You gotta redo the whole piece now???
Kind of. It's just a tad too small. I'm trying very hard to avoid the "bobblehead" look that I've seen in other Samus builds, and I already had to make the helmet a bit larger than I had originally wanted (I tweaked the scale and proportion as much as I could, but that beak area is just not designed for a real chin to fit inside). So when I put a helmet cast and a life cast torso next to the shoulder bell to check for scale, I could see the beginnings of the dreaded bobble taking shape (no pics of that, I don't have enough hands to hold everything next to each other and get a picture). Took some foam board and roughed out a profile template to try to get a good size going on.
Never done this before... I've seen real sculptors do it, and I can see why they do it, but it's a bit hard to work with for me so far. Maybe with more practice. The diameter will only be increasing by about an inch, maybe an inch-and-a-half, but it makes a huge difference, proportion-wise... and material-wise, too, actually. It's not like you can just hit a "scale up" button The second pic is where I am with slapping on more clay. It's not that much bigger, but it's a LOT more clay! Finally had to open up my ten-pound-block. I think, all in all, I'm going to end up with about twenty pounds of clay on this sucker (out of curiosity, I'll weigh it before i start hacking away). Had I known I was going to do it this way, I would not have used the helmet as a base. As for starting over, after putting it into perspective, it's not really that big a deal. All told, even though it's been put away for two months, I've only put about a week's worth of work into it so far. I don't mind doing everything over. As an example, here's the original "almost finished" version of the helmet
So, yeah, I'd rather it be done right than be done quickly. Of course, there is something to be said for doing it right the first time, but, hey, I'm still new at this