Halo 3 - Custom High Detail Models

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Looking forward to the MKV, FS.

I'll have XP, Vista, Linux, and OS X installed on it, but I'm keeping it a bit simpler to begin with.

All 4? On one machine?

Oh and FS, it'll be a miracle if I don't throw my torso out the window. The detail is driving me insane...

That's ok because it's awesome.
 
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Garland said:
All 4? On one machine?
Yeah. I'll install them on seperate partitions, but with only one 150GB drive, I'll start with two 75GB partitions with XP and Vista, then get another drive and install Linux and OS X on that one. That's me plan. I'll be ordering it soon. :D
You can get OS X on your system with the "OS X86" thing. Get it? OS X (Mac), and X86 (Windows).
 
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hey, sorry ive been all over the place latly, im gettin back on track now. ok, for those of you who wanted it i have an arby file. its just the mesh from halo2 so its not hd. and ive seperated the helmet out as a seperate file just incase anyone wants one of those on their desk. if anyone wants to have a shot at makin it hd just let me know. Belakor, i have the recon chest for you. its lined up to my hd torso. sorry i took so long in getting it to you. and theres something else that ive compleatly forgotten... damn monday mornings..... ill think of it eventualy. anyhu, ill have those files uploaded for you later today. sorry again.

any problems, gimme a shout


FS
 
ugh, i could never get the hang of mondays. i managed to upload the arbie files but i also managed to delite halo of my first post aka where everythings organised. wow, its definatly a monday.

heres the arbie files(their in the first post too):

arbiter- all of him in his halo 2 cut scene glory- not unfolded

unfolded arbiter helmet- just his funky, unwareable, helmet incase youd like it on you desktop

and heres a lil supprise. it the halo 2 model to which ive added struts and its been unfolded by damastercheif:
halo 2 helmit with supports UNFOLDED by Damasterchief

im guna go try fix the first post again. im supprised im still spelling properly.

any problems, better go find some one other then me, im having an orkward day. ill probibly break what ever it is and fix something that wasnt even broken

FS
 
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Haha, I hate this! I tried the scaling method, and it seems to be a bit too small. (For the helmet)

If anyone could help, I'm 67 inches. I'm using the brim as a "test" size but now I'm having doubts on that. So i wasted a bunch of paper now, and I'd love for someone to help. Considering what may look right, compared to how it should actually be is quite different, I'd like to get it right! Thanks if someone can help.


I thought about posting this in the scaling thread, but they seemed to be more focused on other models, or I'm just handicapped and didn't read all of it. But I did search around to try and solve this problem. Even tried the robo scale paste thing but it seemed a bit small.
 
I looked at the H2 model, and holy crap there's a lot of open edges. I pressed "unfold undo", then went to "join isolated edges, and they all went away. Easy enough. It didn't have all of those edges when it got unfolded did it?
I had a problem with Pepakura once while unfolding the boot. I unfolded it, saved it, and when I re-opened it, this happened.
messed-up.jpg

It looked perfectly good and unfolded when I saved it. Pepakura messes up with some models sometimes.
 
I see you've been busy. Thanks for helping my understand Irish addresses. Say if someone wanted to hunt you down in your village I take it they'd have a 1/5 chance going door to door on the first try.

 
Robogenisis said:
I looked at the H2 model, and holy crap there's a lot of open edges. I pressed "unfold undo", then went to "join isolated edges, and they all went away. Easy enough. It didn't have all of those edges when it got unfolded did it?
I had a problem with Pepakura once while unfolding the boot. I unfolded it, saved it, and when I re-opened it, this happened.
messed-up.jpg

It looked perfectly good and unfolded when I saved it. Pepakura messes up with some models sometimes.
ooohhyea, that happened to me once before too, i was in a bit of a rush so i just resaved over it n forgot about it. i might have forgotten to join all the edges before pepping it cuz i did that a good while ago, it was more for anyone who had already built the halo 2 helmet and would like to get some extra supports in it appart from just the visor. which reminds me, i forgot to put the thing in about makin the underside of the visor outa cardbord to help it hold its shape into the first post. (yes that sentance made sence, read it again... see?)

