W0LF,
RE Q1: Both the 3D Models of the Ab Plate design and the Jackal Shield were done by me in SolidWorks, which I've used for about 5 years now.
I might not be able to model a perfect helmet or armor component from scratch, but when it comes to designs of mechanical things and things that have a lot of fairly easy to understand geometry, I can do those with ease. So designing a Jackal Shield isn't too hard for me.
I've been meaning to work on a functional Reach M6G, but every time I look at it I get frustrated because there is no way that the gun could actually fire based on its dimensions. At least in my opinion...
By "functional" I literally mean one that could fire bullets. If I do get around to it, I will leave the design without a firing pin (not that the slide has room for it anyways...).
For the Jackal Shield, I've been toying around with the design in my head for quite some time and I finally ended up sketching it down and starting planning it out the other day.
For the shape of the shield, I took the extracted model of it from Halo 4, converted it so that it would be compatible in SolidWorks and then proceeded to measure it so that I could remodel it.
Again, still not 100% sure on the size, but I definitely have the shape of the energy/plasma perfect.
Unfortunately, the extracted model lacked the central hub/shield emitter in the center, so I couldn't get any dimensions from it, but that turned out to be okay anyways, because Halo 4 uses a different design for the central hub that I'm not a super huge fan of. I definitely like the classic design from the previous games.
So in order to get the right scale for the central hub/shield emitter I took several reference images I've collected, and used them to measure out a ratio between the overall size of the shield to the width and height of the central hub, so it should be fairly proportional and accurate.
While modeling the details of the central hub/emitter, I've been referring to an art rendering done by Venerance. It hasn't turned out the same as his, but I thought his would be a good example of a good looking central hub while I work on my design.
Currently my main goal is to make this a DFA design. (Design-For-Assembly)
I would like the inner side of the hub to screw into the outer side of the hub and in doing so, hold all of the electronics together, as they will all have grooves for them to fit in so they aren't free-floating. Ideally, in the end, the parts would be 3D Printed, then cleaned up and cast into a harder and more solid plastic.
Right now I'm having issues with the fact that I'm not sure what components to use for the electronics. Without knowing their sizes, it is impossible for me to set the model up so that they all fit perfectly inside.
If you were referring to the 3D-Model of my Reach Spartan, I just extracted the model from the game. I don't know how to apply textures, so it is what it is. Never finished coloring all the polygons, so the boots and the forearms are a bit off.
RE Q2: As for my backstory, I did lots of background research into the Halo Universe and the Spartans and I sat down and marked out all of the important dates that I would need to know in order to make everything as cannon as possible. Then I just had fun with it. There are a few bits that I might change, but I sat down and worked on it until I was happy with it and I had a friend proofread it and criticize it as necessary so that I could improve it.
RE Q1: Both the 3D Models of the Ab Plate design and the Jackal Shield were done by me in SolidWorks, which I've used for about 5 years now.
I might not be able to model a perfect helmet or armor component from scratch, but when it comes to designs of mechanical things and things that have a lot of fairly easy to understand geometry, I can do those with ease. So designing a Jackal Shield isn't too hard for me.
I've been meaning to work on a functional Reach M6G, but every time I look at it I get frustrated because there is no way that the gun could actually fire based on its dimensions. At least in my opinion...
By "functional" I literally mean one that could fire bullets. If I do get around to it, I will leave the design without a firing pin (not that the slide has room for it anyways...).
For the Jackal Shield, I've been toying around with the design in my head for quite some time and I finally ended up sketching it down and starting planning it out the other day.
For the shape of the shield, I took the extracted model of it from Halo 4, converted it so that it would be compatible in SolidWorks and then proceeded to measure it so that I could remodel it.
Again, still not 100% sure on the size, but I definitely have the shape of the energy/plasma perfect.
Unfortunately, the extracted model lacked the central hub/shield emitter in the center, so I couldn't get any dimensions from it, but that turned out to be okay anyways, because Halo 4 uses a different design for the central hub that I'm not a super huge fan of. I definitely like the classic design from the previous games.
So in order to get the right scale for the central hub/shield emitter I took several reference images I've collected, and used them to measure out a ratio between the overall size of the shield to the width and height of the central hub, so it should be fairly proportional and accurate.
While modeling the details of the central hub/emitter, I've been referring to an art rendering done by Venerance. It hasn't turned out the same as his, but I thought his would be a good example of a good looking central hub while I work on my design.
Currently my main goal is to make this a DFA design. (Design-For-Assembly)
I would like the inner side of the hub to screw into the outer side of the hub and in doing so, hold all of the electronics together, as they will all have grooves for them to fit in so they aren't free-floating. Ideally, in the end, the parts would be 3D Printed, then cleaned up and cast into a harder and more solid plastic.
Right now I'm having issues with the fact that I'm not sure what components to use for the electronics. Without knowing their sizes, it is impossible for me to set the model up so that they all fit perfectly inside.
If you were referring to the 3D-Model of my Reach Spartan, I just extracted the model from the game. I don't know how to apply textures, so it is what it is. Never finished coloring all the polygons, so the boots and the forearms are a bit off.
RE Q2: As for my backstory, I did lots of background research into the Halo Universe and the Spartans and I sat down and marked out all of the important dates that I would need to know in order to make everything as cannon as possible. Then I just had fun with it. There are a few bits that I might change, but I sat down and worked on it until I was happy with it and I had a friend proofread it and criticize it as necessary so that I could improve it.
Last edited by a moderator: