Sure do, the one I used (from Reach) is
here. Took a few hours to cut out all the pieces, but it was well worth it since I didn't care about moving parts. For prop value, I didn't need anything too special.
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Quick update without pictures cuz I'm at work:
- Helmet repairs are almost done. High humidity hampering bondo curing.
- Cod cut apart to have some size added. It's the right height but not a 34 waist.
- Right thigh interior cut out to be replaced with foam.
- Construction of second thigh started.
- Boot confirmed to be the right size for the shoes I want to wear with it.
- Torso lower attachment mechanism scheduled for destruction. Doesn't work at all =(
Tonight I want to get home and put everything on and see how it all looks together. I've yet to try on the lower body parts much, but I want to get everything resin'd and rondo-haired by this weekend. Then it's just bondo and detailing, then paint!
Also, I wanted to recant my earlier statement about not liking the Bondo-Hair and resin mix. While it's not the simplest material to work with, I've come to love it. I've tried a few different application methods and to be honest, my favorite has become a double-gloved hand. Eventually it'll eat away the outer glove, so just replace it and move on. I managed to do the entire chest this way without issue and I absolutely love the results. It's rock-hard and easily applied but still flexible, perfect for the torso.
My idea going forward will be pieces that need some movement will be rondo-hair (80% bondo-hair and 20% resin), with additional reinforcement from fiber mat or cloth laid over the top for smaller pieces that don't need the flexibility but require strength (e.g. sides of the helmet, knees, etc). I did the forearms in regular rondo since there is no movement or nearby joints and they were much easier to do with a slush-cast.
Hopefully back tonight with some pictures, assuming Atlanta doesn't get blown away by tornadoes.