HALO 3 PEPAKURA By Slyfo

Status
Not open for further replies.
Slyfo said:
I think it did that with my stuff automatically already.
it is set at i think 175 automatically but you can improve upon that, it makes the models easier to detail upon buliding, i sent you an email
--- email came back failure to deliver.
 
Last edited by a moderator:
they are extracted in game models off of the game itself using a program called 3dsmax then converted to pepakura - so they are as close to a carbon copy as we can get. they are not sculpted models but amazing works of art nonetheless, i don't know the complete process but from reading other people's post that's what i can get out of it. i used to extract models off of halo 2 and mod/pose them using 3dsmax & poser - real cool stuff going on in this forum tho. :cool:
 
what about all the other spartan and elite aromor do you intend to do that.
if you want help then send some of the files to the people who have register copies
 
NINJA V said:
they are extracted in game models off of the game itself using a program called 3dsmax then converted to pepakura - so they are as close to a carbon copy as we can get. they are not sculpted models but amazing works of art nonetheless, i don't know the complete process but from reading other people's post that's what i can get out of it. i used to extract models off of halo 2 and mod/pose them using 3dsmax & poser - real cool stuff going on in this forum tho. :cool:

ok, i see, if those were sculpted, i would have to give whoever sculpet them a dollar
 
Last edited by a moderator:
kneeko said:
does anyone have a pdo of the EOD helmet? if anyone does can you please email it to me?

kneeko1@gmail.com

EOD getting released in the next few days. Just need a few finishing touches/adjustments for it.


dead-spartan said:
what about all the other spartan and elite aromor do you intend to do that.
if you want help then send some of the files to the people who have register copies

I'm doing ALL spartan and ALL elite perms. :D
 
Last edited by a moderator:
MINI UPDATE-
EOD helmet is finished, and will be released in the next archive, along with hopefully the mauler, and what already released pieces I have fixed.

UPDATE 2-
mauler done.
 
Would I need to scale it higher or is the scaling itself different from the Halo 2 Pepakura? Because it says 19 inches and I would think that be a bit small unless there a formula I have to use.
 
Hey Slyfo, what tag are the armor perms under in the files! I found an app that can extract models from the beta files. (I'm guessing the beat files have the armor perms in it.)

I hope I'm not breaking a rule because I'm not asking for the files themselves!
 
imMonkeyGOD said:
Would I need to scale it higher or is the scaling itself different from the Halo 2 Pepakura? Because it says 19 inches and I would think that be a bit small unless there a formula I have to use.

Personally, scaling confuses the heck out of me. Some other people with a bit of a..firmer grasp on the particulars of the whole scaling thing have posted earlier in the thread, check back a few pages.
 
Last edited by a moderator:
Just thought i'd say thank you for the helm pep file, It's going to be my first project. However I found the pieces very spaced out so, before printing I saved myself some card and got the file down to 11 pages, I UV map alot so compressing the pages needed like that came naturally, and I'd happily do some others for you if you wanted.
 
Datahar said:
Just thought i'd say thank you for the helm pep file, It's going to be my first project. However I found the pieces very spaced out so, before printing I saved myself some card and got the file down to 11 pages, I UV map alot so compressing the pages needed like that came naturally, and I'd happily do some others for you if you wanted.

Yeah, I noticed that too. As I'm fixing the files I'm also cramming as many pieces as I can onto each sheet.

MINI UPDATE-putting the finishing touches on the fixed files archive. dot will finally mean mountain, dotdashdot will finally mean valley..or is it the other way around.. Fixed archive by tonight (watch the original post of this topic)
 
Last edited by a moderator:
papamurf812 said:
Exciting! When should we expect these to be out?

Couple hours. I have most everything fixed now (Barring any other problems. Report them and I'll fix it again, if need be). I was going to include the Recon (Bungie only) helmet in this release, but moments before i finished, the save corrupted, and I can't recover anything. :eek:. I'll give it another shot in a few days, though.
 
Last edited by a moderator:
Slyfo said:
Couple hours. I have most everything fixed now (Barring any other problems. Report them and I'll fix it again, if need be). I was going to include the Recon (Bungie only) helmet in this release, but moments before i finished, the save corrupted, and I can't recover anything. :eek:. I'll give it another shot in a few days, though.

Dang slyfo, bad luck man, cant wait to see what you put out next, your like a god send for the pep people.
 
Last edited by a moderator:
Sir Slyfo - I must be doing something wrong, 'coz when we printed your MkVI helmet in the first page it didnt show any numbers?
Any help is greatly appreciated :)
 
MLC said:
Sir Slyfo - I must be doing something wrong, 'coz when we printed your MkVI helmet in the first page it didnt show any numbers?
Any help is greatly appreciated :)

yea... with Slyfo's models u have to go into the "2D' menu and check show numbers or w/e..
 
Last edited by a moderator:
Xavier said:
yea... with Slyfo's models u have to go into the "2D' menu and check show numbers or w/e..
Actually its Under Configuration, and Edge ID... Show edge ID
 
Last edited by a moderator:
Status
Not open for further replies.
Back
Top