kupokitty
Well-Known Member
I know, right? It's hard not to lick the stir stick when I'm done...
Deeeelicious siliconePocky~
How long does it take for that stuff to dry, anyway?
I know, right? It's hard not to lick the stir stick when I'm done...
Different manufacturers use different colors in the materials. I used to get my silicone from TAP Plastics and it was blue. JGreer.com is cheaper, so I don't much care what color it is. As an added bonus, the plurple stuff smells like grape Kool-Aid.
The pink stuff doesn't have a particular scent, so I'm going to say it smells like schnozzberries...
Deeeelicious siliconePocky~
How long does it take for that stuff to dry, anyway?
If it's brushed on, a thin layer would dry in within an hour but for a "glove" mold, it requires about 16 hours to cure. It also depends on how much catalyst (hardener and it's purple) is added to the silicone(white stuff) which affects it's cure time. Usually it's 10 parts of catalyst to one part of silicone or 10:1 ratio. This is based on a 70 degrees Fahrenheit weather or higher.
Look good! However, do you always spike your models onto the floor when your finished with them? lol
You're kinda right. You've got the ratio backwards. It's one unit of catalyst per ten units of silicone by weight. Also, you don't really want to adjust this ratio. More catalyst will make the rubber cure faster, yes, but if you make the ratio much different, the end result will be rubber that doesn't have the properties you need. It'll either be stiffer or weaker than it's supposed to be (if you add too much or too little catalyst, respectively), which will shorten the life of your mold.
If you need it to cure (not dry) faster, you can add an accelerating agent that will cut down the cure time dramatically. In the case of Aeromarine Products, it only takes a few drops of the accelerator into an eight ounce container of the catalyst to reduce a 16-hour cure time to about four hours. I may be a bit off on that though. I rarely use the stuff because it will also alter the properties of the cured silicone a little bit. Better in my opinion to just plan your day so you can pour the rubber last and come back to fully cured rubber when you get back to your projects the next day.
UPDATE...
Speaking of molds, I've got one now:
Tragically, the prototype helmet did not survive the demolding process.
Fortunately, the first casting came out great:
This makes me happy:
I figured I should use up what resin I had sitting around in the workshop so it doesn't degrade while I'm away, so I'll be cranking out a bunch more of these after I'm done packing for my nuclear vacation this evening.
Stay tuned...
you should stick that skull thing in the background in the helmet and take a picture for your next update! but nice helmet! And i was being serious about the skull and the picture.
Don't you mean you painted it lightish red?
Is the entire mold as thick as the flanges or is that just from the partitions you used to trap the mess in?
you should stick that skull thing in the background in the helmet and take a picture for your next update! but nice helmet! And i was being serious about the skull and the picture.
Warhammer 40k Space marines CHaplin Helmet/skull mask mate
And wow! that cast looks great! can i haz the old prototype? =p