I know you haven't sent your request yet. But, you had mentioned the armor needed to be white. Torso has no texture, but the rest of the armor has diffuse maps applied. So, I'm guessing no diffuse map is the way to go?
The diffuse map is the base colour map - think of it in terms of spray-painting your armour once you've smoothed it. You lay down a neutrally-coloured primer base that won't interfere with the top coat first, then spray over that with your colours - in the same way, the CC (colour channel) map is your colour layer, and the diffuse map is the base onto which you're laying your colour. So, yes, you'll need to use your diffuse map.
I'm not exactly sure how it works myself, if I'm honest. I'm no good with using normals, diffuse and colour channel maps when it comes to rendering up stuff - I use the textures for modelling in extra detail as reference. A friend of mine whipped a brief thing up for me last night as a belated gift to one of my friends, this should show you more of what I mean. I've attached the file below.
Hey, just wanted to extend a "thank you" for these About to start the process of cleaning up the Hermes set for my next build...
That's amazing stuff to hear. I look forward to seeing what comes from it!
EDIT: I'll be in London for the next few days - when I return I have some work to do in the Archive and other general cleaning up. Props to ErMaC for pointing out a few discrepancies with categories, and Sierra 107 for putting together an amazing list of armour items for me to work from - as soon as I'm back from my visa interview and I'm settled down again, I'll be actioning on some much-needed work.
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