Funny thing is, my costume hobby began with Samus years ago... I never have accomplished my 'mission' though....
but I do have extensive pictures details and the such because of the years of effort in making Armstrong's Power Suit.
Finding good peps has been rough though, most the models used aren't really suitable for "wearing" , pep doesn't seem to view them properly and has mixed-sections and muck-mess to clean up. I got a buddy workin on a fresh start 3D Modeling of the suit, for this exact purpose.
The hardest thing is scaling - because of the 'simply impossible suit' - I'd suggest getting some detailed measurements of your subject - everything - waist, bust, should to shoulder, neck circumference, arm length, forearm length - I mean Everything - wrist circumference, etc
Or making a body double of her so you have 'her' to work with. (body doubles can be made as simple as duct tape around her or gummed back paper tape or as crazy as body double filler silicone +mothermold etc) Usually takes only a couple of hours to do, as well.
Having the measurements AND at least some body double parts will help (like an arm, a leg, etc)
And I would focus on the first thing that will either make or break the suit - the shoulders. There are some concept arts from actual gameplay of Prime (best stuff I've actually found since anatomically correct and all that) so you should be able to find those - print one off that shows samus through an xray'd suit and one of the suit. Measure the print off and scale to your subject's size. Making this scale will help an incredible amount, even if you only have your subjects height and base proportions to work with.
Samus on paper is say 5inches tall inside the suit - foot to top of head - and your subject is 5 ft tall in life, it's a simple factor of 12.(because there are 12 inches in a foot) more then likely your scale will be a like 5.xy size - but you get the picture.
Then you just measure each thing as you go, if shoulders on paper are 1.5 inches, take 1.5x your scale to show the 'final size" then it's just a matter of sizing in Pep properly - some of the pep files are a bit tricky to size due to how they set up the "height" and all that of the model to begin with, just remember to check your sizing a few times and double check your work before printing.
but I do have extensive pictures details and the such because of the years of effort in making Armstrong's Power Suit.
Finding good peps has been rough though, most the models used aren't really suitable for "wearing" , pep doesn't seem to view them properly and has mixed-sections and muck-mess to clean up. I got a buddy workin on a fresh start 3D Modeling of the suit, for this exact purpose.
The hardest thing is scaling - because of the 'simply impossible suit' - I'd suggest getting some detailed measurements of your subject - everything - waist, bust, should to shoulder, neck circumference, arm length, forearm length - I mean Everything - wrist circumference, etc
Or making a body double of her so you have 'her' to work with. (body doubles can be made as simple as duct tape around her or gummed back paper tape or as crazy as body double filler silicone +mothermold etc) Usually takes only a couple of hours to do, as well.
Having the measurements AND at least some body double parts will help (like an arm, a leg, etc)
And I would focus on the first thing that will either make or break the suit - the shoulders. There are some concept arts from actual gameplay of Prime (best stuff I've actually found since anatomically correct and all that) so you should be able to find those - print one off that shows samus through an xray'd suit and one of the suit. Measure the print off and scale to your subject's size. Making this scale will help an incredible amount, even if you only have your subjects height and base proportions to work with.
Samus on paper is say 5inches tall inside the suit - foot to top of head - and your subject is 5 ft tall in life, it's a simple factor of 12.(because there are 12 inches in a foot) more then likely your scale will be a like 5.xy size - but you get the picture.
Then you just measure each thing as you go, if shoulders on paper are 1.5 inches, take 1.5x your scale to show the 'final size" then it's just a matter of sizing in Pep properly - some of the pep files are a bit tricky to size due to how they set up the "height" and all that of the model to begin with, just remember to check your sizing a few times and double check your work before printing.