HALO 3 PEPAKURA By Slyfo

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When do you think you'll get to working on the Helljumpers. Not trying to be impatient. Just curious. :)
 
This is My first post here, but I have been reading the forums for weeks now, I am 40% with my pep armor and all, but I was set back about a week.

Slyfo I appreciate you made halo 3 pep files but there is a mistake I think, I was workin on the torso and got it half done when I noticed all the lines were valley folds, this made the torso become inside out when I was half way done, the tabs were on the outside, I have proof too that that pattern is messed up.

if --------- is to be folded away from you
then __ _ __ _ __ is to be folded toward you

most lines were __ _ __ _ __ which caused the model to curve in and become a inside out model, I will take pictures if you need, I also printed the gaunlets to test, same thing happened.

Just to make sure, did you hit invert or flip in pepakura when importing the model? I did this once and found out when making the model it came out inside out half way finished.

I was set back so I had to build the halo 2 armor instead :(
 
eh? why didnt you continue? it would have just been inside out. ---- are mountan fold-if you imagine ur in a plane looking down on a mountan thats how it looks. _._._._ are vally folds- same as above but replace with vallys.
 
Can anyone else confirm that the Pep is inside out? I am starting the Helm today and should be finished by sunday, but I don't want to waste time, because the Helm is a considerable time piece for me.
 
I have it in my hand right now, a half finished hand peice, and a 40% finished torso, I'm not a pep nub because I've been using for for months making smaller models, this suit is the same to me, but just 500 times larger than a small model.
 
I looked at the MKVI helm pep, it does appear to be inside out as far as I can tell. Some of the pieces that I'm SURE are supposed to be mountain folds are valley folds. It's no biggy, just swap in Pep designer the dots for mountain and valley, you wont even notice a difference.
 
I pitched 30+ sheets of carstock after wasting them on inside out torso/gauntlet, no biggy, I got my paper on sale for 8 dollars 250 sheets of 110lb.....

I am a little happier I am making the halo 2 version of the torso, because it's only 22 pages for my scale, it's been 3 days today since i started making the torso, I ran out of paper and thought I finished the print job, so I had to stop and just work from what I had, now I have to print out 2 more pages to finish up my torso.

By the way....how do you get the torso on? i hard a hard time getting through it, I am skinny and tall 5'8'' but it seems my shoudler dont fit though the bottom of the torso...after resining, do you guys reccomend cutting the peice in half around the shoulder/arm pit area, sorta like stormtrooper armor having the torso as 2 peices front and back...when I had 75% of the torso done it fit, but after adding the right hand side, i couldnt get it on at all, afriad to warp/rip the card stock.
 
Sikarian said:
I looked at the MKVI helm pep, it does appear to be inside out as far as I can tell. Some of the pieces that I'm SURE are supposed to be mountain folds are valley folds. It's no biggy, just swap in Pep designer the dots for mountain and valley, you wont even notice a difference.
edit,, open mouth, insert foot
 
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dannifood4less said:
its not inside out , lol maybe YOU guys are inside out!

Yeah, maybe.

All I know is when I look specifically at the pep piece that goes right across the back of the helmet, the very back, it should be all mountain folds. On this .pdo, they are all valley folds, which would thus bring it in.

Now, either the folds are wrong and just need to be swapped, or it's cut like that anyway, and when we put it together, we just have all of the tabs and flaps on the outside of the helmet instead of on the inside.

I'm hoping for the previous.
 
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Sikarian said:
Yeah, maybe.

All I know is when I look specifically at the pep piece that goes right across the back of the helmet, the very back, it should be all mountain folds. On this .pdo, they are all valley folds, which would thus bring it in.

Now, either the folds are wrong and just need to be swapped, or it's cut like that anyway, and when we put it together, we just have all of the tabs and flaps on the outside of the helmet instead of on the inside.

I'm hoping for the previous.
ahh your right i double checked,
its just that the edge types are swapped, fold a mountain as a valley, and vise versa
 
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Completed my halo 2 torso anyways, so I have no need to make another, also I have no time, with less than 30 days to go, I gotta hurry.
 
