I thought about moving the camera, but im having douts about it, maybe after its in a more completed state.
keeping the model position under the cursor while rotating the camera seems tricky....
Im struggling trying to update my threejs distro, and get my trackball controls working again....
When working on tabs i realized i need to fix the polygon import from objs.
I was trimming tabs based on the connection face / polygon. Doesn't work as well with just triangles. Didn't want tabs to overflow the end of a piece / bend.
My initial tab design i was just scaling the tab width based on its connection edge.
Im assuming people like set widths more than bigger edges having bigger tabs, and smaller edges having smaller tabs.
keeping the model position under the cursor while rotating the camera seems tricky....
Im struggling trying to update my threejs distro, and get my trackball controls working again....
When working on tabs i realized i need to fix the polygon import from objs.
I was trimming tabs based on the connection face / polygon. Doesn't work as well with just triangles. Didn't want tabs to overflow the end of a piece / bend.
My initial tab design i was just scaling the tab width based on its connection edge.
Im assuming people like set widths more than bigger edges having bigger tabs, and smaller edges having smaller tabs.