- Member DIN
- S980
Latest Progress Pic:
Finished and Painted!
See Page 40 for the comparison shots with the game model!
Full demonstration of the complete Spartan Laser prior to disassembly and painting
Initial Post:
Stay with me through the short novel here, the pictures start further down!
I’m back for my third build thread, this time on a road much less traveled: I am well into building an exact scale Halo 3 Spartan Laser that is also an airsoft gun. There have been several false starts by others attempting to build Spartan Laser replicas, so I wanted to make sure I had a rock-solid plan as well as real momentum in its construction before beginning this WIP thread. This project had almost a year in planning before starting actual construction. I realize there is a new (but more primitive looking) SPLASER out for Halo Reach, but by the time Reach came along, this project was already well down the road in planning. Besides, I like the look better. Most importantly for this project, I wanted an airsoft gun that was the airsoft EQUIVALENT of the Spartan Laser in firepower. To me that meant that it had to put out a quantity of BBs far greater than an ordinary airsoft rifle.
Some Airsoft Disclaimers:
I’m not intending to use, nor promoting the use of replica armor as a substitute for approved ballistic-rated protective equipment while playing extreme sports. I fully support the Mods in discouraging this line of thinking. I will carry a version of this thread on the Airsoft Retreat forums that will likely have more focus on the challenges of scratchbuilding an airsoft gun. This thread will cover that aspect as well, but focus on the replica aspect.
The completed SPLASER will have a full-metal lower receiver (black lower portion) and a fiberglass upper receiver (everything green) that contains THREE airsoft gear boxes, three 11.1 V Li-Poly batteries, extensive timer and relay electronics, and an automatic feed mechanism to deliver BB’s to the gear boxes. Overall, this system will fire BB’s at a rate of over 2100 BBs/minute! The only airsoft guns delivering a higher rate of fire are multi-thousand dollar GE Minigun (electric Gatling) setups. Those of you familiar with electric airsoft guns know that there is a substantial level of routine adjustment and maintenance required to keep even a basic airsoft gun reliable. These requirements go up exponentially when you upgrade your gun for higher performance. For this reason, I am using proven internal components from the Echo 1 E90 rifle that have not been upgraded in any way. My objective is to carefully engineer these three sets of components into the casing of a Spartan Laser such that the entire system is reliable, professional looking, and well laid out for ease of service. Bottom line: I don’t want it to look home made on the outside or the inside. As you will see, that equals time (and money).
Acknowledgements:
In order to figure out the internal layout of this system, I needed accurate 3D models to work out life-size internal spaces as well as organize my approach to surface detailing. A special thanks to Martyn Lee Ball/Hunter for providing me with not only the basic working model, but also for generating component models of the lower receiver sides that have helped me figure out my milling plan as well as the locations of fasteners to hold it all together. For the Pepakura work, I used Nugget’s Spartan Laser file.
On the airsoft side, the staff at Disruptive Paintball and Airsoft in Tucson, Arizona has provided outstanding advice as well as great pricing on the Echo 1 components I’m using for this project. They also were able to supply critical parts from spare/damaged weapons that will help hold down the cost. BSS Airsoft out of Robertsdale, AL has also contributed great advice and reasonable-priced components.
Initial Construction Plan:
Following the intellectual exercise, the next phase was to construct a Spartan Laser prototype shell to verify the planned layout would really work. The folded and resined lower receiver will be used to design both the milling plan for the aluminum final version of the lower receiver as well as allow me to mock-up the internal frame that will support the outer barrel, BB barrels, airsoft gear boxes, batteries, sighting laser, and BB feed mechanism. The upper receiver in Pepakura, once resined will be used to figure out my access points, securing points, and seams for disassembly. Following this, it will be fully sealed and rondo’d. This near-solid blank will be fully detailed, then used to make molds to be used in laying up the final fiberglass pieces.
The lower receiver will be constructed in one of three ways, depending on what I learn over the coming month and who I’m able to talk favors from: 1) Aluminum plates with milled-in details will be jigged and welded together for the most perfectly detailed and strongest-possible receiver followed by high-temperature powder coating 2) Carefully cut sheets of aluminum will be built-up layer by layer using JB Weld to provide the same level of detail and will be riveted and glued together to provide a strong receiver that will have to be painted due to the glue being unable to handle the heat of powder coating 3) Details will be built up using JB Weld bonded sheets of aluminum, but structural joints will be brazed with Alumiweld rod, possibly enabling me to still use low-temp powder coating. I currently lack access to a mill, but have a drill press and every imaginable way to cut sheet aluminum. My drill press cannot handle the side loads of milling—I’ve tried. I also don’t have access to an aluminum-capable MIG welder. If these situations change, I’ll go for the first option.
