BaronVonReicher
Member
When I click on the DB link, it says: "The file link that you requested is not valid"
Is there any word about the Halo 4 forerunner weapons yet? The last game informer had the weapons and now I would like to make them.
*Spelling/grammar corrected. Tonality changed.*Hey guys, I've still not heard anything about those weapons yet - are you holding out until after Nov. 6 or something?
Hey guys, this is just an observation I made, when I started downloading my Mk. VI files a couple of weeks ago. In the database, the Halo 3 section to be exact, under the Spartan Mk. VI Armor there are some HD files missing. All the LD versions are there, but it is missing the HD codpiece, shins, and thighs. Just something I noticed, because I had to look elsewhere for them. I'm not sure if there is a reason for them missing, but I just wanted to throw that out there.
When I click on the DB link, it says: "The file link that you requested is not valid"
At this point the best thing to do is have patience. The game has only been out for 2 weeks, and there are a lot more bits and pieces to account for this time around. For Halo 3 there was a definite base model for everything with very minor variations that were essentially add-ons. Reach gave a much larger quantity of variants, but it was still working with a base model with attachment-based variations. Halo 4, however, really does not have any sort of "base" aside from the undersuit. Every armor clas uses a completely unique helmet, chest, and shoulder piece, not only in the form of the shoulder pad, but in the upper-arm piece that it attaches to. Add to that a dozen different forearm AND hand plate variants, and at least as many cod, thigh, knee, shin, and boot variants, and that is an immensely large amount of modeling that needs to be done. As for the weapons, even with several returning favorites, subtle (and sometimes not so subtle) changes have been made, and I think most modelers are tackling those first before trying something new that they will have to build completely from scratch. And all the weapons are much more detailed this time around, so rendering them accurately is going to take a lot longer than the old models.
I know it's hard when something new comes out, but patience is really the only answer unless you take the initiative and create the models yourself with Sketch-up or whatever other program/tool you can find. From what I've gathered this group is maybe 5% modelers, 10% unfolders, and 99% people who want what they want and want it right now. Not a very good distribution, and it puts a lot of demand on the modelers who, like everyone else here, have certain pieces that they want to have made as well. And most of them are likely waiting until they've found every variant there is to find, and dug up enoguh reference pics of those pieces, before they even begin the project. These things take time. Halo 3 has been out for how many years now, and as Missing Spartan pointed out there is still a lack in accurate Mauler models. I'm sure people digging through the database could come up with a list of things they saw in the games all the way back ot the original CE that still haven't been made that they would like to see. Once again, the options are to either make it ourselves, or wait until someone else has the time and ambition to take on requests.
This whole thing sounds awesome but i'm still getting a "link not valid" when i try and go there.
Yeah, just some unscheduled maintenance. All good now.This whole thing sounds awesome but I'm still getting a "link not valid" when I try and go there.
*Quote paraphrased.Well all I need is…*snip*... and was hoping someone could make it for me.
I could not agree with you more.At this point the best thing to do is have patience. The game has only been out for 2 weeks, and there are a lot more bits and pieces to account for this time around. For Halo 3 there was a definite base model for everything with very minor variations that were essentially add-ons. Reach gave a much larger quantity of variants, but it was still working with a base model with attachment-based variations. Halo 4, however, really does not have any sort of "base" aside from the undersuit. Every armour class uses a completely unique helmet, chest, and shoulder piece, not only in the form of the shoulder pad, but in the upper-arm piece that it attaches to. Add to that a dozen different forearm variants, and at least as many cod, thigh, knee, shin, and boot variants, and that is an immensely large amount of modelling that needs to be done. As for the weapons, even with several returning favourites, subtle (and sometimes not so subtle) changes have been made, and I think most modellers are tackling those first before trying something new that they will have to build completely from scratch. And all the weapons are much more detailed this time around, so rendering them accurately is going to take a lot longer than the old models.
I know it's hard when something new comes out, but patience is really the only answer unless you take the initiative and create the models yourself with Sketch-up or whatever other program/tool you can find. From what I've gathered this group is maybe 5% modellers, 10% unfolders, and 99% people who want what they want and want it right now. Not a very good distribution, and it puts a lot of demand on the modellers who, like everyone else here, have certain pieces that they want to have made as well. And most of them are likely waiting until they've found every variant there is to find, and dug up enough reference pics of those pieces, before they even begin the project. These things take time. Halo 3 has been out for how many years now, and as Missing Spartan pointed out there is still a lack in accurate Mauler models. I'm sure people digging through the database could come up with a list of things they saw in the games all the way back to the original CE that still haven't been made that they would like to see. Once again, the options are to either make it ourselves, or wait until someone else has the time and ambition to take on requests.
Amen.
I'll probably repeat this point multiple times here - it is highly likely 343 is still either developing and improving the infrastructure and coding from the b.net fileshare system, or building a new one from scratch. Either way, it's a lot of work - and that takes time.Another thing that is slowing a lot of modellers down is 343's apparent refusal to allow us, the gamers, to download screenshots from our fileshares to our computers, which would allow us to use them to model accurate armour or other models. So, until 343 gets off their rears, I don't expect a huge surge of Halo 4 models.
I'm starting to think you are incredibly misinformed.It's all SOPA's fault. But hey, as long as they can let us have them before halo 5 or halo 2 AE, I'll be happy.
343 has stated that Theatre for campaign will be likely included in a future update - they just didn't have the time/resources to have it ship for launch. Same with scoring.Yea, a lack of hi-res reference pics certainly won't help matters. So until the File Share accessibility is expanded to "B.net Reach"-level functionality, it's going to be a very slow process at best.
*Ramble on limited functionality/theatre*.
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what CJ said
This is an awesome idea. I had the plan to use purse snaps to hold the back of a Mk VI on after putting it on (light magnets so as not to mess with the head). I love the idea, though, and it works along the same principles. The only difficulty might come from ventilation, but that is easily solved.After seeing how the armor and helmets in Halo 4 are designed in sections that can be expanded for easier equipping/removal, I've approached this unfold with a similar thought in mind. The chin, cheek, neck, and back of the head pieces are single sections so each piece could theoretically be folded together and hardened seperately. They could then be linked together with a similar mechanism as used in the game to pop them in and out of place, therefore making it easier to build a helmet more to scale with our own heads while still being able to actually fit them over our heads. If this theory is met with success, it could mean fewer accidental bobble-heads.