mistertime
New Member
Hey there, I've been a lurker for a loooooong time here, and have even attempted (and failed pathetically) to build Pepakura armor. I did so badly that I'm emotionally scarred by my failure, and desire something better and something specifically geared for costuming.
To start, this forces us to look at our foundations here at the 405th. We are literally built on workarounds. We make armor by use of a program meant for papercraft. Small papercraft. Pepakura was never meant for this. Then, we print what we get from Pepakura onto cardstock and cut it out so we can glue it together. Then we dump toxic chemicals on it until it's hard enough to pass as armor. Expensive toxic chemicals. Expensive toxic chemicals meant for dent filling. Should we really have to wear a respirator for a costume? Our awesome armor is made from paper and toxic chemicals? What? How is this efficient? How is this smart? We could easily kill ourselves trying to make a costume.
Most of these problems are solved by foam armor. It looks better, it's easier to make, etc. Foam can look absolutely fantastic (see what I did there?). With foam, you can make fantastic armor, but foam templates are exceedingly rare. Pepakura files are mar more common. Sure, you can adapt Pepakura files to work with foam, but it's a painstaking process and you honestly have to buy a license to Pepakura Designer. The problem is that Pepakura files have a whole program for scaling and printing. And, if you have a Craft ROBO, you can have it cut out automatically.
Foam is at a disadvantage to the toxic insanity that is Pepakura. I want to fix this. I don't want to eradicate Pepakura armor entirely, but I'd like to make foam more prevalent by way of a sort of Pepakura for foam. I'm a programmer, so don't tell me I don't know how hard this would be. I am not, however, a 3D programmer, and I would love your input on how this should be gone about.
I propose we eradicate Pepakura itself, and replace it with an open, free solution that anyone can contribute to. (I also want to ditch vBulletin and move to Discourse, but that's another story) The program should not only be capable of Pepakurafying 3D models, but also of opening PDOs and foamifying 3D models by identifying raised/indented areas and producing viable foam patterns. I'm on Reddit far more than I should be, and the sheer amount of bitter arrogant jerks always hate my proposals, so I hope feedback here will be constructive, instead of "ur stuupid hur dur," which is what Reddit would have to offer.
Theoretically, the program should be configurable to the point at which it only uses thicknesses of foam you have specified. It should also be capable of generating HPGL so you can cut it out automatically on a vinyl cutter.
I'm not just proposing a new idea, I'm asking for help. I haven't done much 3D programming, but I'm guessing there are others here who have. I can't make this happen on my own.
I'm done for now, please suggest new features and equally crazy ideas in your posts below.
~mistertime
Also, I'm probably posting this in the wrong place, but I can't place it anywhere else.
To start, this forces us to look at our foundations here at the 405th. We are literally built on workarounds. We make armor by use of a program meant for papercraft. Small papercraft. Pepakura was never meant for this. Then, we print what we get from Pepakura onto cardstock and cut it out so we can glue it together. Then we dump toxic chemicals on it until it's hard enough to pass as armor. Expensive toxic chemicals. Expensive toxic chemicals meant for dent filling. Should we really have to wear a respirator for a costume? Our awesome armor is made from paper and toxic chemicals? What? How is this efficient? How is this smart? We could easily kill ourselves trying to make a costume.
Most of these problems are solved by foam armor. It looks better, it's easier to make, etc. Foam can look absolutely fantastic (see what I did there?). With foam, you can make fantastic armor, but foam templates are exceedingly rare. Pepakura files are mar more common. Sure, you can adapt Pepakura files to work with foam, but it's a painstaking process and you honestly have to buy a license to Pepakura Designer. The problem is that Pepakura files have a whole program for scaling and printing. And, if you have a Craft ROBO, you can have it cut out automatically.
Foam is at a disadvantage to the toxic insanity that is Pepakura. I want to fix this. I don't want to eradicate Pepakura armor entirely, but I'd like to make foam more prevalent by way of a sort of Pepakura for foam. I'm a programmer, so don't tell me I don't know how hard this would be. I am not, however, a 3D programmer, and I would love your input on how this should be gone about.
I propose we eradicate Pepakura itself, and replace it with an open, free solution that anyone can contribute to. (I also want to ditch vBulletin and move to Discourse, but that's another story) The program should not only be capable of Pepakurafying 3D models, but also of opening PDOs and foamifying 3D models by identifying raised/indented areas and producing viable foam patterns. I'm on Reddit far more than I should be, and the sheer amount of bitter arrogant jerks always hate my proposals, so I hope feedback here will be constructive, instead of "ur stuupid hur dur," which is what Reddit would have to offer.
Theoretically, the program should be configurable to the point at which it only uses thicknesses of foam you have specified. It should also be capable of generating HPGL so you can cut it out automatically on a vinyl cutter.
I'm not just proposing a new idea, I'm asking for help. I haven't done much 3D programming, but I'm guessing there are others here who have. I can't make this happen on my own.
I'm done for now, please suggest new features and equally crazy ideas in your posts below.
~mistertime
Also, I'm probably posting this in the wrong place, but I can't place it anywhere else.