Hi guys i'm new to all this but i extracted some weapons and a different imc br pilot helmet. If anyone wants to unfold them they're here:
http://www.4shared.com/folder/ZFH-sdqL/Titanfall_pep.html
Cool! The helmet is already included in the first unfold kit for the IMC. I didn't separate the parts and clean up open edges before I put it in, so that's probably why nobody has unfolded it yet. Looking through the weapons I see that they also need a ton of cleanup before they can be pepped. Game models are made to look good in the game, not to be physically built. An example of this are magazines. They clip through the model in order to save polygons. Instead of having proper geometry that just make it look like it has and there is almost no visible difference ingame since most modern game engines has proper edge detection in their shaders.
Here's an example I made with a cylinder in a box to demonstrate how a game model has to be modified to be built with pepakura.
You can see how much information the game model saves by having the cylinder clip through. It's the optimal way to make models in games since having the extra geometry would slow down the game. It doesn't make that much a difference on an individual level, but when you have thousands of models on screen at the same time, cutting corners where you can is required.
Another way around this is to just move the cylinder out of the box and make the hole manually on paper when you build it. I felt that this was the best way to do it for some parts on the helmets.
Most of the open edges in game models comes as a result of ripping the model out of the game files. Not all the model data is properly converted. Here's a screenshot of the raw model of the smart pistol in pepakura:
You can see that there are a lot of open edges and displaced vertexes. Pepakura Designer normally merge the open edges if they share vertexes that are exactly on top of each other. If they are slightly distorted, they won't merge. You can use a modeling program to fix this manually by increasing the merging threshold and merge the vertexes before you import it into pepakura. But if you have the threshold too high you can end up merging small detail areas together.
I felt that I needed to inform people about this if they wish to try this themselves. These models were never made with pepakura in mind. You can see this on the back piece of the IMC male. The cylinder shapes on the back of models are made to clip through and seal the gap between the two models meet. It's cheaper than actually making the part fit perfectly to the body.
Phew. It's been a long while since I've been on here, but once I got my hands on Titanfall, I just knew I'd have to work on a Pilot Armor. Thank you Jico, and everyone else who has been helping out. Once things calm down a bit in life and I get the projects I'm working on now wrapped up, I'm gonna dive headfirst into this project. Thanks for all your hard work, guys!
No problem! Looking forward to see your future projects