Planned Operation:
I want this SPLASER to simulate the in-game weapon as much as possible—right down to the rumble in your controller. To this end, I’ve spent months going back and forth with skilled electronics experts to design my circuitry. I now have a plan and all components that will:
Turn on the master circuit, light the side marker LEDs, and raise the top shroud via a servo when the front handgrip is extended. This should be interesting as the SPLASER is never shown in the game in its predeployment configuration. You only see this function for a millisecond when you pick it up or switch between weapons. I also plan to embed white LEDs inside the BB hopper and at the gear box feed nozzles to allow the use of glow in the dark tracer BBs.
Activate the sighting laser, start the low-frequency rumble motor, start a 4-second timer circuit and a 3-second timer circuit when the trigger is pressed.
Activate the high-frequency rumble motor at the expiration of the 3-second timer to give the operator a one second heads-up that the weapon is about to fire.
Activate three relays at the expiration of the 4-second timer to light the high-intensity red light in the outer barrel that back-lights the outgoing BBs and, finally, to allow the three 11.1V Li-poly batteries to start the three airsoft gear boxes to bring the pain!
Finally, my own cheat code: Pulling the trigger very hard will override the timers and bring an instant rain of BBs onto my opponent. After all, who really likes waiting 4 seconds for their SPLASER to fire when someone is shooting at you?
The above-mentioned rumble motors were gutted from a dead XBOX 360 controller and will help give the replica the same feedback you get from using the Spartan Laser in the game.
At this time, I plan to feed the BBs to the gear boxes by siamesing three of the manually-wound clockwork feed mechanisms from M-4 high-cap airsoft magazines. These will be centrally wound by turning the big dial already conveniently built into the sides of the Spartan Laser toward the back. If this proves difficult or insufficient, I’ll need to design an electric winding mechanism.
My initial post (novel) was too long. Additional pics immediately follow.
Redshirt
Finished and Painted!
See Page 40 for the comparison shots with the game model!
Full demonstration of the complete Spartan Laser prior to disassembly and painting
Initial Post:
Stay with me through the short novel here, the pictures start further down!
I’m back for my third build thread, this time on a road much less traveled: I am well into building an exact scale Halo 3 Spartan Laser that is also an airsoft gun. There have been several false starts by others attempting to build Spartan Laser replicas, so I wanted to make sure I had a rock-solid plan as well as real momentum in its construction before beginning this WIP thread. This project had almost a year in planning before starting actual construction. I realize there is a new (but more primitive looking) SPLASER out for Halo Reach, but by the time Reach came along, this project was already well down the road in planning. Besides, I like the look better. Most importantly for this project, I wanted an airsoft gun that was the airsoft EQUIVALENT of the Spartan Laser in firepower. To me that meant that it had to put out a quantity of BBs far greater than an ordinary airsoft rifle.
Some Airsoft Disclaimers:
I’m not intending to use, nor promoting the use of replica armor as a substitute for approved ballistic-rated protective equipment while playing extreme sports. I fully support the Mods in discouraging this line of thinking. I will carry a version of this thread on the Airsoft Retreat forums that will likely have more focus on the challenges of scratchbuilding an airsoft gun. This thread will cover that aspect as well, but focus on the replica aspect.
The completed SPLASER will have a full-metal lower receiver (black lower portion) and a fiberglass upper receiver (everything green) that contains THREE airsoft gear boxes, three 11.1 V Li-Poly batteries, extensive timer and relay electronics, and an automatic feed mechanism to deliver BB’s to the gear boxes. Overall, this system will fire BB’s at a rate of over 2100 BBs/minute! The only airsoft guns delivering a higher rate of fire are multi-thousand dollar GE Minigun (electric Gatling) setups. Those of you familiar with electric airsoft guns know that there is a substantial level of routine adjustment and maintenance required to keep even a basic airsoft gun reliable. These requirements go up exponentially when you upgrade your gun for higher performance. For this reason, I am using proven internal components from the Echo 1 E90 rifle that have not been upgraded in any way. My objective is to carefully engineer these three sets of components into the casing of a Spartan Laser such that the entire system is reliable, professional looking, and well laid out for ease of service. Bottom line: I don’t want it to look home made on the outside or the inside. As you will see, that equals time (and money).
