AceHigh said:There are (at least) two other things that cause open edges that you haven't mentioned. I do a lot of fixing of open edges for people, and these are just as common as the faces being flipped.
Horgh said:YEAH you used my pic, awesome.
Spartan 051 said:Does any one know how to save the uv unwraps in blender? Every time i try an save them there either all black
Jason02 said:Great tutorial, I've been trying to get the red lines out of my model for a while, thanks. Also, have you considered doing a timelapse of your modeling, or going over changing the background/materials on the mesh for rendering? Just a few things it took me a while to learn.
rundown said:(you might want to change your screen to 2 screens)
Open a new uv map in the uv view.
go into edit view and select all verts
hit U and choose unwrap first.
then after thats done just deselect everything and select the lines where it should be cut.
To seam them hit ctrl E and choose mark seam. After all that is done just select everything again and hit U and choose unwrap again. If you can see its mutch more organized now and easy to export to photoshop.
(to save for photoshop go to uv in the uv menu and choose scripts. Then choose save UV face layout)
Spartan 051 said:choose scripts? Don't you just click save after yo finish unwrapping
rundown said:Don't you wanto export your UV to photoshop to paint it? then open it back in blender to ad it to the model?
what 3d modeling program is that bevbor?
can i get this file?