Hello All! Long time ago (in a galaxy far far away), I started a Halo 4 build but it ended up getting destroyed. Kind of ruined my motivation. Nearly a decade later, I am finally feeling the urge to start (and finish) a build.
I've been playing some Halo Reach recently and kind of had the idea of "what if Carter somehow survived?" So I want to make some battle damaged/roughed up looking Commando that has had to repurpose some armor pieces. Maybe in my head-cannon it'll be Carter but not actually. Either way looking for a little advice as I start.
Scaling has always been an issue for me. Primarily the helmet and chest. I'm using a mix of Armorsmith, Pepakura, and Blender. Basically scaled the armor set in Blender to get the starting dimensions and imported to Armorsmith to scale as needed. I do want to point out that Armorsmith has give me the motivation to start working out again after seeing my lumpy body as a 3D model, so there's that I guess.
I've run into a couple roadblocks.
1) I seem to have a big head. I'm thinking of using some Jun-type of scarf to mask the larger helmet size. So question if it looks like it helps to y'all.
2) Secondly, any advice for closing the gap between the belt(?) and chest is appreciated.
3) Lastly, I'm not sure what to do with this gap in the spine. I saw someone stack some foam to creating a living-hinge / moveable spine piece. Sorry I can't remember who that was right now.
Other than this, I've already started cutting out some pieces that I find easier to scale (shin / knee / shoulder pauldron). Trying to cut everything now while its cold, so I can use Barge cement outside in the Spring.
I've been playing some Halo Reach recently and kind of had the idea of "what if Carter somehow survived?" So I want to make some battle damaged/roughed up looking Commando that has had to repurpose some armor pieces. Maybe in my head-cannon it'll be Carter but not actually. Either way looking for a little advice as I start.
Scaling has always been an issue for me. Primarily the helmet and chest. I'm using a mix of Armorsmith, Pepakura, and Blender. Basically scaled the armor set in Blender to get the starting dimensions and imported to Armorsmith to scale as needed. I do want to point out that Armorsmith has give me the motivation to start working out again after seeing my lumpy body as a 3D model, so there's that I guess.
I've run into a couple roadblocks.
1) I seem to have a big head. I'm thinking of using some Jun-type of scarf to mask the larger helmet size. So question if it looks like it helps to y'all.
2) Secondly, any advice for closing the gap between the belt(?) and chest is appreciated.
3) Lastly, I'm not sure what to do with this gap in the spine. I saw someone stack some foam to creating a living-hinge / moveable spine piece. Sorry I can't remember who that was right now.
Other than this, I've already started cutting out some pieces that I find easier to scale (shin / knee / shoulder pauldron). Trying to cut everything now while its cold, so I can use Barge cement outside in the Spring.