A status update on the helmet - it's not finished, because on one hand, I lost a lot of progress, but on the other hand, I made a lot of progress. I shall explain:
What set me back a bit was a staged accident - I did a drop test of sorts, where I had my helmet sitting on a pile of clothes on my couch, and to see just how sturdy it was, I pushed it off. It fell two feet onto a carpeted floor and the top half broke off from the bottom half.
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I'm still more horrified than you, the reader, hearing me say that. It took a lot of guts, but it was a good test to perform and actually enabled me to see that the soldering method I use for connecting parts isn't as invincible as I once thought (but it still beats superglue, which is barely better than duct taping it together). It also makes finishing/sanding the two separate halves considerably easier.
Now, to rectify this, I opted to try out a product that was showcased in one of
DeltaAlphaZulu's more recent videos, of using my ancient enemy (superglue) and plastic bonder, the latter of which I hadn't used before. I had actually originally planned to test it with the O/I helmet device (which, as you'll see, I did) first, but then this became the real test. Having since used it, I'll say that it's sort of annoying to sand, but from what I can tell after another "two foot drop" test with the lower half of the helmet, it held the parts together (but then again, it
did also have a stronger/better solder weld than the top half's parts did, so I don't know if that's the example or the exception), so I think that going forward, glue and plastic bonding
might at the very least supplement my soldering work, or perhaps I'll solder, then plastic bond.
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As for the O/I attachment:
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Lastly, the best part - the upper half of the helmet isn't
flawlessly smooth, but quite close to flawless, and I've reached the point where I don't think there's anything else I can (or want) to do with it until the time comes to paint it (but if there's any step between priming and painting that I need to know about, feel free to inform me). It's shiny, and it's
substantially smoother than my previous Helljumper helmet (at one point, I think I actually generated a very mild static charge from rubbing it). Even my dog is entranced by how shiny and near-perfect it is.
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As if that wasn't exciting enough, it gets better - the bottom half of the helmet is hot on the upper half's heels with regards to completion. I didn't think to snap a photo of it at the time, but I can say this much: after a bunch of sanding, I've applied the first coat of filler primer to the entirety of the lower half of the helmet, and I'll eventually get around to sanding it and, without any doubt, exposing more areas with little craters and bubbles, because a uniform silver coat of filler primer is very good at doing that.
Lastly, with all of the helmet parts (minus the two lens of the O/I module) finally finished (I can hardly believe it myself), I've started printing the parts to that customized shoulder design I shared a screenshot of earlier. I started with the upper half first, just to get the biggest time and filament hog out of the way before working on smaller parts that wouldn't be as disastrous in time and materials wasted in the event of something like a spool running out, or a power outage, or something like that. When those shoulder parts are printed, I'll give an update on them.
By the way, as a side note, part of why I give these kinds of detailed status updates is because I'm attempting to break the cycle of build threads I've read that mainly just show off neat tricks and finished parts, and not the sacrifices made to achieve those results. I just want to help people see what sort of stuff can happen and how to go about fixing it.
Anyway, that's all for now.