- Member DIN
- S007
Dam-it.............I'm going to have to up my game after seeing this.....
Very Very impressive work.
Very Very impressive work.
so not a one piece under suit.
Holy cheese and crackers dude! That is some amazing work!
Can we give this man moderator status, please?
Thank you, I honestly believe you just solved one of the biggest problems foam-armorers are facing these days.
Your work continues to enlighten myself and others. So, seriously. Thank you.
-Ryan M-082
Hello, EVAkura
... did you use a heat gun to seal the foams cells before applying the coatings? Generally you use a heat gun to close the cell structure then when paint or other things are applied they don't get absorbed as much. Another product out there is called Epsilon, it hardens like plastic but can crack if hit to hard. Also it gets very hot while curing. Here is a video link comparing both Plasti-dip and Epsilon.
www.youtube.com/watch?v=XUGcZp6KR3Q
Awesome build, subscribed too
Renraku aka Dave
Witchcraft. Honestly I've never seen those kinds of shapes achieved before with foam and I am just stunned beyond belief. I didn't even think something like this was possible. That is just so beautiful, I'd say screw the armor and walk around wearing that! lol How do you even deconstruct/determine the shapes of sides and edges so that they match with the 3d (if that makes sense.) Like, for example, you've already cut up your flat foam piece with all the valleys cut out on the backside. But when you bend that into its 3d shape, the facets are distorted from a front-view perspective and are foreshortened. When I had tried scratch building templates before, based solely on pictures/concept art, the only way I found to get around that is by trial and error. I've just never seen someone translate 2d to 3d so efficiently.
Witchcraft. Honestly I've never seen those kinds of shapes achieved before with foam and I am just stunned beyond belief. I didn't even think something like this was possible. That is just so beautiful, I'd say screw the armor and walk around wearing that! lol How do you even deconstruct/determine the shapes of sides and edges so that they match with the 3d (if that makes sense.) Like, for example, you've already cut up your flat foam piece with all the valleys cut out on the backside. But when you bend that into its 3d shape, the facets are distorted from a front-view perspective and are foreshortened. When I had tried scratch building templates before, based solely on pictures/concept art, the only way I found to get around that is by trial and error. I've just never seen someone translate 2d to 3d so efficiently.
Dude.... Beast..... just beast...
I use a lot of platic-dip in prop building. I have never thought of using it the way you did. Thank you so much for the test info and results. I will definitely be trying new ideas with that info now. Completely mind blowing work on your build. That is just beyond amazing.
That exo-suit is amazing. Are you going to paint it, or leave it the colour of the EVA?