Surprise Eaglestrike Build

Wraith0912

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So back in August/September I got the chance to cross a big thing off my bucket list: visiting the battlefields of WW1's Western Front. It was an experience I'd been looking forward to for years, and when I started thinking about what my next suit would be once I got home, I knew I wanted it to incorporate some of the things I'd seen over in France and Belgium. Of course, when we're talking about Halo mixing in with WW1 stuff, there's pretty much only one place to turn: Eaglestrike.

I know Eaglestrike isn't everyone's cup of tea, but me personally, I've always enjoyed it. It's tanky, it's bulky, the helmets based on IRL helmets look great with their Haloified elements, basically I just think it's pretty neat. For this build, I wanted to recreate this British uniform that was on display at one of the museums in Ypres while also trying to remain relatively close to options available in the game itself.

IMG_7135.jpg
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Two other goals were clear from the start as well. Running the Mark V suit I made for C2E2 last year made it clear that this suit needs to be as lightweight as possible to avoid the problems I ran into last time, and I wanted to have elements on the suit that made me unique compared to other prospective Eaglestrike builders. So, I decided to go with the Gummytube Filter attachment for the Brodie helmet, and to solve the weight problem, I would be printing almost the entirety of the suit in TPU.

I'm using Titlewave's files for the main body and MoeSizzlac's Brodie helmet file. I printed the first few pieces of the suit back in October. I hadn't used TPU in a very long time, and the last time I did, it clogged my printer's nozzle. However, I was lucky to nail the slicer settings for the TPU that I'm using very early on, and with my large-format Neptune 4 Max, pieces started flying off the print bed at a speed I could've only dreamed of last year. The handplates, boot covers, and the hips were the first to go, followed by the knees and the rest of the legs. Special thanks to Fallen , SamuelHan , and DeltaAlphaZulu for their input and advice on how to post-process TPU.

IMG_8691.jpg


I also learned how to airbrush! Last time I had a mad scramble to get things painted and weathered because I was dealing with school, but I've since graduated, so that's not a problem anymore. I can definitely see room for improvement, but as a first pass, I'm very happy with the progress on these pieces.

IMG_8786.jpg


In the months since October, I've gotten upwards of 80% of the parts printed, with almost everything either ready to paint or in some late stage of post-processing. This batch of pieces below got a pass of sanding and rubberized filler a few hours ago from when I post this. One issue that you can see (especially on the shoulders) is pillowing artifacts from the printer; I'm doing my best to sand these down as flat as I can manage, but due to the damage-heavy nature of Eaglestrike, I'm thinking I can probably get away with some clever weathering techniques if I can't. In addition, the helmet currently only has a couple more hours of print time to go before it finishes. Once that's done, I will print the mask, and then all that's left to be printed is the torso piece; everything else will have been completed.

IMG_8823.jpg
IMG_8822.jpg


I have been absolutely amazed at the amount of progress I've made in just a few short months compared to the extreme uphill battle that was the Mark V build. Like before, the goal of this build is to get it done before C2E2, which is a bit more challenging this year due to the convention occurring earlier in the month this time around. Still, I'm feeling confident about the progress that I'm making, and I'm looking forward to putting everything together.
 
I'm very excited to see an eagles trike build. Also sending extra encouragement to finish for C2E2 so we can have as many of the different armor cores as possible. I might have a video idea in mind....
 
So back in August/September I got the chance to cross a big thing off my bucket list: visiting the battlefields of WW1's Western Front. It was an experience I'd been looking forward to for years, and when I started thinking about what my next suit would be once I got home, I knew I wanted it to incorporate some of the things I'd seen over in France and Belgium. Of course, when we're talking about Halo mixing in with WW1 stuff, there's pretty much only one place to turn: Eaglestrike.

I know Eaglestrike isn't everyone's cup of tea, but me personally, I've always enjoyed it. It's tanky, it's bulky, the helmets based on IRL helmets look great with their Haloified elements, basically I just think it's pretty neat. For this build, I wanted to recreate this British uniform that was on display at one of the museums in Ypres while also trying to remain relatively close to options available in the game itself.

View attachment 356293View attachment 356294

Two other goals were clear from the start as well. Running the Mark V suit I made for C2E2 last year made it clear that this suit needs to be as lightweight as possible to avoid the problems I ran into last time, and I wanted to have elements on the suit that made me unique compared to other prospective Eaglestrike builders. So, I decided to go with the Gummytube Filter attachment for the Brodie helmet, and to solve the weight problem, I would be printing almost the entirety of the suit in TPU.

I'm using Titlewave's files for the main body and MoeSizzlac's Brodie helmet file. I printed the first few pieces of the suit back in October. I hadn't used TPU in a very long time, and the last time I did, it clogged my printer's nozzle. However, I was lucky to nail the slicer settings for the TPU that I'm using very early on, and with my large-format Neptune 4 Max, pieces started flying off the print bed at a speed I could've only dreamed of last year. The handplates, boot covers, and the hips were the first to go, followed by the knees and the rest of the legs. Special thanks to Fallen , SamuelHan , and DeltaAlphaZulu for their input and advice on how to post-process TPU.

