View the build thread HERE
--Progress--
Helmet: HD version : Halo 4 Hayabusa Helmet HD Here is a LD version for test fitting: http://www.4shared.com/file/a8fdZgsV/Halo_4_Hayabusa_Helmet_TEST_FI.html?
Shoulders: Done! Download .pdo for pep HERE or the foam unfold HERE
Chest: Modeled, being unfolded.
Butt Plate: Not started.
Thighs: Modeled, being unfolded.
Shins: Modeled, being unfolded.
Boots: Being Modeled.
--/Progress--
Hey everyone!
Ever since I first laid eyes on the Hayabusa armor in H3 many years ago, I instantly fell in love with it and has been my favorite armor permutation. A little while ago an employee of Liquid Dev. leaked out a couple renders of the Hayabusa concept armor based in the Halo 4 Universe. This, along with Hyper's build and Cereal's build, inspired me to build the H3 Hayabusa armor (which as of this original post date is still a WIP). After I finish my H3 Hayabusa build I will be jumping directly into my next build, the Halo 4 Hayabusa concept armor. I haven't yet seen any .obj or .pdo files on the internet for this particular armor set so I decided to install 3DS Max (I got it free due to me being a student) and try my hand at modeling it myself. I have an extensive background in Engineering CAD but very little experience with animation/character type modeling so this will be a first for me. I am really excited to see this through. Now seeing as this is the 3D Modeling thread, I will be posting my .pdo files in this thread as I finish them and posting the actual build in the creation discussion where it belongs, but the build will not be started for at least another few months. I will be doing LD files at first so that I can get accustomed to this new way of modeling but as I get better I will most definitely be doing HD models.
Here is a screenshot of what I have so far, it's the shoulder piece in 3DS Max and in Pep Designer:
I am still currently working on the unfold so I don't have a .pdo for you guys yet
Seeing as there is really only a front and back view to model off of and a 45 deg turn for both the front and back, there will be a lot of artistic decisions I will make that might not exactly match up perfectly with the images, but seeing as this is merely a concept armor set and not actually in the game, I think it will be fine.
Feedback and tips would be HIGHLY appreciated
Thanks!
--Progress--
Helmet: HD version : Halo 4 Hayabusa Helmet HD Here is a LD version for test fitting: http://www.4shared.com/file/a8fdZgsV/Halo_4_Hayabusa_Helmet_TEST_FI.html?
Shoulders: Done! Download .pdo for pep HERE or the foam unfold HERE
Chest: Modeled, being unfolded.
Butt Plate: Not started.
Thighs: Modeled, being unfolded.
Shins: Modeled, being unfolded.
Boots: Being Modeled.
--/Progress--
Hey everyone!
Ever since I first laid eyes on the Hayabusa armor in H3 many years ago, I instantly fell in love with it and has been my favorite armor permutation. A little while ago an employee of Liquid Dev. leaked out a couple renders of the Hayabusa concept armor based in the Halo 4 Universe. This, along with Hyper's build and Cereal's build, inspired me to build the H3 Hayabusa armor (which as of this original post date is still a WIP). After I finish my H3 Hayabusa build I will be jumping directly into my next build, the Halo 4 Hayabusa concept armor. I haven't yet seen any .obj or .pdo files on the internet for this particular armor set so I decided to install 3DS Max (I got it free due to me being a student) and try my hand at modeling it myself. I have an extensive background in Engineering CAD but very little experience with animation/character type modeling so this will be a first for me. I am really excited to see this through. Now seeing as this is the 3D Modeling thread, I will be posting my .pdo files in this thread as I finish them and posting the actual build in the creation discussion where it belongs, but the build will not be started for at least another few months. I will be doing LD files at first so that I can get accustomed to this new way of modeling but as I get better I will most definitely be doing HD models.
Here is a screenshot of what I have so far, it's the shoulder piece in 3DS Max and in Pep Designer:
I am still currently working on the unfold so I don't have a .pdo for you guys yet
Seeing as there is really only a front and back view to model off of and a 45 deg turn for both the front and back, there will be a lot of artistic decisions I will make that might not exactly match up perfectly with the images, but seeing as this is merely a concept armor set and not actually in the game, I think it will be fine.
Feedback and tips would be HIGHLY appreciated
Thanks!