Do you plan on doing the revised Halo 2 beam rifle that was put in Halo 5 since you did the regular one?
its like what mblackwell said. i would love to do the old style beam rifle, but since it was DLC in halo 5, its not in our file archive yet. once we get the halo 3 files figured out, i'll be posting the (almost identical) beam rifle from that game.
I'm sure he would consider it, but we don't have the files for Covi stuff yet.
Mendez, would you like to join forces and create higher quality and smooth models? I've been using Blender, and I could smooth and detail the models, but they end up as surface models rather than solid bodies. So I would need you to solidify and slice the models. I do ask that you keep the files in one big piece, because some of us have larger printers, and when we want to print the files, we have to make the prop in 30 parts when we could slice it on our own and print it in 5 pieces.
mate, you're an absolute godsend. i've been looking for someone to do EXACTLY what you're offering. as long as you can make it a .obj mesh that can be imported into maya, then i can take it from there!
Now, as for the files. i've gone a bit quiet recently because i've been trying to figure out what the HELL is going on with the halo 3 weapon files! thankfully, i finally got it figured out. Turns out, back in the Halo 3 days, bungie didn't have much to work with in terms of hardware specs for the xbox 360 of the time. this meant that they had to pull a lot of clever tricks to make Halo 3 look good. a major part of this was the weapons in the game. polygons take up memory, and they only had a certain number of polygons in their "budget", so, they made VERY rough wireframe models, and then made up for it with with bump maps and clever texturing methods, both of which took up much less memory. this was great for the game, but terrible for me, because bump maps and texture tricks don't exist in the real world. here's a good comparison that i threw together:
Pretty easy game of "spot the difference", right? thankfully, the adding of details SHOULD be easy. its a lot of simple shapes, you've already got the base model to work off of, etc. however, its just beyond my very rudimentary skills at the moment. so does this look like something you could do for at least some of the weapon files?
And as for the slicing up, i keep the full model .obj included with the download (not on thingiverse though) for that exact reason. if you got a big printer and wanna do big prints, then go for it! (or you could just be a lazy schmuck like me and dump 6 or 7 pieces into one print at a time and just not care about the couple hours tacked on from tool travel between models)