Not a lot of progress lately. Work has been murder. Some people say I should give up being a hitman, but it's just so rewarding and profitable. Anyhoo
Time to show off a little bit. Here I've got my setup. Box of leather supplies, box of leather and a marble slab for tooling.
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Next up are my stamping tools. You use to get one free a month if you were a card carrying Tandy Leather member, but no more. Now they are $5-$10 apiece.
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I've finished patterning all of the leather pieces. It might not look different than the previous mock up, so here is a comparison (right is current)
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The biggest goal with the final pattern was to make sure there are no gaps and to pattern where the leather overlaps.
Next is determining how I want to tool the leather. Game graphics are just paint jobs, there are several ways I can go about manifesting that look.
One aspect is the shape of the details. Traditionally you cut the pattern in and hammer around the parts you want to stand out using a background tool. But, in the game it looks more like they just hammered around without cutting. I'll test both to see.
Here are two possibilities:
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Now, we won't know what looks better until we see how it takes to dye. You may think there are black skinned cows out there, but that is just their hair. Underneath they are all brown. I could just dye it straight black, but that would be boring right? So flat and hard to see the designs. Now, take a look at the reference. Tell me you don't see a lot of brown in there?
Here's what I think the game was going for, quickly dyed black leather that has been worn and faded so much the original brown is showing through. How do I recreate that?
Two theories so far: One, seal the undyed leather then dye black. The sealant will make it hard for the leather to really soak in the thin black dye. Two, dye a nice chestnut color. Then apply an antique black gel. The gel is thick and will really only stick in crevices and valleys.
I'll post tomorrow the results of the dye tests and I look forward to your opinions.