What pieces have the folds wrong? The helmet and torso both seem to check out for me..?

It all shows up as:
pepfodlsqv4.png


EDIT-Whoa, you're right. The settings check out ok but in the 2D preview window the folds are reversed. What's going on? How do I fix it?
 
Slyfo said:
What pieces have the folds wrong? The helmet and torso both seem to check out for me..?

It all shows up as:
pepfodlsqv4.png


EDIT-Whoa, you're right. The settings check out ok but in the 2D preview window the folds are reversed. What's going on? How do I fix it?
unfortunatly you cant do anything with it unfolded, the faces are reversed.
you have to Unfold Undo, and go to
3d model window> change coordinates> flip faces
this completly kills the visor however, that visor needs simplification anyways, no need to include that design on it, itll get cut out later anyways
----
edit-
you can click join adjacent isolated edges again itll help some but the detailed design on the visor still has a red line. just go back to the helmet model, and delete the faces that have that design, and re make them like the halo 2 pepakura visor, as it is, the visor has a red line and wont connect. join them in the 3d editor. only takes a few mins, just unfolding again will take a while.
 
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dannifood4less said:
unfortunatly you cant do anything with it unfolded, the faces are reversed.
you have to Unfold Undo, and go to
3d model window> change coordinates> flip faces
this completly kills the visor however, that visor needs simplification anyways, no need to include that design on it, itll get cut out later anyways

That makes the gray (outside) on the inside, and the white (inside) on the outside...is that acceptable? If it's that easy to fix I'll have the archives fixed/links replaced by later today. I have some work to get to before I have any spare time today, bleh.
 
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The EASIEST way to fix this is just to change the fold dots.

Either get in your head that the dash dot dash is mountain and the dot dot dot is valley, or just go into the line configuration and change it so that valley is dot dot dot and mountain is dash dot dash. I did this on mind and the folds look perfect.
 
Sikarian said:
The EASIEST way to fix this is just to change the fold dots.

Either get in your head that the dash dot dash is mountain and the dot dot dot is valley, or just go into the line configuration and change it so that valley is dot dot dot and mountain is dash dot dash. I did this on mind and the folds look perfect.
already stated, but the model has other flaws that will make the build difficult, no flaps on that visor, so you have to add them, and that visor is overly complex, especially since your gonna cut it out later anyways.
and im sure Sylfo can agree from a design aspect we like perfection.

also, Sylfo, in the 3d editor just go to your materials panel, delete the current material, and re select the front faces if its a big deal, personallty white is better and i see no need for the grey faces. other than a render.
 
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dannifood4less said:
already stated, but the model has other flaws that will make the build difficult, no flaps on that visor, so you have to add them, and that visor is overly complex, especially since your gonna cut it out later anyways.
and im sure Sylfo can agree from a design aspect we like perfection.

also, Sylfo, in the 3d editor just go to your materials panel, delete the current material, and re select the front faces if its a big deal, personallty white is better and i see no need for the grey faces. other than a render.

Any chance someone could make some of these fixes and upload us a modified .pdo? I don't know my way around the Designer well enough to try these, plus I'm at work right now so I don't even have it with me :(

Even if not upload, e-mail me one :p or PM ;)

I'd love you...long time.... 5 dollah. :whistle::love:
 
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Sikarian said:
Any chance someone could make some of these fixes and upload us a modified .pdo? I don't know my way around the Designer well enough to try these, plus I'm at work right now so I don't even have it with me :(

Even if not upload, e-mail me one :p or PM ;)

I'd love you...long time.... 5 dollah. :whistle::love:


I'm fixing them by tonight. Have patience...

People are NOT to modify or redistribute these files.

CROOK-

Crook said:
When do you think you'll get to working on the Helljumpers. Not trying to be impatient. Just curious. :)


Helljumper/marine armor is a priority right now. I just have to get the models for them first. (Happening -soon- :D)
 
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