Time for me to ramble about my thought process on the carbine. But first a baby update photo.
This will be a meter long, 11ish cm wide (surprisingly slender) and 33.3cm tall when done, about 78% of what it would be in game.
So yesterday when I started printing I was set on no moving parts and no lights. Settled on a removable magazine, patched the model up a bit and all was good. Fast forward to today and I figured I could easily hollow out the lower area, rig up a spare 6000mah phone charger to some fish tank LEDs and cast some nice green resin sheets for the lighted areas.
Then I thought about wiring a set contacts into the receiver on top that would send power to a light in the magazine for the ammo counter. I figured a set of pegs to align it and a magnet to hold it in place could work. Lit when inserted, unpowered when taken out.
AND THEN I had an idea for a simple plunger released by a button or something that would kick the mag out. The support on these parts are 8% cubic infill so packing a nice hefty spring in somewhere shouldn't cause enough stress to break something. I'm going to save the mid section for last and work on the additions while the stock prints.
These modifications should be simple to design and implement. Been a while since I've played around with LEDs but I'm sure it'll come back to me. Im sure a few 9volts could do as well. Less of a fire and shock hazard maybe. I have something similar in mind for the suit lights when I get there.