all the potential armour. these models were not hastily put together - i know the time and patience required to model something from scratch. generally speaking, 405th creates MORE detailed models than Bungie does. i've done the comparisons for halo 3 and have seen the differences
it takes a lot of effort model a helmet and there are some extremely high quality models that were made leading up to reach and afterwards.
you may be new, but if you plan on making your own armour you will find that detail is not always in the pepakura files and is quite often added in later with tools such as dremels. so please respect the modellers and the time and effort they put into their creations which then benefit the whole community.
E: thank you to Cirkob for also explaning this issue
Basurci re-unfolded my recon helmet and i am releasing on behalf of him
http://www.4shared.com/file/zX8OPRD0/recon_helm_Edited_Basurci.html
alright, i think i'm done for now
CJ
E: resuming eod helmet mod and modelling final UA attachment (headband)