DoC ByTeS said:
I see you've been busy. Thanks for helping my understand Irish addresses. Say if someone wanted to hunt you down in your village I take it they'd have a 1/5 chance going door to door on the first try.
heh, no worries. em... yea... why did you put a dancing bannana at the end of that? *worries for a bit and then gets distraced by watching the dancing bannana*. bdw, for anyone who would like to hunt me down make note that ive got a large arsnel of sharp and pointy things that youll have to deal with first. :p

oh, i got another hours work in on the mrk V today. the vent dealys at the front are done and im just adding in the smaller details around the helmet. i recored it but i wont upload it till i have the rest, its a bit short. i also watched some manga... i forgot how weird it can be. "wait, wheres her cloths?! why isnt anyone commenting on the fact shes suddenly naked?! holy crap!the top of that guys head just got blown off!!!!" etc. ghost in a shell is a prime example of this. im off now to play a bita BTB. (its ranked now!!! yeay!!!!). ill hopefully get a bit more modeling in on the mrk v tomorow. its nearly done now, just finiky bits.
 
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flying_squirl said:
heh, no worries. em... yea... why did you put a dancing bannana at the end of that? *worries for a bit and then gets distraced by watching the dancing bannana*.

Now you see the power of the distracting Banana!

Hope I get your torso done so I can try my hand at the MV
 
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flying_squirl said:
oh, i got another hours work in on the mrk V today. the vent dealys at the front are done and im just adding in the smaller details around the helmet. i recored it but i wont upload it till i have the rest, its a bit short. i also watched some manga... i forgot how weird it can be. "wait, wheres her cloths?! why isnt anyone commenting on the fact shes suddenly naked?! holy crap!the top of that guys head just got blown off!!!!" etc. ghost in a shell is a prime example of this. im off now to play a bita BTB. (its ranked now!!! yeay!!!!). ill hopefully get a bit more modeling in on the mrk v tomorow. its nearly done now, just finiky bits.

OMG Mk V soon! *runs off to obsessively work on finishing the Hayabusa*

Haha I know the feeling, I watched an anime the other day where the guy's right hand became a chick. The name of the show was right-handed girlfriend Midori or something. ;) ;) ;) *for emphasis*
 
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Sorry, I hate to be an annoying pest. But I'm bumping myself x-x;


Spartan117x said:
Haha, I hate this! I tried the scaling method, and it seems to be a bit too small. (For the helmet)

If anyone could help, I'm 67 inches. I'm using the brim as a "test" size but now I'm having doubts on that. So i wasted a bunch of paper now, and I'd love for someone to help. Considering what may look right, compared to how it should actually be is quite different, I'd like to get it right! Thanks if someone can help.
I thought about posting this in the scaling thread, but they seemed to be more focused on other models, or I'm just handicapped and didn't read all of it. But I did search around to try and solve this problem. Even tried the robo scale paste thing but it seemed a bit small.
 
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Just a quick question. What program do you use for models? I have autocad, blender and googlesketchup. I'm pretty good with autocad. I made a cube with autocad but it doesent even show when i open it with Pepakura Designer2. any suggestions? also anyone know of any links to a mini tutorial for a simple model that i can start with or something god i've spent like 2 days reading tutorials and searching and I have nothing grrrr
 
DoC ByTeS said:
Now you see the power of the distracting Banana!

Hope I get your torso done so I can try my hand at the MV
"damn you, you bastard bannana!" *shakes fist in air*

Sigma-LS said:
OMG Mk V soon! *runs off to obsessively work on finishing the Hayabusa*

Haha I know the feeling, I watched an anime the other day where the guy's right hand became a chick. The name of the show was right-handed girlfriend Midori or something. ;) ;) ;) *for emphasis*
hahaha, well dont let gravity get you down again. i realy dont want to see another "son of a b*tch" video.... then again it was prity damn funny. right handed girlfriend midori? some of the names just dont seem to translate well.