View attachment 356296

I also learned how to airbrush! Last time I had a mad scramble to get things painted and weathered because I was dealing with school, but I've since graduated, so that's not a problem anymore. I can definitely see room for improvement, but as a first pass, I'm very happy with the progress on these pieces.

View attachment 356297the hooks, where did you find/make them? Cause I'm trying to add/ figure out how to do them for mine.
In the months since October, I've gotten upwards of 80% of the parts printed, with almost everything either ready to paint or in some late stage of post-processing. This batch of pieces below got a pass of sanding and rubberized filler a few hours ago from when I post this. One issue that you can see (especially on the shoulders) is pillowing artifacts from the printer; I'm doing my best to sand these down as flat as I can manage, but due to the damage-heavy nature of Eaglestrike, I'm thinking I can probably get away with some clever weathering techniques if I can't. In addition, the helmet currently only has a couple more hours of print time to go before it finishes. Once that's done, I will print the mask, and then all that's left to be printed is the torso piece; everything else will have been completed.

View attachment 356298View attachment 356299

I have been absolutely amazed at the amount of progress I've made in just a few short months compared to the extreme uphill battle that was the Mark V build. Like before, the goal of this build is to get it done before C2E2, which is a bit more challenging this year due to the convention occurring earlier in the month this time around. Still, I'm feeling confident about the progress that I'm making, and I'm looking forward to putting everything together.
 
Very cool idea! IIRC the war reenactment community has some files for making those kinds of uniforms. Two questions for you though:
1) Is the helmet also going to be made of TPU?
2) What brand of TPU are you using?
I cant wait to see how this turns out!
 
Very cool idea! IIRC the war reenactment community has some files for making those kinds of uniforms. Two questions for you though:
1) Is the helmet also going to be made of TPU?
2) What brand of TPU are you using?
I cant wait to see how this turns out!
The helmet is the one part of this build that is made of regular PLA+ instead of TPU. The gist is that TPU is great for parts that are going to be moving or flexing around a lot, and the helmet is the one area that doesn't need to flex since it doesn't get in the way of anything. I'm also not as concerned about the weight of the helmet compared to pieces like the thighs or chestplate which have proved to be problematic in the past when not addressed. For both PLA+ and TPU, I'm using Inland-brand filament since I have a Micro Center store local to me.
 
Helmet has been fully printed as of yesterday. As mentioned before, the base helmet design is MoeSizzlac's, but I made a couple edits to it so I could get the mask attachment working. Still needs post processing and the actual tubes for the mask, but it exists now.

IMG_8830.jpg
IMG_8831.jpg


A little bit more about the mask attachment; as far as I could tell, no one has actually modeled a cosplay-compatible version of it yet, so I went ahead and did it myself. The model is actually a heavily modified game rip courtesy of the Halo Archive's Spartan Pack, which I cleaned up and detailed using subdivisions and boolean operations in Blender. Additionally, I cut a pair of cylinders into the base helmet model to act both as a point for the tubes to connect into but also as a place to mount the helmet fans. I also added a couple hooks onto the mask so it could slot over the bottom of the visor area; these are then glued/soldered into place for a secure connection.

Screenshot 2025-01-30 205110.png
Screenshot 2025-01-30 205224.png
 
So back in August/September I got the chance to cross a big thing off my bucket list: visiting the battlefields of WW1's Western Front. It was an experience I'd been looking forward to for years, and when I started thinking about what my next suit would be once I got home, I knew I wanted it to incorporate some of the things I'd seen over in France and Belgium. Of course, when we're talking about Halo mixing in with WW1 stuff, there's pretty much only one place to turn: Eaglestrike.

I know Eaglestrike isn't everyone's cup of tea, but me personally, I've always enjoyed it. It's tanky, it's bulky, the helmets based on IRL helmets look great with their Haloified elements, basically I just think it's pretty neat. For this build, I wanted to recreate this British uniform that was on display at one of the museums in Ypres while also trying to remain relatively close to options available in the game itself.

View attachment 356293View attachment 356294

Two other goals were clear from the start as well. Running the Mark V suit I made for C2E2 last year made it clear that this suit needs to be as lightweight as possible to avoid the problems I ran into last time, and I wanted to have elements on the suit that made me unique compared to other prospective Eaglestrike builders. So, I decided to go with the Gummytube Filter attachment for the Brodie helmet, and to solve the weight problem, I would be printing almost the entirety of the suit in TPU.