Acknowledgements:
In order to figure out the internal layout of this system, I needed accurate 3D models to work out life-size internal spaces as well as organize my approach to surface detailing. A special thanks to Martyn Lee Ball/Hunter for providing me with not only the basic working model, but also for generating component models of the lower receiver sides that have helped me figure out my milling plan as well as the locations of fasteners to hold it all together. For the Pepakura work, I used Nugget’s Spartan Laser file.
On the airsoft side, the staff at Disruptive Paintball and Airsoft in Tucson, Arizona has provided outstanding advice as well as great pricing on the Echo 1 components I’m using for this project. They also were able to supply critical parts from spare/damaged weapons that will help hold down the cost. BSS Airsoft out of Robertsdale, AL has also contributed great advice and reasonable-priced components.
Initial Construction Plan:
Following the intellectual exercise, the next phase was to construct a Spartan Laser prototype shell to verify the planned layout would really work. The folded and resined lower receiver will be used to design both the milling plan for the aluminum final version of the lower receiver as well as allow me to mock-up the internal frame that will support the outer barrel, BB barrels, airsoft gear boxes, batteries, sighting laser, and BB feed mechanism. The upper receiver in Pepakura, once resined will be used to figure out my access points, securing points, and seams for disassembly. Following this, it will be fully sealed and rondo’d. This near-solid blank will be fully detailed, then used to make molds to be used in laying up the final fiberglass pieces.
The lower receiver will be constructed in one of three ways, depending on what I learn over the coming month and who I’m able to talk favors from: 1) Aluminum plates with milled-in details will be jigged and welded together for the most perfectly detailed and strongest-possible receiver followed by high-temperature powder coating 2) Carefully cut sheets of aluminum will be built-up layer by layer using JB Weld to provide the same level of detail and will be riveted and glued together to provide a strong receiver that will have to be painted due to the glue being unable to handle the heat of powder coating 3) Details will be built up using JB Weld bonded sheets of aluminum, but structural joints will be brazed with Alumiweld rod, possibly enabling me to still use low-temp powder coating. I currently lack access to a mill, but have a drill press and every imaginable way to cut sheet aluminum. My drill press cannot handle the side loads of milling—I’ve tried. I also don’t have access to an aluminum-capable MIG welder. If these situations change, I’ll go for the first option.
Planned Operation:
I want this SPLASER to simulate the in-game weapon as much as possible—right down to the rumble in your controller. To this end, I’ve spent months going back and forth with skilled electronics experts to design my circuitry. I now have a plan and all components that will:
Turn on the master circuit, light the side marker LEDs, and raise the top shroud via a servo when the front handgrip is extended. This should be interesting as the SPLASER is never shown in the game in its predeployment configuration. You only see this function for a millisecond when you pick it up or switch between weapons. I also plan to embed white LEDs inside the BB hopper and at the gear box feed nozzles to allow the use of glow in the dark tracer BBs.
Activate the sighting laser, start the low-frequency rumble motor, start a 4-second timer circuit and a 3-second timer circuit when the trigger is pressed.
Activate the high-frequency rumble motor at the expiration of the 3-second timer to give the operator a one second heads-up that the weapon is about to fire.
Activate three relays at the expiration of the 4-second timer to light the high-intensity red light in the outer barrel that back-lights the outgoing BBs and, finally, to allow the three 11.1V Li-poly batteries to start the three airsoft gear boxes to bring the pain!
Finally, my own cheat code: Pulling the trigger very hard will override the timers and bring an instant rain of BBs onto my opponent. After all, who really likes waiting 4 seconds for their SPLASER to fire when someone is shooting at you?
The above-mentioned rumble motors were gutted from a dead XBOX 360 controller and will help give the replica the same feedback you get from using the Spartan Laser in the game.
At this time, I plan to feed the BBs to the gear boxes by siamesing three of the manually-wound clockwork feed mechanisms from M-4 high-cap airsoft magazines. These will be centrally wound by turning the big dial already conveniently built into the sides of the Spartan Laser toward the back. If this proves difficult or insufficient, I’ll need to design an electric winding mechanism.
My initial post (novel) was too long. Additional pics immediately follow.
Redshirt
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