Spartan117x said:
Sorry, I hate to be an annoying pest. But I'm bumping myself x-x;
im not realy sure how to help cuz i go about it differently. what i do is i ask a friend to measure my head side on from my chin to the top of my head keeping the ruler vertical, then i add a cm or three and bobs your uncle. most people end up with something in the range of 26-30 or so. oh and i wouldnt use the brim as a tester, its not accurate in that sense. ide definately recommend the size tester model. i know its extra work but not as much as if you started the hd and screwed it up.
(oh and we ment to tell you bobs your uncle before but it never seemed the right time. j/k)

Silverzippo93 said:
How do I make a model smooth like you did?
5 years of collage, 4 tutors, 3 websites, 2 repeat projects and 1 thesis. heh, sorry, couldn't resist. do you have a 3d modeling program? if so which one?

Shorion said:
Just a quick question. What program do you use for models? I have autocad, blender and googlesketchup. I'm pretty good with autocad. I made a cube with autocad but it doesent even show when i open it with Pepakura Designer2. any suggestions? also anyone know of any links to a mini tutorial for a simple model that i can start with or something god i've spent like 2 days reading tutorials and searching and I have nothing grrrr
im using 3ds max 8. and im using a program called debut to record the mrk v modeling process. personally: i can only use autocad as a drafting program, never could get my head around the UI, never tried blender and sketchup just annoys me, its almost but not entirely unlike 3d max. im prity sure that magnum is fairly confident with cad, you could send him a pm. oh or you could post this in the 3d program help thread, you'll probably get better help there. heh, yea ive spent many a day not knowing how to do something and not being able to find anything about it anywhere.

-----------------------

YEEEEEEEEEEHAAAAAAAAAAAAAWWWWWWWWW!!!! got a full day to have a crack at the mrk V. and just look how formal my writing is!!!!

EDIT: i just did a search and didnt find anything relating to this. i saw it on hbo a while ago and automagicly assumed it would be up here its that good. ''It's not about awesome snipes, or triple kills, or unreal sticks - it's about Halo gameplay, shown in such a way that you just want to pick up a controller and start playing.'' its one of thoe rare halo videos thats acuialy worth a watch: (make sure you have sound)


heres links to higher rez versions, you might want to download this one:

http://www.gamevideos.com/video/id/16832

http://useruploads.mythica.org/view/Halo_3_Spitfire.wmv.html

heres what hbo had to say:
Halo 3 Spitfire
deftangel found a video which appears on YouTube, GameVideos, and Mythica.org. It's a montage - but it's not like any montage I've ever seen. It was created by UnfilteredNoise (his YouTube handle)/krushedNsorted (his GameVideos/1UP handle), and although the music grates strongly on my nerves, the camerawork is amazing. It's not about awesome snipes, or triple kills, or unreal sticks - it's about Halo gameplay, shown in such a way that you just want to pick up a controller and start playing. Go watch. (The YouTube version is crap; download the higher-res version from Mythica or GameVideos.) (Louis Wu 19:22:47 UTC)
 
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flying_squirl said:
EDIT: i just did a search and didnt find anything relating to this. i saw it on hbo a while ago and automagicly assumed it would be up here its that good. ''It's not about awesome snipes, or triple kills, or unreal sticks - it's about Halo gameplay, shown in such a way that you just want to pick up a controller and start playing.'' its one of thoe rare halo videos thats acuialy worth a watch: (make sure you have sound)


heres links to higher rez versions, you might want to download this one:

http://www.gamevideos.com/video/id/16832

http://useruploads.mythica.org/view/Halo_3_Spitfire.wmv.html
That's CRAZY GOOD! Excellent camera work, and awesome editing. Timing with the music was most excellent as well. That was definitely not done by amateurs.
 
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