Heya folks, need some eyes and ears here.
Is the camo pattern shown here duo-tone or tri-tone? To me personally, I see it as duo-tone.
And if it is duotone, it would make it ALOT easier to paint the camo onto a plain navy BDU.
Next question is: Should I base my paint colours on the left reference, a high-quality model made for the Blur Studios cutscenes, which is likely shown off with flat lighting. OR should I base my colours off the right reference, an in-game screenshot which likely has custom lighting from the level affecting its colours. (Seen on the camo, the undersuit straps and calf armour)
I'm leaning towards adapting the left reference's colours, as I feel the less saturated look is more realistic. Let me know y'alls opinions!
Is the camo pattern shown here duo-tone or tri-tone? To me personally, I see it as duo-tone.
And if it is duotone, it would make it ALOT easier to paint the camo onto a plain navy BDU.
Next question is: Should I base my paint colours on the left reference, a high-quality model made for the Blur Studios cutscenes, which is likely shown off with flat lighting. OR should I base my colours off the right reference, an in-game screenshot which likely has custom lighting from the level affecting its colours. (Seen on the camo, the undersuit straps and calf armour)
I'm leaning towards adapting the left reference's colours, as I feel the less saturated look is more realistic. Let me know y'alls opinions!