Yeah, you can put them up seperate. Even if they aren't scaled, we can figure it out. Just let some of the pepakura geniuses do their thing and plug the data into their fancy formulas.Slyfo said:The rest will come soon enough. I'll get the helmets and the lower leg/ upper arm/torso/helmet finalized in a bit. The shoulders are giving me some trouble..They aren't included on the actual upper arm peice! So I don't know how to incorporate them into the template. Should I just put them up seperately?
papamurf812 said:Yeah, you can put them up seperate. Even if they aren't scaled, we can figure it out. Just let some of the pepakura geniuses do their thing and plug the data into their fancy formulas.
Ahhh... I understand...Slyfo said:It's not that they aren't scaled. I got the scale down. It's that the shoulders don't actually ATTACH to the bicep anymore because of the permutations. They're seperate objects that do not mesh well with other solid objects. I suppose some X-ACTO knife work will come in handy. If necessary, I can completely remodel the bicep/shoulder to include both in a single, solid mesh.
papamurf812 said:Ahhh... I understand...
I think you could present them seperate though. Like you said, an x-acto knife could fix it. Then people could attach them to their preference and even be able to mix and match.
Quick question... Do you think you'll be able to do the same thing for us on the 25th with the retail game's models?