WandererTJ, I think the "impact" for the weapons is pretty much knock down power. I know in PVE I used a Scout Rifle, Trax Mallus III, with a 62 attack and about a 60% impact. If I shot a Dreg, Vandal, Thrall, Acolyte in the torso or leg, they would stagger and appear to be a bit "stunned" from the round. Where as if I used a Auto Rifle, 51 attack, 35-40% impact, they would just continue charging at me as if I was shotting them with a water gun. Might have an effect on shields too, I'm not too sure.
Ohhhhhhhhhhhhh!!!!
So THAT's why they always lean back.
I'm not sure if I ever saw the affect in PVP though. I would guess that in PVP, Impact works against Stability or something, but only when they are looking down their sights, idk...
Yes, it does. Any type of ammo box you shot would be collected, so I could keep my scout, sniper, and rocket launcher filled without ever having to leave my perch, which was a huge help in the Devil's Lair. Could stay on the rooftop while fighting the Crawler, the catwalk/balcony during the defense portion, and behind the crate during the final orb fight (with the exception, as some of us found out, of when the orb would teleport directly above that spot and just make it rain pain on your head).
Yes, but does shooting a White Box fill up your Secondary and Special Weapon ammo too?
Does a single box get divided into the 3 categories, or is it only good for the respective color the ammo is for?
Because if I could fill up my special weapon with regular ammo by shooting the ammo, then I'll have to tip my hat and agree that this is the better skill to have on a weapon. Otherwise, I will just happily run around collecting ammo.
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