I'm using Titlewave's files for the main body and MoeSizzlac's Brodie helmet file. I printed the first few pieces of the suit back in October. I hadn't used TPU in a very long time, and the last time I did, it clogged my printer's nozzle. However, I was lucky to nail the slicer settings for the TPU that I'm using very early on, and with my large-format Neptune 4 Max, pieces started flying off the print bed at a speed I could've only dreamed of last year. The handplates, boot covers, and the hips were the first to go, followed by the knees and the rest of the legs. Special thanks to Fallen , SamuelHan , and DeltaAlphaZulu for their input and advice on how to post-process TPU.

View attachment 356296

I also learned how to airbrush! Last time I had a mad scramble to get things painted and weathered because I was dealing with school, but I've since graduated, so that's not a problem anymore. I can definitely see room for improvement, but as a first pass, I'm very happy with the progress on these pieces.

View attachment 356297

In the months since October, I've gotten upwards of 80% of the parts printed, with almost everything either ready to paint or in some late stage of post-processing. This batch of pieces below got a pass of sanding and rubberized filler a few hours ago from when I post this. One issue that you can see (especially on the shoulders) is pillowing artifacts from the printer; I'm doing my best to sand these down as flat as I can manage, but due to the damage-heavy nature of Eaglestrike, I'm thinking I can probably get away with some clever weathering techniques if I can't. In addition, the helmet currently only has a couple more hours of print time to go before it finishes. Once that's done, I will print the mask, and then all that's left to be printed is the torso piece; everything else will have been completed.

View attachment 356298View attachment 356299

I have been absolutely amazed at the amount of progress I've made in just a few short months compared to the extreme uphill battle that was the Mark V build. Like before, the goal of this build is to get it done before C2E2, which is a bit more challenging this year due to the convention occurring earlier in the month this time around. Still, I'm feeling confident about the progress that I'm making, and I'm looking forward to putting everything together.
How did you do the hooks on the eaglestrike? I would like to learn how to do them as well or print some to go with mine
 
How did you do the hooks on the eaglestrike? I would like to learn how to do them as well or print some to go with mine
Those are another great example of "heavily modified game rips". I separated the hook from the rest of the suit, subdivided it to give it some more curvature, and used one of the rivet details on another part to add that geometry to the hook. I also added in circular ring pieces on both sides of the hips for the hooks to actually, y'know, hook into. Since they're made of TPU, I don't have to worry about tolerance fitting or clipping as much as I would if I made them out of PLA, since the hook part can flex while still having a strong grip on the hip ring. I plan to do something similar for a couple other details that Titlewave's files don't currently have, though I can't say for now if the method of making them will be the same.
 
Smaller update this time around, the front chest piece has been fully printed and joined together with some Loctite. Lots of work ahead getting it smoothed out and ready for painting, but having one of the last major pieces off the build plate is a big motivator.

IMG_8903.jpg


I'm currently about 2 days into a 4 day print for one half of the backplate. Given the timeframe and the difficulty I'm having sanding down everything, I'm beginning to feel the crunch for the C2 deadline. Thankfully, SamuelHan has very kindly offered to print the jetpack piece for the backplate, meaning all I have left to print is the backplate itself. If all goes well, I will have everything printed and assembled by the end of the month, meaning I will have all of March to post process, paint, and strap. On paper, I'm in a better position with everything than I was with the Mark V last year, but we'll see how things go from here on out.
 
We're about a month away from the deadline, but good news in the meantime: every piece of the suit has been printed and assembled. All that's left is post-processing, which I've recently had a big breakthrough in.

After asking around, I found two options to help seal in the seam lines and pillowing artifacts on the bigger pieces. Those two options were DAP Kwik Seal caulk and Alex Flex Spackling Paste. Before applying them to the armor pieces, I decided to test which one would best suit the type of flexibility these pieces could be put under. I printed out some small test pieces, glued them together, and used both products to fill in both the seam line and the top of the print (which had open, exposed infill). The piece with the Kwik Seal is on the left, while the one with Alex Flex is on the right.

IMG_8996.jpg


Once both substances were dry, I bent them a bit to see if they could withstand the pressure. The Kwik Seal remained solid throughout, while the Alex Flex started cracking apart right away, which you can actually see remnants of in the above picture. Having identified my filler, I went to work applying it to the pieces which needed it the most, starting with the chest plate. The main things to address here were the center seam running down the middle and the scarring left over from support removal all along the bottom of the piece. The whole experience was very much like applying Bondo on a regular PLA/PETG print, but without the added benefit of being able to sand down the print before I applied the putty due to my pieces having very low infill.

IMG_8998.jpg

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The shoulders you see in this picture have already been sanded, while sanding continues on the chest plate. I plan to do the same process for the back plate before everything gets another coat of rubberized filler and then a paint pass. I will admit, I am starting to feel the con crunch a bit, but I'm optimistic that I can finish this with enough time to spare for a couple test runs in the full armor. I'll be sure to update the thread with those results once I get there.
 

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