just to warn you, i might edit out bits of your posts for the sake of room. i wont edit what you say thoe.
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Skullcandy Girl said:
COOKIE!! OMMMNOMNOMMMM! Thanks for all the hard work as usual
I can't wait to build this'n. Take the time you need, rush jobs always look like ace anyways
im glad you liked it, i googled it myself.
kewl thanks n dont worry, wont be long.
Robogenisis said:
FS, what program do you use? I'm sure you've probably told me, but I can't remember.
Now, here's a sample of the model with the normal map. I know it looks awful.
i use 3ds max 8. n for the pics n stuff i use photoshop. that model is look brilliant. cant find anything wrong with it.
Garland said:
Crap! Now I have to redo my helmet. Your version just looks too good!
heh, sorry & thanks!
Robogenisis said:
I'm having a hard time finding much wrong with it. Here are the things that I saw though.
NUMBER 1
There can be a bit of detail added back here. The pink area has a few squares that you could add, and the green area has some detail that should extend from the card detail on the back. Look in Halo 3 in theater mode and you might see what I'm talking about.
NUMBER 2
You still need to add the little light area detail. You could add the "indent", and maybe some LED marks to tell us where to put them.
Another thing is that I think is that the detail on the very back that you added since the last beta could somehow be smoothed out so there would be no folds. I don't think you should need to fold the details, so they could be cut out, bent a bit, and glued on.
ohyea, i totaly forgot about it curving around underneith it. damn. oh and the pink areas i wasnt sure of what to do; in halo 2 they look like little blocks of metal but on halo 3 that look like cloth. which sould i do?
on the light detail, i wanted to check something; should i make that entire section slat of will i leave it with that little crease near the bottom highlighted here in pink? (ill need to do that before i put in the indent.) (oh and i hope you dont mind me usuing your pic)
oh and yea, ill put little holes in the mesh for the LEDs if i can, that way theyll appear as circles when printed out.
Sinjinsmiley said:
I knew you were doing it on purpose
My only suggestion in addition to those Robo has already made is if possible the continuation of this line on your model:
If you look on this image you can see how the line continues around to the front and also down the side (credit to 23Magnum for original image):
However this is really getting picky now and the helmet looks great
im not sure which line you mean, the orange one? if so... doesnt it continue around the... ohhhhhh i getcha now. you mean the little indents around the helmet. ill be putting them in but only as parts of the mesh because if i put them in they'd weaken it while you were reasining it. but dont worry, where they should be will be marked out in the mesh itself so figuring out where they are wont be too hard.
raven2751 said:
first i would like to say sorry cause i keep forgetting i have the legendery helmet and could have taken pics at any time
so heres pics of the parts fs is talking about
[attachment=2546
SCF0211.JPG] [attachment=2547
SCF0212.JPG]
[attachment=2548
SCF0213.JPG] [attachment=2549
SCF0214.JPG]
if anyone wants any more pics let me know and i hope these help
kewl, thanks!
raven2751 said:
wife found this on ebay
http://cgi.ebay.co.uk/ws/eBayISAPI.dll?Vie...ME:B:EF:GB:1120
i would like some opinions, although i have no intension of buying it.
NZ-TK said:
Im certainly no expert, but the gun he's holding makes me think recast statue armour. Maybe one of the experts will chime in. 190 sterling is a lot of money for a helmet like that IMO.
BTW the model looks awesome! I might have a go at making one oneday
RedTogusa said:
You are right, their armour/smg is indeed a recast of this:
That being said the armor isnt that bad. Colours wrong and the helmet could do with some alterations.
And I think the SMG is pretty good.
@raven:there ya go. kewl thansk. if you do be sure to post some pics.
hmmm, the top of MC's head seems a bit lopsided in theat model. the left side is lower then the right.
dannifood4less said:
one part i think should be smoother, it looks like it goes in a bit and i dont know why... the detail on the side of the ear thing looks off, and add that floating face for the square.. model looks great man!
[attachment=2553:FSmodel.jpg]
yea, i was tryiong to get that part to behave but it wont. its ment to be kinda like a cylinder was used to smooth it but it just looks blocky. i was using BishipX's pics as refrence for that part. oh and the detail on the side of the ear is as it is in-game in halo 3, the detail on the legendary helm is from halo 2.
(this is why im prity sure that the suit in halo 3 is ether a mashup of a mrk VI + a mrk VII of just a full mrk VII. (i say mashup because in
first strike a number of spartins replace damaged parts of their mrk Vs with parts from mrk VIs))
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no new betas today im afraid, but i should have a newer one by tonight if i get some free time.
any problems gimme a shout
FS
EDIT: oh and the reason it dosent look very smooth is that ive set the line tipe tollerence very high so you can see the mesh easier. if you reduce it to about 165 degrees it should help a bit.